Select the chapter or view the game index.
Clive Barkers Jericho Walkthrough Sumeria, 3000 B.C.- Spiritual Guide
The team is separated once again. Ross and Black will have to find the rest.
Use Black's TK power to destroy the door.
You will end up in a small maze. Try not go around in circles because that surely will get you lost.
Once you exit the maze approach the closed gate.
You will find Jones trapped. Take control of him.
As Jones, jump to the body that is hanging in front on the pillar.
Then jump to the body on the opposite side.
Once there look at the circle that is above Jones' cage and press 1.
Jones will be released. Proceed through the corridor next to the gate you opened.
- Previous Page
- Next Page
- Last Page