This Dead Space 2 walkthrough is divided into 17 total pages.
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Chapter 8
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The next room will yield a store, and the room to the left will provide a Power closet that has ammo, 10,000 credits and a power node. You'd be stupid to not do that. It also has a schematic for a new suit. Do it.
![Dead Space 2 Walkthrough - Dead Space-2 287](dead-space-2-287-small.webp)
Slashers won't take kindly to this, so be careful of them ambushing you.
![Dead Space 2 Walkthrough - Dead Space-2 288](dead-space-2-288-small.webp)
The Vintage Suit costs 40,000 credits but its store discount ability can be extremely useful, so sell some semiconductors and/or a weapon. I highly recommend it.
![Dead Space 2 Walkthrough - Dead Space-2 289](dead-space-2-289-small.webp)
Careful of a Pregnant ambush!
![Dead Space 2 Walkthrough - Dead Space-2 290](dead-space-2-290-small.webp)
Keep heading forward, reuniting with Stross and Ellie who'll tell you to go into Processing.
![Dead Space 2 Walkthrough - Dead Space-2 291](dead-space-2-291-small.webp)
Slashers won't take kindly to that either.
![Dead Space 2 Walkthrough - Dead Space-2 292](dead-space-2-292-small.webp)
Remember those thrusters from that elevator a few chapters ago? Attach them to these blast doors to open them.
![Dead Space 2 Walkthrough - Dead Space-2 293](dead-space-2-293-small.webp)
Tiedemann will contact you when you get farther into Processing, spouting some propaganda BS and turning on the processing.
![Dead Space 2 Walkthrough - Dead Space-2 294](dead-space-2-294-small.webp)
Use stasis on this grinder to get past with some precision. If you have a Stasis Pack leftover you can use that too on the grinder just behind it to make things a bit easier.
![Dead Space 2 Walkthrough - Dead Space-2 295](dead-space-2-295-small.webp)
Beware of lurkers! They'll come getcha after the Grinders.
![Dead Space 2 Walkthrough - Dead Space-2 296](dead-space-2-296-small.webp)
To get past the beams of light, simply Stasis the hammer that's moving vertically, then quickly get past it.
![Dead Space 2 Walkthrough - Dead Space-2 297](dead-space-2-297-small.webp)
More lurkers will show, kill them then proceed to these Spinny things, just stasis one and pass by it, EZ PZ.
![Dead Space 2 Walkthrough - Dead Space-2 298](dead-space-2-298-small.webp)
This is gonna be hard. I recommend you shoot that giant cyst at the end before you try to get close to make it easier to avoid the homing projectile. I also recommend that you have the Seeker Rifle.
![Dead Space 2 Walkthrough - Dead Space-2 299](dead-space-2-299-small.webp)
But once you shoot it, it'll activate! Just hit the bulbs.
![Dead Space 2 Walkthrough - Dead Space-2 300](dead-space-2-300-small.webp)
Quickly get past the rings of fire and use some thrusters on this blast door.
![Dead Space 2 Walkthrough - Dead Space-2 301](dead-space-2-301-small.webp)
You'll then arrive where Stross and Ellie were a few minutes ago. Beware of a stalker that'll try to ambush you past the corner, then get the power node here.
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After opening the door, you'll reunite with the two, and you'll get to do a pretty tedious puzzle now. Save.
More Dead Space 2 Walkthroughs
This Dead Space 2 walkthrough is divided into 17 total pages.