This Batman: Arkham Origins walkthrough is divided into 17 total pages.
You can jump to nearby pages of the game using the links above.
FireFly Boss Fight
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After Batman draw's Fire Fly's attention with the Batwing, head down to help the officers.
Get inside the Maintenance room.
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After the cutscene with Gordon.
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Head to the lock device and hack it.
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When the door opens, use the grapple gun to go up.Climb the stairs, go through the vent and power the engine.
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Take down the Predator room like before.
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Interrogate the last remaining guard.
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Then hack the device to stop the bomb.
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Get outside, and go to the door to enter the Control Room.
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Inside there will be a small group of guards first, then a Predator Room.
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Go up to the controls and press the appropriate button to lower the train.
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Remove the cover from the device, then hack it to stop the bomb.
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Moving forward, you will need to navigate through the broken down bridge, using the grapple gun, gliding, and jumping, nothing too hard.
![Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 207](batman-arkham-origins-207-small.webp)
When you geto the Pioneer's Bridge South, you will face a group of enemies, armed with different types of weapons, you can counter the electric weapons when the Shock Gloves are on, same for the shielded ones.
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Then find the other bomb, and disable it too.
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Then you will need to get to the North Bomb, again through the wreckage.
![Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 210](batman-arkham-origins-210-small.webp)
Moving forward, you will face another Predator Room and you will need to power up an engine to open a gate.Then you will fight against Fier Fly and he's goons.
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While fighting the guards, watch out for FireFly's flame thrower, evade the attack with the roll.
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Then you will fight against FireFly 1 on 1.
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Evade FireFly's flame thrower by rolling to the sides.
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Once he stops, use the Glue Granade to hit him.
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Then use the QuickFire Batarang to hit FireFly and damage him.
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Once FireFly is stunned, use the Batclaw to pull him towards you using the appropraite button.
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After the cutscene, you will need to navigate through some wreckage to evade FireFly's attacks.
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Use the Grapple Gun to get on the ledge.
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Then climb on the second wall.
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When you climb up, go right to evade FireFly's attacks, jump across the gap, and then slide under the truck.
![Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 221](batman-arkham-origins-221-small.webp)
Then again avoid FireFly's attacks, hit him with the Glue Granade and then with the Batarangs, then with the Batclaw until you drain all of he's health.
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After the cutscene the fight is over.
![Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 223](batman-arkham-origins-223-small.webp)
After returning to the Batcave, find Alfred.
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After removing the wreckage from Alfred, use the Shock Gloves to revive him.
More Batman: Arkham Origins Walkthroughs
This Batman: Arkham Origins walkthrough is divided into 17 total pages.