Broken Age (Act1) Walkthrough Curtis and the trees

September 12, 2016 (Last Updated: ) | Reading Time: 8 minutes

This Broken Age (Act1) walkthrough is divided into 8 total pages.

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Broken Age (Act1) Walkthrough Curtis and the trees

Broken Age (Act1) Walkthrough - Broken Age-Act1 117
Broken Age (Act1) Walkthrough - Broken Age-Act1 117

When you're done falling from who knows how high in the sky into this strange lumberjack looking persons roof the first thing we want to do is check out that window.

Broken Age (Act1) Walkthrough - Broken Age-Act1 118
Broken Age (Act1) Walkthrough - Broken Age-Act1 118

Woo. Isn't it pretty? Click on it and Vella will accidentally knock a piece of the stained glass out.

Broken Age (Act1) Walkthrough - Broken Age-Act1 119
Broken Age (Act1) Walkthrough - Broken Age-Act1 119

When that's done head down the stairs and talk to Curtis.

Broken Age (Act1) Walkthrough - Broken Age-Act1 120
Broken Age (Act1) Walkthrough - Broken Age-Act1 120

The important thing with Curtis is that he hasn't left his house in awhile because the trees have been insulting him.

Broken Age (Act1) Walkthrough - Broken Age-Act1 121
Broken Age (Act1) Walkthrough - Broken Age-Act1 121

He can't make a weapon that will kill Mog Chothra but he can work wood into a stool for you. You'll have to find some wood, though.

Broken Age (Act1) Walkthrough - Broken Age-Act1 122
Broken Age (Act1) Walkthrough - Broken Age-Act1 122

I recommend talking to curtis about everything. It is not only funny (there's a lot of double entendres in this conversation), but he also says you can take his axe hanging on the wall by the door behind Vella.

Broken Age (Act1) Walkthrough - Broken Age-Act1 123
Broken Age (Act1) Walkthrough - Broken Age-Act1 123

When you're done talking to Curtis, notice the weird art he has hanging on the wall in the background over the fireplace (does it remind you of anything? wink wink). Vella says she'd rather not steal it so go ahead and talk to Curtis again.

Broken Age (Act1) Walkthrough - Broken Age-Act1 124
Broken Age (Act1) Walkthrough - Broken Age-Act1 124

Ask Curtis about his art on the wall and go into a conversation about the art and it's elitist themes. Eventually you'll have an option to say something about how it matches his decor and this will bother Curtis.

Broken Age (Act1) Walkthrough - Broken Age-Act1 125
Broken Age (Act1) Walkthrough - Broken Age-Act1 125

Curtis is a hipster lumberjack (if you haven't guessed by now) so the last thing he wants is decor... or labels. He'll end up giving it to you and becoming even more obviously hipster like in the process. When you're done talking about the art you can say goodbye.

Broken Age (Act1) Walkthrough - Broken Age-Act1 126
Broken Age (Act1) Walkthrough - Broken Age-Act1 126

Now that you're done talking with Curtis, and he's basically given his hipster blessing to you, you can go ahead and take the strange art off the fireplace.

Broken Age (Act1) Walkthrough - Broken Age-Act1 127
Broken Age (Act1) Walkthrough - Broken Age-Act1 127

After that head to the right and grab the axe on the wall- Curtis will again say it's ok if you take it.

Broken Age (Act1) Walkthrough - Broken Age-Act1 128
Broken Age (Act1) Walkthrough - Broken Age-Act1 128

Then head out the door on the right. Curtis will give a vague warning about a snake on the trail ahead, but he doesn't seem so sure which way is actually safe to travel.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 129

Once outside head towards the foreground to move up through the screen until you get to the main trail that splits off to the left and to the right.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 130

Once here you can head to the left.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 131

That's weird. There's just a trumpet hanging on a tree and a sign. Click on the sign to try and examine it.

Broken Age (Act1) Walkthrough - Broken Age-Act1 132
Broken Age (Act1) Walkthrough - Broken Age-Act1 132

Ok, that was a bad idea. Now the extremely territorial snake has you in a tight hug of death and doesn't want to let go!

Broken Age (Act1) Walkthrough - Broken Age-Act1 133
Broken Age (Act1) Walkthrough - Broken Age-Act1 133

If you read the sign, you'll come to find that Curtis left the trumpet here so anyone who stumbles on this place can blow on it which will cause the snake to jump off of you and onto the horn. Blow the horn by clicking on it to get the snake off of Vella. Vella quickly then runs back to the right.

