Monday Night Combat Walkthrough The Gunner

September 12, 2016 (Last Updated: ) | Reading Time: 2 minutes

This Monday Night Combat walkthrough is divided into 6 total pages.

You can jump to nearby pages of the game using the links above.

The Gunner

Monday Night Combat Walkthrough - Monday Night-Combat 49
Monday Night Combat Walkthrough - Monday Night-Combat 49

If you have played Team Fortress 2 before, this character will be familiar to you. The gunner features, as the name suggest, a lot of firepower in a big package. Being both incredibly sturdy, a proper gunner complemented by a Support can easily kill several waves of enemy players without breaking a sweat.

Monday Night Combat Walkthrough - Monday Night-Combat 50
Monday Night Combat Walkthrough - Monday Night-Combat 50

His first ability, similar with that of The Tank allows him to go into a "Stationary" mode where his offensive and defensive capabilities are both boosted at the cost of manouverbility.

Monday Night Combat Walkthrough - Monday Night-Combat 51
Monday Night Combat Walkthrough - Monday Night-Combat 51

His second ability is a "Grapple". Similar with that of the Assassin, it grabs any nearby unfortunate enemy for devastating damage.

Monday Night Combat Walkthrough - Monday Night-Combat 52
Monday Night Combat Walkthrough - Monday Night-Combat 52

His natural ability may be one of the more vital ones for the Gunner. It not only increases your ability to survive but also adds a second minigun (twice the firepower) at the third level.

Monday Night Combat Walkthrough - Monday Night-Combat 53
Monday Night Combat Walkthrough - Monday Night-Combat 53

His fourth and final ability is a "Slam", where the Gunner throws himself onto the ground to create a shockwave of force, damaging and knocking anything close to you back. It is very useful against those nasty Assassins.

Monday Night Combat Walkthrough - Monday Night-Combat 54
Monday Night Combat Walkthrough - Monday Night-Combat 54

The Gunner has a very high clip-size for his minigun weapon so If you prefer to cause absolute havoc and be alive to tell the story afterwards, this is the class for you.

Monday Night Combat Walkthrough - Monday Night-Combat 55
Monday Night Combat Walkthrough - Monday Night-Combat 55

His second weapon is rather weak compared to the minigun, a very slow-firing "tube" grenade launcher unlike the Assaulteer's version, explodes upon impact. No noteworthy damage and is incredibly clumsy. Should only be used to pick enemies off behind walls and snipe tedious turrets.

Monday Night Combat Walkthrough - Monday Night-Combat 56
Monday Night Combat Walkthrough - Monday Night-Combat 56

While The Gunner packs impressive health, any hard tanking should be left to a nearby Tank if possible since The Gunner can easily die given the right circumstances.

More Monday Night Combat Walkthroughs

This Monday Night Combat walkthrough is divided into 6 total pages.

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