Batman: Arkham Origins Walkthrough Finding Electrocutioner

September 12, 2016 (Last Updated: ) | Reading Time: 4 minutes

This Batman: Arkham Origins walkthrough is divided into 17 total pages.

You can jump to nearby pages of the game using the links above.

Finding Electrocutioner

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 135
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 135

After that, leave the Steel Mill, Batman will scan the area for Electrocutioner's signal to track him.

Follow the waypoint on the map to reach your next mission.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 136
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 136

Go through the door.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 137
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 137

After fighting off the enemies, hack the device to open the gate.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 138
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 138

Next take out a Batarang and hit the button to disable the electricity.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 139
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 139

Next Grappe up, after you've set a wire using the Remote Claw.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 140
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 140

Then use the controls to open the Parking Gate.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 141
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 141

Then go inside the Elevator and go up.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 142
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 142

You will face another Predator Room with a jammer, take out the jammer to be able to use the Detective Vision, then take out the rest of the guards.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 143
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 143

Then go to the security room, hack the device and go inside.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 144
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 144

You will then receive Shock Gloves.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 145
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 145

Now that you have the Shock Gloves, you can power up the small engines, to open doors, elevators, etc.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 146
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 146

Press and hold the appropriate button to use the shock gloves to power up things.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 147
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 147

After you reach the top with the escalator, look up and use the Grapple Gun to pull yourself up.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 148
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 148

Then again at the open window.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 149
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 149

Walk up to the open socket on the wall and power it up to open the gate at the end of the path.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 150
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 150

Run towards the gate and crouch to slide under it.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 151
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 151

After that, moving forward you will need to open another vent using the Batclaw, and power up another escalator.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 152
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 152

Next watch out for the Automated Machine Gun, use the Disruptor to disable it, then power up the socket to open the gate.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 153
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 153

After that you will need to climb a couple of edges to move forward.Then you will reach Joker's torture room.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 154
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 154

Then use the Batarang to push the two buttons above the people.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 155
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 155

Then make a wire using the Remote Claw and grappe on it.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 156
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 156

Glide off the wire to the small platform and destroy the wooden wall using the Explosive Gel.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 157
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 157

Then hack the device to stop the electricity.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 158
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 158

Then using the Controlled Batarang, throw it through the hole.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 159
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 159

Then through the clown's eye.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 160
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 160

And hit the Fuse Box.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 161
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 161

This is pretty easy, step on the Green Marker, and remember in which order the faces showed up, then pop the baloons with a batarang in the same order.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 162
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 162

Then go inside the small ring and take out the guards.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 163
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 163

Next create a wire using the Remote Claw, climb on it with the Grapple gun.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 164
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 164

Then go to the door on the left with the fireworks.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 165
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 165

Go through the door, and into the vent, take down one of the guards then the rest.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 166
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 166

Then go to the wooden wall and destroy it with the Explosive Gel.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 167
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 167

Then Grapple onto the ledge.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 168
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 168

Then climb inside the open window.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 169
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 169

Power up the socket and move past the gate, then hack the device the disable the bomb.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 170
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 170

Then jump through the window to escape the explosion.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 171
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 171

And while falling down use the Grapple Gun to grab onto the Helicopter.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 172
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 172

You will then fight a few guards.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 173
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 173

After you defeat the guards, go inside the door.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 174
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 174

Same as before, take out the Predator Room.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 175
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 175

Hack the device to unlock the elevator, and go up.

More Batman: Arkham Origins Walkthroughs

This Batman: Arkham Origins walkthrough is divided into 17 total pages.

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