Super Mario Bros Walkthrough World 1

September 12, 2016 (Last Updated: ) | Reading Time: 11 minutes

This Super Mario Bros walkthrough is divided into 8 total pages.

You can jump to nearby pages of the game using the links above.

World 1

Super Mario Bros Walkthrough - Super Mario-Bros 0
Super Mario Bros Walkthrough - Super Mario-Bros 0

Welcome to Super Mario Bros.! When you begin a new game this screen will appear. It will show you how many lives Mario has, what world and level you are on, as well a few other things shown at the top.

Super Mario Bros Walkthrough - Super Mario-Bros 1
Super Mario Bros Walkthrough - Super Mario-Bros 1

World 1-1 starts out in a standard overworld setting.

Super Mario Bros Walkthrough - Super Mario-Bros 2
Super Mario Bros Walkthrough - Super Mario-Bros 2

"Starting out, we come upon our first enemy, the Goomba. Goombas can be destroyed by jumping on them, hitting them with a super power, or if Mario is invincible. They produce 100pts.

Super Mario Bros Walkthrough - Super Mario-Bros 3
Super Mario Bros Walkthrough - Super Mario-Bros 3

Moving along, there will be several green pipes in a row. Some of the pipes have goombas between them, so watch where you jump.

Super Mario Bros Walkthrough - Super Mario-Bros 4
Super Mario Bros Walkthrough - Super Mario-Bros 4

There will be four pipes before you come to a gap. Falling in gaps result in Mario's death and a loss of a life.

Super Mario Bros Walkthrough - Super Mario-Bros 5
Super Mario Bros Walkthrough - Super Mario-Bros 5

More Goombas along the way, as well as a Q block with a Power Up inside. The next gap shone is best traversed by jumping on top of the bricks and crossing over the gap.

Super Mario Bros Walkthrough - Super Mario-Bros 6
Super Mario Bros Walkthrough - Super Mario-Bros 6

Two more Goombas plus a Q block with a coin.

Super Mario Bros Walkthrough - Super Mario-Bros 7
Super Mario Bros Walkthrough - Super Mario-Bros 7

Here, we have the first appearnce of a Koopa Troopa. They come in two varieties: green and red. These guys cannot be completely destroyed by jumping on them. Instead, they will retreat inside their shells, and jumping on them again results in the shell being propelled across the screen, which can be used to kill Goombas. They are worth 100pts.

Super Mario Bros Walkthrough - Super Mario-Bros 8
Super Mario Bros Walkthrough - Super Mario-Bros 8

Four more Q blocks, three with coins, while the top one has a power up. And, of course, more Goombas to stomp.

Super Mario Bros Walkthrough - Super Mario-Bros 9
Super Mario Bros Walkthrough - Super Mario-Bros 9

Another thing to note is that collecting coins in a powered up mode doubles the number of points.

Super Mario Bros Walkthrough - Super Mario-Bros 10
Super Mario Bros Walkthrough - Super Mario-Bros 10

With fire power, Mario can throw fire balls at enemies. The fire balls bounce along the ground though, so make sure to pay attention to where the enemy is, where you are, and where the fire balls are in order to be the most accurate.

Super Mario Bros Walkthrough - Super Mario-Bros 11
Super Mario Bros Walkthrough - Super Mario-Bros 11

The points, however, stay the same regardless of how the enemies die.

Super Mario Bros Walkthrough - Super Mario-Bros 12
Super Mario Bros Walkthrough - Super Mario-Bros 12

Two Q blocks with coins.

Super Mario Bros Walkthrough - Super Mario-Bros 13
Super Mario Bros Walkthrough - Super Mario-Bros 13

There will be two sets of stairs in a row.

Super Mario Bros Walkthrough - Super Mario-Bros 14
Super Mario Bros Walkthrough - Super Mario-Bros 14

After the stairs, there is another pipe and a Q block with a coin.

Super Mario Bros Walkthrough - Super Mario-Bros 15
Super Mario Bros Walkthrough - Super Mario-Bros 15

Watch out, though, because those two Goombas can easily sneak up on you.

