The Darkness II Walkthrough Festive Feuding

September 12, 2016 (Last Updated: ) | Reading Time: 6 minutes

This The Darkness II walkthrough is divided into 8 total pages.

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Festive Feuding

The Darkness II Walkthrough - The Darkness-II 209
The Darkness II Walkthrough - The Darkness-II 209

You'll arrive at a road leading to a large carnival. Follow it onto a beach.

The Darkness II Walkthrough - The Darkness-II 210
The Darkness II Walkthrough - The Darkness-II 210

You'll eventually start hallucinating again. Crawl into the underspace and head into the establishment.

The Darkness II Walkthrough - The Darkness-II 211
The Darkness II Walkthrough - The Darkness-II 211

Destroy the planks when prompted by grabbing hold of them repeatedly.

The Darkness II Walkthrough - The Darkness-II 212
The Darkness II Walkthrough - The Darkness-II 212

Altar ahead. Use as needed.

The Darkness II Walkthrough - The Darkness-II 213
The Darkness II Walkthrough - The Darkness-II 213

After proceeding further into the circus, you'll be thrown into a fantasy sequence involving a shooting gallery.

The Darkness II Walkthrough - The Darkness-II 214
The Darkness II Walkthrough - The Darkness-II 214

The first game will involve shooting ducks. Shoot everything that moves.

The Darkness II Walkthrough - The Darkness-II 215
The Darkness II Walkthrough - The Darkness-II 215

Even if you score 100/100, the performance will not be enough for the "big prize" and you'll be thrown out of the sequence.

The Darkness II Walkthrough - The Darkness-II 216
The Darkness II Walkthrough - The Darkness-II 216

Once back into the real world, darkness enemies will start to swarm you. Take them out.

The Darkness II Walkthrough - The Darkness-II 217
The Darkness II Walkthrough - The Darkness-II 217

Head towards your HUD marker in search for Victor.

The Darkness II Walkthrough - The Darkness-II 218
The Darkness II Walkthrough - The Darkness-II 218

Destroy the sequences of planks by latching on and spamming E.

The Darkness II Walkthrough - The Darkness-II 219
The Darkness II Walkthrough - The Darkness-II 219

Once behind the planks, destroy the generator and head back outside.

The Darkness II Walkthrough - The Darkness-II 220
The Darkness II Walkthrough - The Darkness-II 220

Do the same for the other side and destroy the other generator.

The Darkness II Walkthrough - The Darkness-II 221
The Darkness II Walkthrough - The Darkness-II 221

Then tear down the electrical box and the gate should open.

The Darkness II Walkthrough - The Darkness-II 222
The Darkness II Walkthrough - The Darkness-II 222

Prepare for a large amount of enemies by hitman executing the closest one and barging up on both ammo and weapons.

The Darkness II Walkthrough - The Darkness-II 223
The Darkness II Walkthrough - The Darkness-II 223

There will be whippers so don't forget to pick up your guns once you lose them.

The Darkness II Walkthrough - The Darkness-II 224
The Darkness II Walkthrough - The Darkness-II 224

Climb up the nearby ladder and get on the roof.

The Darkness II Walkthrough - The Darkness-II 225
The Darkness II Walkthrough - The Darkness-II 225

You should have enough essence at this point. Use the altar.

The Darkness II Walkthrough - The Darkness-II 226
The Darkness II Walkthrough - The Darkness-II 226

Once on the top of the roof, jump down.

The Darkness II Walkthrough - The Darkness-II 227
The Darkness II Walkthrough - The Darkness-II 227

You'll be thrown into the second part of the shooting fantasy sequence.

The Darkness II Walkthrough - The Darkness-II 228
The Darkness II Walkthrough - The Darkness-II 228

It will feature a classic western bar with targets that suddenly pop up from a variety of directions.

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The Darkness II Walkthrough - The Darkness-II 229

Although also unlike the duck sequence, it will have targets that are "Friendly", AKA sheriffs and bartenders holding beer. Shoot them and your score will be greatly deducted.

The Darkness II Walkthrough - The Darkness-II 230
The Darkness II Walkthrough - The Darkness-II 230

After the fantasy sequence, more darkness enemies will spawn in and rush you.

The Darkness II Walkthrough - The Darkness-II 231
The Darkness II Walkthrough - The Darkness-II 231

Work yourself through the carnival and into the alley.

The Darkness II Walkthrough - The Darkness-II 232
The Darkness II Walkthrough - The Darkness-II 232

Once in the tunnel, run towards the exit for the next part of the level.

The Darkness II Walkthrough - The Darkness-II 233
The Darkness II Walkthrough - The Darkness-II 233

After a short apperance by a future boss, enemies will yet again swarm your location.

The Darkness II Walkthrough - The Darkness-II 234
The Darkness II Walkthrough - The Darkness-II 234

You'll be close to catching the boss before the carnival gate suddenly closes down infront of you.

