This Call of Duty: Ghosts walkthrough is divided into 18 total pages.
You can jump to nearby pages of the game using the links above.
Mission #16 - Severed Ties
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 213](call-of-duty-ghosts-213-small.webp)
You will start the mission in a plane that is carrying a few tanks.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 214](call-of-duty-ghosts-214-small.webp)
However, the plane will get attacked by the Federation soldiers and the tanks that weren't damaged will get thrown out of the plane before the plane will crash.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 215](call-of-duty-ghosts-215-small.webp)
After landing on the ground, follow the rest of the squad to the Federation's airstrip.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 216](call-of-duty-ghosts-216-small.webp)
Once you've reached the airstrip, eliminate the airstrip defenses that are marked with indicators.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 217](call-of-duty-ghosts-217-small.webp)
After eliminating all the airstrip defenses you will switch to Logan.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 218](call-of-duty-ghosts-218-small.webp)
Take out the enemies on the roof that are carrying rocket launchers and the ones inside the building. Once you've did it, you will have to jump inside the building and head to the control room.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 219](call-of-duty-ghosts-219-small.webp)
Breach inside the control room and eliminate all the enemies inside.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 220](call-of-duty-ghosts-220-small.webp)
Launch the missile.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 221](call-of-duty-ghosts-221-small.webp)
After launching the missile, make your way to the train.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 222](call-of-duty-ghosts-222-small.webp)
On your way there, you will encounter a few enemies.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 223](call-of-duty-ghosts-223-small.webp)
Once you've reached the train, you will switch back to the tank squad.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 224](call-of-duty-ghosts-224-small.webp)
Follow your squad to the Federation's base.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 225](call-of-duty-ghosts-225-small.webp)
After reaching the enemy base, start destroying their ground defenses.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 226](call-of-duty-ghosts-226-small.webp)
At the end of your objective, your tank will get hit and you will pass out of a short period of time. When you will wake up, you will notice that there's one minute left until the impact. Get out of the destroyed tank as fast as possible.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 227](call-of-duty-ghosts-227-small.webp)
Enter inside the second tank, waiting for you.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 228](call-of-duty-ghosts-228-small.webp)
You will have to fight your way out of the enemy base before the impact.
![Call of Duty: Ghosts Walkthrough - Call of-Duty-Ghosts 229](call-of-duty-ghosts-229-small.webp)
Just as you get away from it, the complex will get hit and destroyed by the launched missile and the mission will come to an end.
More Call of Duty: Ghosts Walkthroughs
This Call of Duty: Ghosts walkthrough is divided into 18 total pages.