Super Mario Bros Walkthrough - Super Mario-Bros 16
Super Mario Bros Walkthrough - Super Mario-Bros 16

You'll know you've gotten to the end of the level in an onverworld setting when you have a really big staircase like this that goes nowhere.

Super Mario Bros Walkthrough - Super Mario-Bros 17
Super Mario Bros Walkthrough - Super Mario-Bros 17

"Jump off the end of the staircase with the right timing to get the highest amount of points possible. The amount of points you get are based on how high up the flagpole you are.

Super Mario Bros Walkthrough - Super Mario-Bros 18
Super Mario Bros Walkthrough - Super Mario-Bros 18

Starting off, you'll be moving on your own to enter a pipe. This cutscene let's you know that this world is an underground setting.

Super Mario Bros Walkthrough - Super Mario-Bros 19
Super Mario Bros Walkthrough - Super Mario-Bros 19

The first Q block in this row contains a power up. All the others contain coins.

Super Mario Bros Walkthrough - Super Mario-Bros 20
Super Mario Bros Walkthrough - Super Mario-Bros 20

These little "steps" I guess you could call them are a slightly irritating to cross, as it is easy to fall in the gaps. That brick all by itself is actually contains 10 coins if you jump into it multiple times. Just be careful of that Goomba down there, for you cannot get the coins if you are small.

Super Mario Bros Walkthrough - Super Mario-Bros 21
Super Mario Bros Walkthrough - Super Mario-Bros 21

Two Koopas, a figuration of bricks, and six coins in this area. At the far right, if Mario breaks the last set of vertical bricks, he will discover a Star in the top one. The star makes Mario invincible to enemies, and allows him to destroy them by just running into them.

Super Mario Bros Walkthrough - Super Mario-Bros 22
Super Mario Bros Walkthrough - Super Mario-Bros 22

Another Koopa, two Goombas, and four coins here. If you are powered up, the only way for Mario to proceed is to create his own path by breaking some of the bricks above him.

Super Mario Bros Walkthrough - Super Mario-Bros 23
Super Mario Bros Walkthrough - Super Mario-Bros 23

There are three Goombas in this area, and they come from higher platforms, so watch your step.

Super Mario Bros Walkthrough - Super Mario-Bros 24
Super Mario Bros Walkthrough - Super Mario-Bros 24

Right next to the second coin, on the right side, is a power up. In the column of bricks, if Mario jumps starting on the right side, the second brick contains 6 coins.

Super Mario Bros Walkthrough - Super Mario-Bros 25
Super Mario Bros Walkthrough - Super Mario-Bros 25

"As seen, it is possible to break the ceiling bricks, and even get above and skip most of the level. If you could get ontop of this set of bricks, one could make that happen, and the rest of the level is cake.

Super Mario Bros Walkthrough - Super Mario-Bros 26
Super Mario Bros Walkthrough - Super Mario-Bros 26

Careful about just running, as there are three Goombas in a row here.

Super Mario Bros Walkthrough - Super Mario-Bros 27
Super Mario Bros Walkthrough - Super Mario-Bros 27

"Up ahead are three pipes which contain new enemies, the Piranha Plant. These enemies can only be destroyed with fire power or invincibility. Otherwise, you wait for them to retreat inside the pipe to traverse safely. They are worth 200pts.

Super Mario Bros Walkthrough - Super Mario-Bros 28
Super Mario Bros Walkthrough - Super Mario-Bros 28

There is also a Goomba between the second and third pipes, so watch out for that.

Super Mario Bros Walkthrough - Super Mario-Bros 29
Super Mario Bros Walkthrough - Super Mario-Bros 29

There are a couple of pits after the pipes. The bricks on the middle platform serve no purpose other than making the platforming more challenging.

Super Mario Bros Walkthrough - Super Mario-Bros 30
Super Mario Bros Walkthrough - Super Mario-Bros 30

Two more Goombas on the stairs.

Super Mario Bros Walkthrough - Super Mario-Bros 31
Super Mario Bros Walkthrough - Super Mario-Bros 31

This part can be pretty tricky. Those platforms move from up to down so watch your timing as you make your jumps.

