Bioshock 2 Walkthrough Fontaine Futuristics

September 12, 2016 (Last Updated: ) | Reading Time: 6 minutes

This Bioshock 2 walkthrough is divided into 10 total pages.

You can jump to nearby pages of the game using the links above.

Fontaine Futuristics

Bioshock 2 Walkthrough - Bioshock 2 225
Bioshock 2 Walkthrough - Bioshock 2 225

Enter Fontaine Futuristics.

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Bioshock 2 Walkthrough - Bioshock 2 226

Go down the stairs.

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Bioshock 2 Walkthrough - Bioshock 2 227

A plasmid present will be in your way.

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Bioshock 2 Walkthrough - Bioshock 2 228

Use the controls to cycle the airlock.

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Bioshock 2 Walkthrough - Bioshock 2 229

Navigate the underwater path.

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Bioshock 2 Walkthrough - Bioshock 2 230

Look out for the slugs on the ground. You can gather them to collect some ADAM.

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Bioshock 2 Walkthrough - Bioshock 2 231

Use the controls in the airlock to enter the next part of the level.

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Bioshock 2 Walkthrough - Bioshock 2 232

A mad scientist will greet you at the entrance. You can't destroy his flying bot so don't even try.

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Bioshock 2 Walkthrough - Bioshock 2 233

Use the bio-scan at the entrance.

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Bioshock 2 Walkthrough - Bioshock 2 234

An alpha big daddy will attack you. Deal with him.

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Bioshock 2 Walkthrough - Bioshock 2 235

Enter the offices look left of the desk.

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Bioshock 2 Walkthrough - Bioshock 2 236

Pick up the voice recording of the password you need.

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Bioshock 2 Walkthrough - Bioshock 2 237

Play the password on the voice activated switch.

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Bioshock 2 Walkthrough - Bioshock 2 238

When you try to enter the security office Alex the Great will stop you from using the voice password again.

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Bioshock 2 Walkthrough - Bioshock 2 239

You will have to disable his flying bot. To do so, you have to find the security switches that are around the offices.

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Bioshock 2 Walkthrough - Bioshock 2 240

Go up the stairs.

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Bioshock 2 Walkthrough - Bioshock 2 241

Destroy the signal relay that is attached to the bot-shutdown panel. Two more to go.

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Bioshock 2 Walkthrough - Bioshock 2 242

A big daddy and a little sister will appear in the area. Harvest some ADAM if you need it.

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Bioshock 2 Walkthrough - Bioshock 2 243

Use electro bolt on the panel next to the door to open it.

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Bioshock 2 Walkthrough - Bioshock 2 244

In the office nearby you will find a teleporting plasmid. When you try to pick it up it will change its location.

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Bioshock 2 Walkthrough - Bioshock 2 245

Go around the flooded office and reach the place that is observed by a camera.

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Bioshock 2 Walkthrough - Bioshock 2 246

You will find the second relay under the camera.

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Bioshock 2 Walkthrough - Bioshock 2 247

The teleporting plasmid will appear on a column if you have picked it up before.

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Bioshock 2 Walkthrough - Bioshock 2 248

Enter Frank Fontaine's office.

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Bioshock 2 Walkthrough - Bioshock 2 249

The third relay is right of the family portrait.

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Bioshock 2 Walkthrough - Bioshock 2 250

Before you leave the office you can turn a boar mount to reveal a secret area.

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Bioshock 2 Walkthrough - Bioshock 2 251

The teleporting plasmid will appear once again when you go outside the office.

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Bioshock 2 Walkthrough - Bioshock 2 252

Confetti will fly from the entrance to the next area.

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Bioshock 2 Walkthrough - Bioshock 2 253

A keypaded door is on the left. You can use some electricity to fight your enemies in this area.

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Bioshock 2 Walkthrough - Bioshock 2 254

Shooting the electrobolt demonstration prop will discharge electricity. You can use that to conserve your EVE.

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Bioshock 2 Walkthrough - Bioshock 2 255

Once you reach the stage, go near the microphone in the middle. Alex the Great will start a show for you.

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Bioshock 2 Walkthrough - Bioshock 2 256

Fight the splicers that attack you. You can shoot the colored circles to your advantage.

