F.E.A.R. 2: Project Origin Walkthrough Top

September 12, 2016 (Last Updated: ) | Reading Time: 3 minutes

This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 239
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 239

Make your way through the ruined office.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 240

You will see Stokes. She is pinned by snipers. Go to your right and enter the building.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 241

Climb the stairs.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 242

Kill one of the snipers there.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 243

Grab the sniper rifle near the dead sniper.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 244

Kill the snipers to help Stokes.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 245

You will see their positions by their red lasers. Use SlowMo for even easier sniping.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 246

Once you kill all of the snipers move through the rooms on the right.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 247

Once you get to ground level more soldiers will attack.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 248

Enter a door near a fire extinguisher.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 249

Go over a fence.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 250

Pass a laundry room.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 251

You will see a soldier coming out of a mech and leaving it open for some reason. Get close to the mech and press E to hop in.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 252

The soldiers can't harm you while you are in the mech much. Only other mechs can harm you. Fire your miniguns with left mouse button to mow down any enemies you see.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 253

Pressing V will turn thermal vision on to spot the soldiers more easily.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 254

Go through a hole in the fallen building.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 255

Pressing G will fire your missiles. Use them only to fight other mechs. Don't fire your guns for too long because they will overheat.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 256

When you reach a garage you will have to exit your mech.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 257

Go up the stairs in the garage.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 258

Press the button to open the doors of the garage.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 259

Get back in the mech.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 260

Move forward and clear out any enemies.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 261

You will reach a parking lot.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 262

Time to leave your mech for good.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 263

Go through a stairway.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 264

Shoot the padlock to open the gate.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 265

Alma's presence will increase here.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 266

A short cutscene will play once you get outside.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 267

Stokes and Becket are reunited.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 268

Griffin is killed by Alma in a cutscene.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 269

Use the ladder to leave the building.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 270

Enter the APC to leave this level.

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This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

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