Super Mario Bros Walkthrough - Super Mario-Bros 32
Super Mario Bros Walkthrough - Super Mario-Bros 32

If you can, time it so you can jump on top of the bricks so you won't have to deal with the Troopa. Those red Troopas, by the way, are a lot smarter than their green counterparts. Instead of walking into pits, they actually use their eyes to turn around the other direction, making them a bit more problematic.

Super Mario Bros Walkthrough - Super Mario-Bros 33
Super Mario Bros Walkthrough - Super Mario-Bros 33

The next set of platforms move in the opposite direction, so, again, watch your timing as you jump. Fortunately, there are no enemies to worry about on the bricks.

Super Mario Bros Walkthrough - Super Mario-Bros 34
Super Mario Bros Walkthrough - Super Mario-Bros 34

"Whenever you see a pipe like this, that means you are at the end of the underground stage.

Super Mario Bros Walkthrough - Super Mario-Bros 35
Super Mario Bros Walkthrough - Super Mario-Bros 35

Once again, a giant staircase signifies the end of the level. Don't think you can return underground though, or you'll surely be eaten!

Super Mario Bros Walkthrough - Super Mario-Bros 36
Super Mario Bros Walkthrough - Super Mario-Bros 36

Jump onto the flagpole, and proceed to World 1-3!

Super Mario Bros Walkthrough - Super Mario-Bros 37
Super Mario Bros Walkthrough - Super Mario-Bros 37

World 1-3 is quite a bit trickier than the previous two levels. The setting is called Athletic, and requires the use of your best platforming skills.

Super Mario Bros Walkthrough - Super Mario-Bros 38
Super Mario Bros Walkthrough - Super Mario-Bros 38

There is a Koopa here as well as three coins. You can also see a coin at the bottom, but oftentimes it is better to skip certain things that make your trek through the level harder. Conserving lives is more important than collecting coins.

Super Mario Bros Walkthrough - Super Mario-Bros 39
Super Mario Bros Walkthrough - Super Mario-Bros 39

Two more coins in the air

Super Mario Bros Walkthrough - Super Mario-Bros 40
Super Mario Bros Walkthrough - Super Mario-Bros 40

Goombas are pretty dumb, and will fall of the platform they are on once they get past the edge. In this situation, it is better to wait for them to be on your platform before you destroy them. That way, when you jump to the higher platform, you won't risk losing your power up or dieing.

Super Mario Bros Walkthrough - Super Mario-Bros 41
Super Mario Bros Walkthrough - Super Mario-Bros 41

Two more coins.

Super Mario Bros Walkthrough - Super Mario-Bros 42
Super Mario Bros Walkthrough - Super Mario-Bros 42

This platform moves up and down. You can use it to get those four coins. Also, that Q block contains a power up.

Super Mario Bros Walkthrough - Super Mario-Bros 43
Super Mario Bros Walkthrough - Super Mario-Bros 43

After the coins, there is a new enemy, the Koopa Paratroopa. Paratroopas come in two varieties: red and green. The red variety floats in the air, either vertically or horizontally. They are almost exactly the same as the regular Troopa, only they fly, and take one more jump to get rid of their wings. Fire Power and Invincibility can destroy them.

Super Mario Bros Walkthrough - Super Mario-Bros 44
Super Mario Bros Walkthrough - Super Mario-Bros 44

Either watch where you jump, or wait for the Goomba to fall down.

Super Mario Bros Walkthrough - Super Mario-Bros 45
Super Mario Bros Walkthrough - Super Mario-Bros 45

These next two platforms can be quite stressful. They move horizontally in opposite directions, and there is never really a good time to jump from one to other while feeling safe. The best way to do it is to not hesitate, otherwise, you are sure to fall. Luckily, there are no enemies to deal with. Also, the coins are not worth the effort, so don't bother.

Super Mario Bros Walkthrough - Super Mario-Bros 46
Super Mario Bros Walkthrough - Super Mario-Bros 46

This might seem too high to jump to, but Mario can just barely make it so long as you are holding down B. Also, it's better to wait for the Troopa to be walking the other way before jumping, just in case.

Super Mario Bros Walkthrough - Super Mario-Bros 47
Super Mario Bros Walkthrough - Super Mario-Bros 47

Three more coins and a paratroopa.