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Bioshock 2 Walkthrough - Bioshock 2 257

When the waves of enemies stops an alpha daddy will attack you.

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Bioshock 2 Walkthrough - Bioshock 2 258

Destroy the last relay to shut down Alex's bot.

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Bioshock 2 Walkthrough - Bioshock 2 259

Go back to the security office and use the password on the switch.

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Bioshock 2 Walkthrough - Bioshock 2 260

Use the weapon upgrade.

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Bioshock 2 Walkthrough - Bioshock 2 261

Activate the plasmid laboratory access.

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Bioshock 2 Walkthrough - Bioshock 2 262

The teleporting pasmid will be in your way again.

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Bioshock 2 Walkthrough - Bioshock 2 263

You will see the code for the keypad you passed before. You can go back to open it.

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Bioshock 2 Walkthrough - Bioshock 2 264

When you pick up the teleporting plasmid one last time you will be transported to some strange place, a plasmid will wait for you to pick it up at the center.

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Bioshock 2 Walkthrough - Bioshock 2 265

Proceed down the flooded area.

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Bioshock 2 Walkthrough - Bioshock 2 266

Use the airlock control to exit.

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Bioshock 2 Walkthrough - Bioshock 2 267

Go through the water and enter the next airlock.

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Bioshock 2 Walkthrough - Bioshock 2 268

Pass between the thorny looking plants.

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Bioshock 2 Walkthrough - Bioshock 2 269

You will find a Gatherer's garden.

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Bioshock 2 Walkthrough - Bioshock 2 270

Follow the sign.

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Bioshock 2 Walkthrough - Bioshock 2 271

The place needs power. Activate the first circuit breaker. Then go to the left side of the area to find the second one.

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Bioshock 2 Walkthrough - Bioshock 2 272

Activate the second breaker.

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Bioshock 2 Walkthrough - Bioshock 2 273

Go back to the main area and activate the power switch.

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Bioshock 2 Walkthrough - Bioshock 2 274

You will have to collect ADAM-infused plants such as this one to lure Alex out of his hiding place.

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Bioshock 2 Walkthrough - Bioshock 2 275

Enter the pacification chamber.

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Bioshock 2 Walkthrough - Bioshock 2 276

Go down the stairs.

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Bioshock 2 Walkthrough - Bioshock 2 277

Pick up the first plant.

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Bioshock 2 Walkthrough - Bioshock 2 278

Some alpha daddies will attack you.

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Bioshock 2 Walkthrough - Bioshock 2 279

Go down to the holding cells.

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Bioshock 2 Walkthrough - Bioshock 2 280

Pick up the plant that is near the candidate seats.

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Bioshock 2 Walkthrough - Bioshock 2 281

Drop down a place where a big daddy has fallen on the ground through a grate.

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Bioshock 2 Walkthrough - Bioshock 2 282

Hack the nearby controls to gain access to some items.

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Bioshock 2 Walkthrough - Bioshock 2 283

Press the switch to enter the room.

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Bioshock 2 Walkthrough - Bioshock 2 284

Gather the last plant you need.

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Bioshock 2 Walkthrough - Bioshock 2 285

Get back to the main area at the start of the level. Use the controls to inject the plants.

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Bioshock 2 Walkthrough - Bioshock 2 286

Fight off some enemies that will attack you.

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Bioshock 2 Walkthrough - Bioshock 2 287

Extract the genetic sample.

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Bioshock 2 Walkthrough - Bioshock 2 288

Pick up the genetic key.

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Bioshock 2 Walkthrough - Bioshock 2 289

Alex wanted you to kill him because he lost his mind and body. You can do that by pressing destroy sample on the controls. You won't get a negative ending if you do so.

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Bioshock 2 Walkthrough - Bioshock 2 290

Use the airlock to go outside.

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Bioshock 2 Walkthrough - Bioshock 2 291

Reach the fuel station.

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Bioshock 2 Walkthrough - Bioshock 2 292

Insert the genetic key into the panel.

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Bioshock 2 Walkthrough - Bioshock 2 293

Enter the next area through the airlock.

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Bioshock 2 Walkthrough - Bioshock 2 294

Use the elevator to leave the level.

More Bioshock 2 Walkthroughs

This Bioshock 2 walkthrough is divided into 10 total pages.

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