Dungeon Defenders Walkthrough 2. Foundries and Forges

September 12, 2016 (Last Updated: ) | Reading Time: 3 minutes

This Dungeon Defenders walkthrough is divided into 13 total pages.

You can jump to nearby pages of the game using the links above.

2. Foundries and Forges

Dungeon Defenders Walkthrough - Dungeon Defenders 57
Dungeon Defenders Walkthrough - Dungeon Defenders 57

There's a chest right in front of you this level.

Dungeon Defenders Walkthrough - Dungeon Defenders 58
Dungeon Defenders Walkthrough - Dungeon Defenders 58

Start off by getting some mana and placing two magic missile towers over here.

Dungeon Defenders Walkthrough - Dungeon Defenders 59
Dungeon Defenders Walkthrough - Dungeon Defenders 59

Get enough mana and summon two additional towers on the opposite side of the crystal.

Dungeon Defenders Walkthrough - Dungeon Defenders 60
Dungeon Defenders Walkthrough - Dungeon Defenders 60

And in the end you should have enough mana for one more tower.

Dungeon Defenders Walkthrough - Dungeon Defenders 61
Dungeon Defenders Walkthrough - Dungeon Defenders 61

Try to kill as many enemies and take as much mana as you can this wave, you will need it for future towers.

Dungeon Defenders Walkthrough - Dungeon Defenders 62
Dungeon Defenders Walkthrough - Dungeon Defenders 62

After you're done, put another tower at the middle lane, next to the last one.

Dungeon Defenders Walkthrough - Dungeon Defenders 63
Dungeon Defenders Walkthrough - Dungeon Defenders 63

After you have 80 mana, go back to one of the lanes and press 8 to select the Fireball Tower and build it between the two Magic Missile Towers.

Dungeon Defenders Walkthrough - Dungeon Defenders 64
Dungeon Defenders Walkthrough - Dungeon Defenders 64

You should have enough mana for a second one on one of the lanes.

Dungeon Defenders Walkthrough - Dungeon Defenders 65
Dungeon Defenders Walkthrough - Dungeon Defenders 65

After you start the wave, again, try to get as much mana possible.

Dungeon Defenders Walkthrough - Dungeon Defenders 66
Dungeon Defenders Walkthrough - Dungeon Defenders 66

And build another fireball tower when you have enough mana.

Dungeon Defenders Walkthrough - Dungeon Defenders 67
Dungeon Defenders Walkthrough - Dungeon Defenders 67

After you're done with the wave, go to one of the lanes, press 7 and build 2 Magic Blockades in front of your towers. Special thing about magic blockade is that it removes enemy resistances when they get close to it, that way your fireball towers, which deal fire damage, will be able to hit even fire resistant enemies.

Dungeon Defenders Walkthrough - Dungeon Defenders 68
Dungeon Defenders Walkthrough - Dungeon Defenders 68

Put 2 more blockades on each lane.

Dungeon Defenders Walkthrough - Dungeon Defenders 69
Dungeon Defenders Walkthrough - Dungeon Defenders 69

You can win the level with what you have, but i decided to speed things around and build more fireball towers and magic blockades.

Dungeon Defenders Walkthrough - Dungeon Defenders 70
Dungeon Defenders Walkthrough - Dungeon Defenders 70

I put a total of four fireball towers and blockades.

Dungeon Defenders Walkthrough - Dungeon Defenders 71
Dungeon Defenders Walkthrough - Dungeon Defenders 71

Quick tip: You can upgrade towers by pressing 5. An upgrade costs 100 mana initially, but if you want to upgrade an already upgraded tower the cost will rise.

Dungeon Defenders Walkthrough - Dungeon Defenders 72
Dungeon Defenders Walkthrough - Dungeon Defenders 72

There is a special miniboss type of an enemy on almost every map, called an ogre.

Dungeon Defenders Walkthrough - Dungeon Defenders 73
Dungeon Defenders Walkthrough - Dungeon Defenders 73

I built additional towers for him after i checked where he's going on the map.

Dungeon Defenders Walkthrough - Dungeon Defenders 74
Dungeon Defenders Walkthrough - Dungeon Defenders 74

They are quite bulky, and deal a heavy ammount of damage into an area. They can almost throw fireballs.

Dungeon Defenders Walkthrough - Dungeon Defenders 75
Dungeon Defenders Walkthrough - Dungeon Defenders 75

Try to repair your towers.

Dungeon Defenders Walkthrough - Dungeon Defenders 76
Dungeon Defenders Walkthrough - Dungeon Defenders 76

But be careful, because if he hits you, you'll be close to dead.

Dungeon Defenders Walkthrough - Dungeon Defenders 77
Dungeon Defenders Walkthrough - Dungeon Defenders 77

You can heal yourself by pressing 1.

Dungeon Defenders Walkthrough - Dungeon Defenders 78
Dungeon Defenders Walkthrough - Dungeon Defenders 78

Also, by now you should have unlocked one of your abilities. The Apprentice's fire ability allows him to repair, heal, summon and upgrade towers faster. If you're having trouble with the ogre i recommend activating the ability, quickly upgrading a low health tower (upgrading heals them to full mana) and deactivating the ability, since it consumes too much mana.

Dungeon Defenders Walkthrough - Dungeon Defenders 79
Dungeon Defenders Walkthrough - Dungeon Defenders 79

That's it for the Foundries and Forges

More Dungeon Defenders Walkthroughs

This Dungeon Defenders walkthrough is divided into 13 total pages.

More From Portforward