Batman: Arkham Origins Walkthrough Enigma's HQ

September 12, 2016 (Last Updated: ) | Reading Time: 1 minutes

This Batman: Arkham Origins walkthrough is divided into 17 total pages.

You can jump to nearby pages of the game using the links above.

Enigma's HQ

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 183
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 183

After the Joker gameplay, get out of the Batcave with Batman and go to the waypoint on the map. Go to the Billboard, you can use the Detective Vision to find the exact location of the broken wall, then press the appropriate button to get through.

You will find Enigma's base.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 184
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 184

Then go to the next waypoint and get down inside the sewer opening.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 185

Use the Glue Granade to stop the gas on the opened pipes.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 186

Go down to the Infirmary, through the Broken Wall, and continue forward. Find the locked door to the morgue, hack it and go inside.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 187

There will be a crime scene there, scan the body.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 188
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 188

Then walk up to the computer and use it.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 189

After that, get out of the PD, and go to the waypoint on the map.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 190

Inside Bane's base, at the sewer, use the Glue Granade.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 191

Get on the Floating Platform.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 192

Then like before, use the rings to pull yourself forward.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 193

After the cutscene, head back to the Batcave.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 194

Follow the waypoint, while Batman is programming the Batwing.

More Batman: Arkham Origins Walkthroughs

This Batman: Arkham Origins walkthrough is divided into 17 total pages.

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