Broken Age (Act1) Walkthrough - Broken Age-Act1 134
Broken Age (Act1) Walkthrough - Broken Age-Act1 134

Phew! Now that that's over head all the way to the right.

Broken Age (Act1) Walkthrough - Broken Age-Act1 135
Broken Age (Act1) Walkthrough - Broken Age-Act1 135

You'll come up on a tree that is moving around a lot like it's has been muffled.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 136

Click and drag the axe over the tree to give it a mouth.

Broken Age (Act1) Walkthrough - Broken Age-Act1 137
Broken Age (Act1) Walkthrough - Broken Age-Act1 137

That was probably a bad idea. This tree does not like humans at all and wants the entire forest to know it. He will not stop screaming bloody murder.

Broken Age (Act1) Walkthrough - Broken Age-Act1 138
Broken Age (Act1) Walkthrough - Broken Age-Act1 138

The important thing about the conversation with the tree is that he is sickened by what humans do to trees and sees it as maniacal serial slayings. I recommend talking about everything, though, because he's a pretty funny character.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 139

When you're done talking head to the right.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 140

We've made it to Shellmound. Whew! I didn't know if we'd make it, but we did. There is a lot to do here, but there's a few things left to wrap up with Curtis and the tree before we do.

Broken Age (Act1) Walkthrough - Broken Age-Act1 141
Broken Age (Act1) Walkthrough - Broken Age-Act1 141

If you keep heading to the right you'll notice that there is a peice of driftwood on the edge of the water. Click on it to pick it up. You can also examine the seagulls, the weird blood broth the gulls are looming over, and the fishing poles here. When you're done click on the mayor looking gentleman at the top right to talk to him.

Broken Age (Act1) Walkthrough - Broken Age-Act1 142
Broken Age (Act1) Walkthrough - Broken Age-Act1 142

You'll find he is not actually the mayor, but is very politically conscious. His name is Marshall Dune. He may be mayor, someday, but for now he's just in charge of the Maiden's Feast. There's several important things to note about this conversation.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 143

For one, when discussing joining the maiden's feast, he will mention that you do not smell right in order to join in.

Broken Age (Act1) Walkthrough - Broken Age-Act1 144
Broken Age (Act1) Walkthrough - Broken Age-Act1 144

He also mentions that the maiden's feast hasn't started yet because he is having trouble getting the sandcastles to stay up. Everytime they place them down in the background, where the ribbon is blocking off the waves, the water from the waves causes it to collapse.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 145

Another important thing is discussing his bucket hat. While you do have several options on this one, you want to tell him that his hat looks good on him. He doesn't want to look fancy, as he believes it will negatively affect how people see him, and he gives it to you.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 146

When you're done talking to the Marshall head to the right and talk to the two maidens standing by the stairs.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 147

If you mention that you want to join the Maiden's Feast they also tell you that you don't smell right. The important thing with this, though, is they then will reveal that the girl on the left has a secret sauce perfume (called beast hooker), but you can't have any of it.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 148

When you're done talking to the maidens of Shellmound head back to the left.

Broken Age (Act1) Walkthrough - Broken Age-Act1 149
Broken Age (Act1) Walkthrough - Broken Age-Act1 149

Cross the bridge to head back into the forest.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 150

Keep walking, past the crazy, nuerotic, tree.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 151

Keep going and head back into Curtis' house.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 152

Give Curtis the drift wood.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 153

This will lead to more fun double entendre dialogue. When he's done he will give you the stool he made from the wood.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 154

Head back outside and across the forest.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 155

Click and drag the stool over the tree to show it to him. Vella will begin describing what Curtis does to make things out of wood which makes the tree sick. This causes the tree to actually throw up tree sap.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 156

Unfortunately the sap is on the ground so it's useless to you in this state.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 157

Place the bucket you got from Marshall Dune on the tree.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 158

Show the stool to the tree again. This will make him throw up again and the bucket will catch the tree sap.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 159

Now that Vella has the tree sap you can head back to the right. We don't need anything else here.

More Broken Age (Act1) Walkthroughs

This Broken Age (Act1) walkthrough is divided into 8 total pages.

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