The Darkness II Walkthrough - The Darkness-II 235
The Darkness II Walkthrough - The Darkness-II 235

The next objective after cleaning out the nearby enemies will be to find a way through it.

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The Darkness II Walkthrough - The Darkness-II 236

Your companion will (as usual) somehow locate a couple of nearby propane tanks for you to throw at the gate.

The Darkness II Walkthrough - The Darkness-II 237
The Darkness II Walkthrough - The Darkness-II 237

Unfortunately, it will not be enough.

The Darkness II Walkthrough - The Darkness-II 238
The Darkness II Walkthrough - The Darkness-II 238

You'll be given the task to get onto the next roof for more explosives. Accomplish this by taking the back-door and working yourself through the building up.

The Darkness II Walkthrough - The Darkness-II 239
The Darkness II Walkthrough - The Darkness-II 239

There will be a nearby relic in the surveillance room. Grab it and continue up.

The Darkness II Walkthrough - The Darkness-II 240
The Darkness II Walkthrough - The Darkness-II 240

The layout can become pretty confusing at this point amongst all the rubbish. Press (Backspace) to find the next door and follow the wire to destroy the nearby electrical generator.

The Darkness II Walkthrough - The Darkness-II 241
The Darkness II Walkthrough - The Darkness-II 241

Once on the roof, you'll need to destroy another generator to head out.

The Darkness II Walkthrough - The Darkness-II 242
The Darkness II Walkthrough - The Darkness-II 242

Unfortunately, there will be no more explosives at the other roof-top and instead, more enemies will swarm you.

The Darkness II Walkthrough - The Darkness-II 243
The Darkness II Walkthrough - The Darkness-II 243

Some of them will be on the other building, far away and chances are that you'll have unsuitable weapons for that range. Grab a nearby pipe and Impale them by throwing instead.

The Darkness II Walkthrough - The Darkness-II 244
The Darkness II Walkthrough - The Darkness-II 244

Once you believe that most of the guys on the roof are dead, head down back onto the streets and clear the rest.

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The Darkness II Walkthrough - The Darkness-II 245

After clearing enoufh foes, follow your companion to a nearby garage, housing a large truck.

The Darkness II Walkthrough - The Darkness-II 246
The Darkness II Walkthrough - The Darkness-II 246

Dont forget the nearby relic next to the truck.

The Darkness II Walkthrough - The Darkness-II 247
The Darkness II Walkthrough - The Darkness-II 247

Kill a sufficient amount of foes..

The Darkness II Walkthrough - The Darkness-II 248
The Darkness II Walkthrough - The Darkness-II 248

Open the garage for the truck..

The Darkness II Walkthrough - The Darkness-II 249
The Darkness II Walkthrough - The Darkness-II 249

And your companion will drive the truck through the gate.

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The Darkness II Walkthrough - The Darkness-II 250

With an explosive effect.

The Darkness II Walkthrough - The Darkness-II 251
The Darkness II Walkthrough - The Darkness-II 251

Head into the haunted house after the gate has been destroyed.

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The Darkness II Walkthrough - The Darkness-II 252

Access the nearby Altar.

The Darkness II Walkthrough - The Darkness-II 253
The Darkness II Walkthrough - The Darkness-II 253

And get the "Combat Belt" upgrade. It will heavily be needed for the upcoming levels.

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The Darkness II Walkthrough - The Darkness-II 254

Pick up the nearby Relic if you don't have enough Essence.

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The Darkness II Walkthrough - The Darkness-II 255

Jump into the next fantasy sequence and be prepared to shoot some of the "Attractions".

The Darkness II Walkthrough - The Darkness-II 256
The Darkness II Walkthrough - The Darkness-II 256

The first will come out of the wall and after that, it'll be after every second scare or so. They are no larger threat.

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The Darkness II Walkthrough - The Darkness-II 257

Some may be hard to spot through all the smoke and colored lightning, but just look for the silhouettes and you'll be fine.

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The Darkness II Walkthrough - The Darkness-II 258

There will be an Iron Maiden ahead. I would recommend you not to open it but it's a part of the script.

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The Darkness II Walkthrough - The Darkness-II 259

After the cutscene, you'll be sent back into the imaginary asylum where you will wake up in a tool-shred.

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The Darkness II Walkthrough - The Darkness-II 260

After being denied access to the office, head back to your cell.

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The Darkness II Walkthrough - The Darkness-II 261

And talk to Adolf "Dolfo". He'll be in a wheelchair just outside your cell in the corner.

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The Darkness II Walkthrough - The Darkness-II 262

Go back to the Janitor's closet and try opening the door.

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The Darkness II Walkthrough - The Darkness-II 263

After being reunited with your companion, let him transport you into the darkness's dimension.

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The Darkness II Walkthrough - The Darkness-II 264

Head up the ruined asylum path.

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The Darkness II Walkthrough - The Darkness-II 265

Get into the portal once it appears and into the next level.

More The Darkness II Walkthroughs

This The Darkness II walkthrough is divided into 8 total pages.

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