Batman: Arkham Origins Walkthrough Finding Electrocutioner

September 12, 2016 (Last Updated: ) | Reading Time: 4 minutes

This Batman: Arkham Origins walkthrough is divided into 17 total pages.

You can jump to nearby pages of the game using the links above.

Finding Electrocutioner

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 135
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 135

After that, leave the Steel Mill, Batman will scan the area for Electrocutioner's signal to track him.

Follow the waypoint on the map to reach your next mission.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 136

Go through the door.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 137
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 137

After fighting off the enemies, hack the device to open the gate.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 138
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 138

Next take out a Batarang and hit the button to disable the electricity.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 139
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 139

Next Grappe up, after you've set a wire using the Remote Claw.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 140
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 140

Then use the controls to open the Parking Gate.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 141
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 141

Then go inside the Elevator and go up.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 142

You will face another Predator Room with a jammer, take out the jammer to be able to use the Detective Vision, then take out the rest of the guards.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 143

Then go to the security room, hack the device and go inside.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 144

You will then receive Shock Gloves.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 145
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 145

Now that you have the Shock Gloves, you can power up the small engines, to open doors, elevators, etc.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 146

Press and hold the appropriate button to use the shock gloves to power up things.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 147

After you reach the top with the escalator, look up and use the Grapple Gun to pull yourself up.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 148

Then again at the open window.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 149
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 149

Walk up to the open socket on the wall and power it up to open the gate at the end of the path.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 150

Run towards the gate and crouch to slide under it.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 151

After that, moving forward you will need to open another vent using the Batclaw, and power up another escalator.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 152
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 152

Next watch out for the Automated Machine Gun, use the Disruptor to disable it, then power up the socket to open the gate.

Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 153
Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 153

After that you will need to climb a couple of edges to move forward.Then you will reach Joker's torture room.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 154

Then use the Batarang to push the two buttons above the people.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 155

Then make a wire using the Remote Claw and grappe on it.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 156

Glide off the wire to the small platform and destroy the wooden wall using the Explosive Gel.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 157

Then hack the device to stop the electricity.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 158

Then using the Controlled Batarang, throw it through the hole.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 159

Then through the clown's eye.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 160

And hit the Fuse Box.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 161

This is pretty easy, step on the Green Marker, and remember in which order the faces showed up, then pop the baloons with a batarang in the same order.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 162

Then go inside the small ring and take out the guards.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 163

Next create a wire using the Remote Claw, climb on it with the Grapple gun.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 164

Then go to the door on the left with the fireworks.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 165

Go through the door, and into the vent, take down one of the guards then the rest.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 166

Then go to the wooden wall and destroy it with the Explosive Gel.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 167

Then Grapple onto the ledge.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 168

Then climb inside the open window.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 169

Power up the socket and move past the gate, then hack the device the disable the bomb.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 170

Then jump through the window to escape the explosion.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 171

And while falling down use the Grapple Gun to grab onto the Helicopter.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 172

You will then fight a few guards.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 173

After you defeat the guards, go inside the door.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 174

Same as before, take out the Predator Room.

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Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 175

Hack the device to unlock the elevator, and go up.

More Batman: Arkham Origins Walkthroughs

This Batman: Arkham Origins walkthrough is divided into 17 total pages.

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