Super Mario Bros Walkthrough - Super Mario-Bros 48
Super Mario Bros Walkthrough - Super Mario-Bros 48

Two more coins.

Super Mario Bros Walkthrough - Super Mario-Bros 49
Super Mario Bros Walkthrough - Super Mario-Bros 49

One last enemy before the end. If you can, jump on to the platform to bypass the enemy altogether. It moves horizontal though, so bare that in mind.

Super Mario Bros Walkthrough - Super Mario-Bros 50
Super Mario Bros Walkthrough - Super Mario-Bros 50

It's not exactly a staircase, but it also signifies the end of the level.

Super Mario Bros Walkthrough - Super Mario-Bros 51
Super Mario Bros Walkthrough - Super Mario-Bros 51

Past the flag pole, and on to World 1-4.

Super Mario Bros Walkthrough - Super Mario-Bros 52
Super Mario Bros Walkthrough - Super Mario-Bros 52

Welcome to World 1-4! It is a castle setting, and is the final level of World 1. The red lava over there is just a fancy variation of a pit; you still die if you fall in it.

Super Mario Bros Walkthrough - Super Mario-Bros 53
Super Mario Bros Walkthrough - Super Mario-Bros 53

That block hanging from the bricks doesn't really do anything. That Fire bar, however, will take away your power up or kill you, so be careful. If you're feeling like a daredevil, there is a powerup in the Q Block that you can get.

Super Mario Bros Walkthrough - Super Mario-Bros 54
Super Mario Bros Walkthrough - Super Mario-Bros 54

This next hallway contains three fire bars. So long as you watch where your going, they should be easily avoidable.

Super Mario Bros Walkthrough - Super Mario-Bros 55
Super Mario Bros Walkthrough - Super Mario-Bros 55

After the hallway there will be three more fire bars in a row, but they are laid out a bit trickier.

Super Mario Bros Walkthrough - Super Mario-Bros 56
Super Mario Bros Walkthrough - Super Mario-Bros 56

There are two on the floor here that you can either jump over or run over, depending on where they are. You should be safe so long as you stay right in the middle of them.

Super Mario Bros Walkthrough - Super Mario-Bros 57
Super Mario Bros Walkthrough - Super Mario-Bros 57

Right after the second one, there is a third one above it. Time your jumps just right, and you should be able to get through them without being hit.

Super Mario Bros Walkthrough - Super Mario-Bros 58
Super Mario Bros Walkthrough - Super Mario-Bros 58

After the firebars, fire balls will start to come towards you. Jump over or duck under them to avoid them.

Super Mario Bros Walkthrough - Super Mario-Bros 59
Super Mario Bros Walkthrough - Super Mario-Bros 59

"These little dips in the architecture right here act as safe zones against the fire.

Super Mario Bros Walkthrough - Super Mario-Bros 60
Super Mario Bros Walkthrough - Super Mario-Bros 60

Another dip right before the man himself.

Super Mario Bros Walkthrough - Super Mario-Bros 61
Super Mario Bros Walkthrough - Super Mario-Bros 61

Here he is, Bowser! Touching that axe right behind him is the way to beat him. You either got to jump onto the horizontal moving platform and jump over him, or run under him when he jumps in the air. He will be firing more fireballs at you, and if you touch him you lose your power up or die. Speaking of power ups, another way to beat him is to fire multiple fire balls at him, if you got them anyway.

Super Mario Bros Walkthrough - Super Mario-Bros 62
Super Mario Bros Walkthrough - Super Mario-Bros 62

Touching the axe will cause the platform to disappear, causing him to fall to his death.

Super Mario Bros Walkthrough - Super Mario-Bros 63
Super Mario Bros Walkthrough - Super Mario-Bros 63

After you defeat him, you'll come to a cutscene with Toad.

Super Mario Bros Walkthrough - Super Mario-Bros 64
Super Mario Bros Walkthrough - Super Mario-Bros 64

Unfortunately, we were in the wrong castle fighting the wrong bowser. Oh well, on to World 2!

More Super Mario Bros Walkthroughs

This Super Mario Bros walkthrough is divided into 8 total pages.

More From Portforward