This Clive Barkers Jericho walkthrough is divided into 33 total pages.
You can jump to nearby pages of the game using the links above.
Sumeria, 3000 B.C.- Spiritual Guide
![Clive Barkers Jericho Walkthrough - Clive Barkers-Jericho 243](clive-barkers-jericho-243-small.webp)
The team is separated once again. Ross and Black will have to find the rest.
![Clive Barkers Jericho Walkthrough - Clive Barkers-Jericho 244](clive-barkers-jericho-244-small.webp)
Use Black's TK power to destroy the door.
![Clive Barkers Jericho Walkthrough - Clive Barkers-Jericho 245](clive-barkers-jericho-245-small.webp)
You will end up in a small maze. Try not go around in circles because that surely will get you lost.
![Clive Barkers Jericho Walkthrough - Clive Barkers-Jericho 246](clive-barkers-jericho-246-small.webp)
Once you exit the maze approach the closed gate.
![Clive Barkers Jericho Walkthrough - Clive Barkers-Jericho 247](clive-barkers-jericho-247-small.webp)
You will find Jones trapped. Take control of him.
![Clive Barkers Jericho Walkthrough - Clive Barkers-Jericho 248](clive-barkers-jericho-248-small.webp)
As Jones, jump to the body that is hanging in front on the pillar.
![Clive Barkers Jericho Walkthrough - Clive Barkers-Jericho 249](clive-barkers-jericho-249-small.webp)
Then jump to the body on the opposite side.
![Clive Barkers Jericho Walkthrough - Clive Barkers-Jericho 250](clive-barkers-jericho-250-small.webp)
Once there look at the circle that is above Jones' cage and press 1.
![Clive Barkers Jericho Walkthrough - Clive Barkers-Jericho 251](clive-barkers-jericho-251-small.webp)
Jones will be released. Proceed through the corridor next to the gate you opened.
More Clive Barkers Jericho Walkthroughs
This Clive Barkers Jericho walkthrough is divided into 33 total pages.