This Batman: Arkham Origins walkthrough is divided into 17 total pages.
You can jump to nearby pages of the game using the links above.
Finding Electrocutioner
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After that, leave the Steel Mill, Batman will scan the area for Electrocutioner's signal to track him.
Follow the waypoint on the map to reach your next mission.
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Go through the door.
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After fighting off the enemies, hack the device to open the gate.
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Next take out a Batarang and hit the button to disable the electricity.
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Next Grappe up, after you've set a wire using the Remote Claw.
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Then use the controls to open the Parking Gate.
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Then go inside the Elevator and go up.
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You will face another Predator Room with a jammer, take out the jammer to be able to use the Detective Vision, then take out the rest of the guards.
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Then go to the security room, hack the device and go inside.
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You will then receive Shock Gloves.
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Now that you have the Shock Gloves, you can power up the small engines, to open doors, elevators, etc.
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Press and hold the appropriate button to use the shock gloves to power up things.
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After you reach the top with the escalator, look up and use the Grapple Gun to pull yourself up.
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Then again at the open window.
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Walk up to the open socket on the wall and power it up to open the gate at the end of the path.
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Run towards the gate and crouch to slide under it.
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After that, moving forward you will need to open another vent using the Batclaw, and power up another escalator.
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Next watch out for the Automated Machine Gun, use the Disruptor to disable it, then power up the socket to open the gate.
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After that you will need to climb a couple of edges to move forward.Then you will reach Joker's torture room.
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Then use the Batarang to push the two buttons above the people.
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Then make a wire using the Remote Claw and grappe on it.
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Glide off the wire to the small platform and destroy the wooden wall using the Explosive Gel.
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Then hack the device to stop the electricity.
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Then using the Controlled Batarang, throw it through the hole.
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Then through the clown's eye.
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And hit the Fuse Box.
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This is pretty easy, step on the Green Marker, and remember in which order the faces showed up, then pop the baloons with a batarang in the same order.
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Then go inside the small ring and take out the guards.
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Next create a wire using the Remote Claw, climb on it with the Grapple gun.
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Then go to the door on the left with the fireworks.
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Go through the door, and into the vent, take down one of the guards then the rest.
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Then go to the wooden wall and destroy it with the Explosive Gel.
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Then Grapple onto the ledge.
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Then climb inside the open window.
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Power up the socket and move past the gate, then hack the device the disable the bomb.
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Then jump through the window to escape the explosion.
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And while falling down use the Grapple Gun to grab onto the Helicopter.
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You will then fight a few guards.
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After you defeat the guards, go inside the door.
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Same as before, take out the Predator Room.
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Hack the device to unlock the elevator, and go up.
More Batman: Arkham Origins Walkthroughs
This Batman: Arkham Origins walkthrough is divided into 17 total pages.