This Dead Space 2 walkthrough is divided into 17 total pages.
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Chapter 10
![Dead Space 2 Walkthrough - Dead Space-2 323](dead-space-2-323-small.webp)
Do I have to tell you to save every time you see a station? Yes I do.
![Dead Space 2 Walkthrough - Dead Space-2 324](dead-space-2-324-small.webp)
Follow the Locator then press E on the console here to progress.
![Dead Space 2 Walkthrough - Dead Space-2 325](dead-space-2-325-small.webp)
You'll find a bench in the next room. Use all but one of your nodes.
![Dead Space 2 Walkthrough - Dead Space-2 326](dead-space-2-326-small.webp)
Ah...a long hallway. Surely there'll be a bossfight here?
![Dead Space 2 Walkthrough - Dead Space-2 327](dead-space-2-327-small.webp)
Nope, but....what a long hallway. You should prepare for a fight.
![Dead Space 2 Walkthrough - Dead Space-2 328](dead-space-2-328-small.webp)
Use stasis + a great single shot weapon such as the Seeker Rifle / Contact Beam to kill it!
![Dead Space 2 Walkthrough - Dead Space-2 329](dead-space-2-329-small.webp)
There'll be a second one, so hope you have enough ammo!
![Dead Space 2 Walkthrough - Dead Space-2 330](dead-space-2-330-small.webp)
After the brutes you'll be attacked by some Enhanced necromorphs, if you die to these things after killing the brutes then shamefur dispray.
![Dead Space 2 Walkthrough - Dead Space-2 331](dead-space-2-331-small.webp)
Use the lift and continue following the locator, rest at this Store. I recommend you sell the Line Gun if you have it as its effectiveness dwindles extremely fast now.
![Dead Space 2 Walkthrough - Dead Space-2 332](dead-space-2-332-small.webp)
Keep following the locator, necromorphs will try to ambush you on your way.
![Dead Space 2 Walkthrough - Dead Space-2 333](dead-space-2-333-small.webp)
Pregnants will appear behind you, so watch out!
![Dead Space 2 Walkthrough - Dead Space-2 334](dead-space-2-334-small.webp)
If you survived killing all those, keep moving.
![Dead Space 2 Walkthrough - Dead Space-2 335](dead-space-2-335-small.webp)
To fix the centrifuge, hit Alt to hover and Kinesis all of the floating blinking cubes into the correct sockets in the huge pillar in the middle. They'll glow green if they're in the right place.
![Dead Space 2 Walkthrough - Dead Space-2 336](dead-space-2-336-small.webp)
Once it's fixed head to the console and hit E to start it up. Luckily you won't need to bother with the hammer of death that starts spinning rapidly.
![Dead Space 2 Walkthrough - Dead Space-2 337](dead-space-2-337-small.webp)
Keep moving, and OH GOD! TENTACLE!
![Dead Space 2 Walkthrough - Dead Space-2 338](dead-space-2-338-small.webp)
Fortunately it was just an illusion.
![Dead Space 2 Walkthrough - Dead Space-2 339](dead-space-2-339-small.webp)
Once you head back to the Disinfectant Room, necromorphs will attack.
![Dead Space 2 Walkthrough - Dead Space-2 340](dead-space-2-340-small.webp)
First the Pack, then Enhanced Pukers + Slashers.
![Dead Space 2 Walkthrough - Dead Space-2 341](dead-space-2-341-small.webp)
They'll also attack you when you step outside from the room.
![Dead Space 2 Walkthrough - Dead Space-2 342](dead-space-2-342-small.webp)
Two slashers will attack when you step near the tram.
![Dead Space 2 Walkthrough - Dead Space-2 343](dead-space-2-343-small.webp)
Press the big huge console to start the tram.
![Dead Space 2 Walkthrough - Dead Space-2 344](dead-space-2-344-small.webp)
It'll drop you off in a fluorescent blue hallway that looked like an alien couple had their Honeymoon in here. Keep going forward.
![Dead Space 2 Walkthrough - Dead Space-2 345](dead-space-2-345-small.webp)
The open room that the Locator will bring you to is full of Slashers and Exploders. Be extremely careful.
![Dead Space 2 Walkthrough - Dead Space-2 346](dead-space-2-346-small.webp)
Hack this terminal, but beware of the Slashers and Pukers that'll be behind you.
![Dead Space 2 Walkthrough - Dead Space-2 347](dead-space-2-347-small.webp)
Following the Locator will bring you here, use Kinesis to bring the walkway to you so you can progress.
![Dead Space 2 Walkthrough - Dead Space-2 348](dead-space-2-348-small.webp)
It's best to snipe the enhanced Leapers and Slashers that's down here before you get on the lift, or they'll eviscerate you in seconds.
![Dead Space 2 Walkthrough - Dead Space-2 349](dead-space-2-349-small.webp)
To stop the deadly electricity, pull out the power cell.
![Dead Space 2 Walkthrough - Dead Space-2 350](dead-space-2-350-small.webp)
This power closet you'll find is full of primarily medkits. Open it.
![Dead Space 2 Walkthrough - Dead Space-2 351](dead-space-2-351-small.webp)
Follow the Locator till you get into Zero-Gravity, beware of Lurkers in the tram corridor you'll have to get into.
![Dead Space 2 Walkthrough - Dead Space-2 352](dead-space-2-352-small.webp)
If you survived the Lurkers you'll have to get past the Stalkers and Pukers in this room. The Stalkers are Enhanced, so I recommend a power node upgraded Seeker Rifle.
![Dead Space 2 Walkthrough - Dead Space-2 353](dead-space-2-353-small.webp)
Save here.
![Dead Space 2 Walkthrough - Dead Space-2 354](dead-space-2-354-small.webp)
Head to the Captain's Nest and hold E on the console. Afterwards, head outside and get in the escape pod.
![Dead Space 2 Walkthrough - Dead Space-2 355](dead-space-2-355-small.webp)
You'll be rewarded with a long cutscene and a very inappropriate Snapchat pic of Stross XxX Ellie.
More Dead Space 2 Walkthroughs
This Dead Space 2 walkthrough is divided into 17 total pages.