Dead Space 2 Walkthrough Chapter 10

September 12, 2016 (Last Updated: ) | Reading Time: 4 minutes

This Dead Space 2 walkthrough is divided into 17 total pages.

You can jump to nearby pages of the game using the links above.

Chapter 10

Dead Space 2 Walkthrough - Dead Space-2 323
Dead Space 2 Walkthrough - Dead Space-2 323

Do I have to tell you to save every time you see a station? Yes I do.

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Dead Space 2 Walkthrough - Dead Space-2 324

Follow the Locator then press E on the console here to progress.

Dead Space 2 Walkthrough - Dead Space-2 325
Dead Space 2 Walkthrough - Dead Space-2 325

You'll find a bench in the next room. Use all but one of your nodes.

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Dead Space 2 Walkthrough - Dead Space-2 326

Ah...a long hallway. Surely there'll be a bossfight here?

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Dead Space 2 Walkthrough - Dead Space-2 327

Nope, but....what a long hallway. You should prepare for a fight.

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Dead Space 2 Walkthrough - Dead Space-2 328

Use stasis + a great single shot weapon such as the Seeker Rifle / Contact Beam to kill it!

Dead Space 2 Walkthrough - Dead Space-2 329
Dead Space 2 Walkthrough - Dead Space-2 329

There'll be a second one, so hope you have enough ammo!

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Dead Space 2 Walkthrough - Dead Space-2 330

After the brutes you'll be attacked by some Enhanced necromorphs, if you die to these things after killing the brutes then shamefur dispray.

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Dead Space 2 Walkthrough - Dead Space-2 331

Use the lift and continue following the locator, rest at this Store. I recommend you sell the Line Gun if you have it as its effectiveness dwindles extremely fast now.

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Dead Space 2 Walkthrough - Dead Space-2 332

Keep following the locator, necromorphs will try to ambush you on your way.

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Dead Space 2 Walkthrough - Dead Space-2 333

Pregnants will appear behind you, so watch out!

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Dead Space 2 Walkthrough - Dead Space-2 334

If you survived killing all those, keep moving.

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Dead Space 2 Walkthrough - Dead Space-2 335

To fix the centrifuge, hit Alt to hover and Kinesis all of the floating blinking cubes into the correct sockets in the huge pillar in the middle. They'll glow green if they're in the right place.

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Dead Space 2 Walkthrough - Dead Space-2 336

Once it's fixed head to the console and hit E to start it up. Luckily you won't need to bother with the hammer of death that starts spinning rapidly.

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Dead Space 2 Walkthrough - Dead Space-2 337

Keep moving, and OH GOD! TENTACLE!

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Dead Space 2 Walkthrough - Dead Space-2 338

Fortunately it was just an illusion.

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Dead Space 2 Walkthrough - Dead Space-2 339

Once you head back to the Disinfectant Room, necromorphs will attack.

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Dead Space 2 Walkthrough - Dead Space-2 340

First the Pack, then Enhanced Pukers + Slashers.

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Dead Space 2 Walkthrough - Dead Space-2 341

They'll also attack you when you step outside from the room.

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Dead Space 2 Walkthrough - Dead Space-2 342

Two slashers will attack when you step near the tram.

Dead Space 2 Walkthrough - Dead Space-2 343
Dead Space 2 Walkthrough - Dead Space-2 343

Press the big huge console to start the tram.

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Dead Space 2 Walkthrough - Dead Space-2 344

It'll drop you off in a fluorescent blue hallway that looked like an alien couple had their Honeymoon in here. Keep going forward.

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Dead Space 2 Walkthrough - Dead Space-2 345

The open room that the Locator will bring you to is full of Slashers and Exploders. Be extremely careful.

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Dead Space 2 Walkthrough - Dead Space-2 346

Hack this terminal, but beware of the Slashers and Pukers that'll be behind you.

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Dead Space 2 Walkthrough - Dead Space-2 347

Following the Locator will bring you here, use Kinesis to bring the walkway to you so you can progress.

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Dead Space 2 Walkthrough - Dead Space-2 348

It's best to snipe the enhanced Leapers and Slashers that's down here before you get on the lift, or they'll eviscerate you in seconds.

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Dead Space 2 Walkthrough - Dead Space-2 349

To stop the deadly electricity, pull out the power cell.

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Dead Space 2 Walkthrough - Dead Space-2 350

This power closet you'll find is full of primarily medkits. Open it.

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Dead Space 2 Walkthrough - Dead Space-2 351

Follow the Locator till you get into Zero-Gravity, beware of Lurkers in the tram corridor you'll have to get into.

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Dead Space 2 Walkthrough - Dead Space-2 352

If you survived the Lurkers you'll have to get past the Stalkers and Pukers in this room. The Stalkers are Enhanced, so I recommend a power node upgraded Seeker Rifle.

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Dead Space 2 Walkthrough - Dead Space-2 353

Save here.

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Dead Space 2 Walkthrough - Dead Space-2 354

Head to the Captain's Nest and hold E on the console. Afterwards, head outside and get in the escape pod.

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Dead Space 2 Walkthrough - Dead Space-2 355

You'll be rewarded with a long cutscene and a very inappropriate Snapchat pic of Stross XxX Ellie.

More Dead Space 2 Walkthroughs

This Dead Space 2 walkthrough is divided into 17 total pages.

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