This The Darkness II walkthrough is divided into 8 total pages.
You can jump to nearby pages of the game using the links above.
Festive Feuding
![The Darkness II Walkthrough - The Darkness-II 209](the-darkness-ii-209-small.webp)
You'll arrive at a road leading to a large carnival. Follow it onto a beach.
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You'll eventually start hallucinating again. Crawl into the underspace and head into the establishment.
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Destroy the planks when prompted by grabbing hold of them repeatedly.
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Altar ahead. Use as needed.
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After proceeding further into the circus, you'll be thrown into a fantasy sequence involving a shooting gallery.
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The first game will involve shooting ducks. Shoot everything that moves.
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Even if you score 100/100, the performance will not be enough for the "big prize" and you'll be thrown out of the sequence.
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Once back into the real world, darkness enemies will start to swarm you. Take them out.
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Head towards your HUD marker in search for Victor.
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Destroy the sequences of planks by latching on and spamming E.
![The Darkness II Walkthrough - The Darkness-II 219](the-darkness-ii-219-small.webp)
Once behind the planks, destroy the generator and head back outside.
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Do the same for the other side and destroy the other generator.
![The Darkness II Walkthrough - The Darkness-II 221](the-darkness-ii-221-small.webp)
Then tear down the electrical box and the gate should open.
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Prepare for a large amount of enemies by hitman executing the closest one and barging up on both ammo and weapons.
![The Darkness II Walkthrough - The Darkness-II 223](the-darkness-ii-223-small.webp)
There will be whippers so don't forget to pick up your guns once you lose them.
![The Darkness II Walkthrough - The Darkness-II 224](the-darkness-ii-224-small.webp)
Climb up the nearby ladder and get on the roof.
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You should have enough essence at this point. Use the altar.
![The Darkness II Walkthrough - The Darkness-II 226](the-darkness-ii-226-small.webp)
Once on the top of the roof, jump down.
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You'll be thrown into the second part of the shooting fantasy sequence.
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It will feature a classic western bar with targets that suddenly pop up from a variety of directions.
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Although also unlike the duck sequence, it will have targets that are "Friendly", AKA sheriffs and bartenders holding beer. Shoot them and your score will be greatly deducted.
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After the fantasy sequence, more darkness enemies will spawn in and rush you.
![The Darkness II Walkthrough - The Darkness-II 231](the-darkness-ii-231-small.webp)
Work yourself through the carnival and into the alley.
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Once in the tunnel, run towards the exit for the next part of the level.
![The Darkness II Walkthrough - The Darkness-II 233](the-darkness-ii-233-small.webp)
After a short apperance by a future boss, enemies will yet again swarm your location.
![The Darkness II Walkthrough - The Darkness-II 234](the-darkness-ii-234-small.webp)
You'll be close to catching the boss before the carnival gate suddenly closes down infront of you.
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The next objective after cleaning out the nearby enemies will be to find a way through it.
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Your companion will (as usual) somehow locate a couple of nearby propane tanks for you to throw at the gate.
![The Darkness II Walkthrough - The Darkness-II 237](the-darkness-ii-237-small.webp)
Unfortunately, it will not be enough.
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You'll be given the task to get onto the next roof for more explosives. Accomplish this by taking the back-door and working yourself through the building up.
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There will be a nearby relic in the surveillance room. Grab it and continue up.
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The layout can become pretty confusing at this point amongst all the rubbish. Press (Backspace) to find the next door and follow the wire to destroy the nearby electrical generator.
![The Darkness II Walkthrough - The Darkness-II 241](the-darkness-ii-241-small.webp)
Once on the roof, you'll need to destroy another generator to head out.
![The Darkness II Walkthrough - The Darkness-II 242](the-darkness-ii-242-small.webp)
Unfortunately, there will be no more explosives at the other roof-top and instead, more enemies will swarm you.
![The Darkness II Walkthrough - The Darkness-II 243](the-darkness-ii-243-small.webp)
Some of them will be on the other building, far away and chances are that you'll have unsuitable weapons for that range. Grab a nearby pipe and Impale them by throwing instead.
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Once you believe that most of the guys on the roof are dead, head down back onto the streets and clear the rest.
![The Darkness II Walkthrough - The Darkness-II 245](the-darkness-ii-245-small.webp)
After clearing enoufh foes, follow your companion to a nearby garage, housing a large truck.
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Dont forget the nearby relic next to the truck.
![The Darkness II Walkthrough - The Darkness-II 247](the-darkness-ii-247-small.webp)
Kill a sufficient amount of foes..
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Open the garage for the truck..
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And your companion will drive the truck through the gate.
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With an explosive effect.
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Head into the haunted house after the gate has been destroyed.
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Access the nearby Altar.
![The Darkness II Walkthrough - The Darkness-II 253](the-darkness-ii-253-small.webp)
And get the "Combat Belt" upgrade. It will heavily be needed for the upcoming levels.
![The Darkness II Walkthrough - The Darkness-II 254](the-darkness-ii-254-small.webp)
Pick up the nearby Relic if you don't have enough Essence.
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Jump into the next fantasy sequence and be prepared to shoot some of the "Attractions".
![The Darkness II Walkthrough - The Darkness-II 256](the-darkness-ii-256-small.webp)
The first will come out of the wall and after that, it'll be after every second scare or so. They are no larger threat.
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Some may be hard to spot through all the smoke and colored lightning, but just look for the silhouettes and you'll be fine.
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There will be an Iron Maiden ahead. I would recommend you not to open it but it's a part of the script.
![The Darkness II Walkthrough - The Darkness-II 259](the-darkness-ii-259-small.webp)
After the cutscene, you'll be sent back into the imaginary asylum where you will wake up in a tool-shred.
![The Darkness II Walkthrough - The Darkness-II 260](the-darkness-ii-260-small.webp)
After being denied access to the office, head back to your cell.
![The Darkness II Walkthrough - The Darkness-II 261](the-darkness-ii-261-small.webp)
And talk to Adolf "Dolfo". He'll be in a wheelchair just outside your cell in the corner.
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Go back to the Janitor's closet and try opening the door.
![The Darkness II Walkthrough - The Darkness-II 263](the-darkness-ii-263-small.webp)
After being reunited with your companion, let him transport you into the darkness's dimension.
![The Darkness II Walkthrough - The Darkness-II 264](the-darkness-ii-264-small.webp)
Head up the ruined asylum path.
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Get into the portal once it appears and into the next level.
More The Darkness II Walkthroughs
This The Darkness II walkthrough is divided into 8 total pages.