This Bioshock 2 walkthrough is divided into 10 total pages.
You can jump to nearby pages of the game using the links above.
Fontaine Futuristics
![Bioshock 2 Walkthrough - Bioshock 2 225](bioshock-2-225-small.webp)
Enter Fontaine Futuristics.
![Bioshock 2 Walkthrough - Bioshock 2 226](bioshock-2-226-small.webp)
Go down the stairs.
![Bioshock 2 Walkthrough - Bioshock 2 227](bioshock-2-227-small.webp)
A plasmid present will be in your way.
![Bioshock 2 Walkthrough - Bioshock 2 228](bioshock-2-228-small.webp)
Use the controls to cycle the airlock.
![Bioshock 2 Walkthrough - Bioshock 2 229](bioshock-2-229-small.webp)
Navigate the underwater path.
![Bioshock 2 Walkthrough - Bioshock 2 230](bioshock-2-230-small.webp)
Look out for the slugs on the ground. You can gather them to collect some ADAM.
![Bioshock 2 Walkthrough - Bioshock 2 231](bioshock-2-231-small.webp)
Use the controls in the airlock to enter the next part of the level.
![Bioshock 2 Walkthrough - Bioshock 2 232](bioshock-2-232-small.webp)
A mad scientist will greet you at the entrance. You can't destroy his flying bot so don't even try.
![Bioshock 2 Walkthrough - Bioshock 2 233](bioshock-2-233-small.webp)
Use the bio-scan at the entrance.
![Bioshock 2 Walkthrough - Bioshock 2 234](bioshock-2-234-small.webp)
An alpha big daddy will attack you. Deal with him.
![Bioshock 2 Walkthrough - Bioshock 2 235](bioshock-2-235-small.webp)
Enter the offices look left of the desk.
![Bioshock 2 Walkthrough - Bioshock 2 236](bioshock-2-236-small.webp)
Pick up the voice recording of the password you need.
![Bioshock 2 Walkthrough - Bioshock 2 237](bioshock-2-237-small.webp)
Play the password on the voice activated switch.
![Bioshock 2 Walkthrough - Bioshock 2 238](bioshock-2-238-small.webp)
When you try to enter the security office Alex the Great will stop you from using the voice password again.
![Bioshock 2 Walkthrough - Bioshock 2 239](bioshock-2-239-small.webp)
You will have to disable his flying bot. To do so, you have to find the security switches that are around the offices.
![Bioshock 2 Walkthrough - Bioshock 2 240](bioshock-2-240-small.webp)
Go up the stairs.
![Bioshock 2 Walkthrough - Bioshock 2 241](bioshock-2-241-small.webp)
Destroy the signal relay that is attached to the bot-shutdown panel. Two more to go.
![Bioshock 2 Walkthrough - Bioshock 2 242](bioshock-2-242-small.webp)
A big daddy and a little sister will appear in the area. Harvest some ADAM if you need it.
![Bioshock 2 Walkthrough - Bioshock 2 243](bioshock-2-243-small.webp)
Use electro bolt on the panel next to the door to open it.
![Bioshock 2 Walkthrough - Bioshock 2 244](bioshock-2-244-small.webp)
In the office nearby you will find a teleporting plasmid. When you try to pick it up it will change its location.
![Bioshock 2 Walkthrough - Bioshock 2 245](bioshock-2-245-small.webp)
Go around the flooded office and reach the place that is observed by a camera.
![Bioshock 2 Walkthrough - Bioshock 2 246](bioshock-2-246-small.webp)
You will find the second relay under the camera.
![Bioshock 2 Walkthrough - Bioshock 2 247](bioshock-2-247-small.webp)
The teleporting plasmid will appear on a column if you have picked it up before.
![Bioshock 2 Walkthrough - Bioshock 2 248](bioshock-2-248-small.webp)
Enter Frank Fontaine's office.
![Bioshock 2 Walkthrough - Bioshock 2 249](bioshock-2-249-small.webp)
The third relay is right of the family portrait.
![Bioshock 2 Walkthrough - Bioshock 2 250](bioshock-2-250-small.webp)
Before you leave the office you can turn a boar mount to reveal a secret area.
![Bioshock 2 Walkthrough - Bioshock 2 251](bioshock-2-251-small.webp)
The teleporting plasmid will appear once again when you go outside the office.
![Bioshock 2 Walkthrough - Bioshock 2 252](bioshock-2-252-small.webp)
Confetti will fly from the entrance to the next area.
![Bioshock 2 Walkthrough - Bioshock 2 253](bioshock-2-253-small.webp)
A keypaded door is on the left. You can use some electricity to fight your enemies in this area.
![Bioshock 2 Walkthrough - Bioshock 2 254](bioshock-2-254-small.webp)
Shooting the electrobolt demonstration prop will discharge electricity. You can use that to conserve your EVE.
![Bioshock 2 Walkthrough - Bioshock 2 255](bioshock-2-255-small.webp)
Once you reach the stage, go near the microphone in the middle. Alex the Great will start a show for you.
![Bioshock 2 Walkthrough - Bioshock 2 256](bioshock-2-256-small.webp)
Fight the splicers that attack you. You can shoot the colored circles to your advantage.
![Bioshock 2 Walkthrough - Bioshock 2 257](bioshock-2-257-small.webp)
When the waves of enemies stops an alpha daddy will attack you.
![Bioshock 2 Walkthrough - Bioshock 2 258](bioshock-2-258-small.webp)
Destroy the last relay to shut down Alex's bot.
![Bioshock 2 Walkthrough - Bioshock 2 259](bioshock-2-259-small.webp)
Go back to the security office and use the password on the switch.
![Bioshock 2 Walkthrough - Bioshock 2 260](bioshock-2-260-small.webp)
Use the weapon upgrade.
![Bioshock 2 Walkthrough - Bioshock 2 261](bioshock-2-261-small.webp)
Activate the plasmid laboratory access.
![Bioshock 2 Walkthrough - Bioshock 2 262](bioshock-2-262-small.webp)
The teleporting pasmid will be in your way again.
![Bioshock 2 Walkthrough - Bioshock 2 263](bioshock-2-263-small.webp)
You will see the code for the keypad you passed before. You can go back to open it.
![Bioshock 2 Walkthrough - Bioshock 2 264](bioshock-2-264-small.webp)
When you pick up the teleporting plasmid one last time you will be transported to some strange place, a plasmid will wait for you to pick it up at the center.
![Bioshock 2 Walkthrough - Bioshock 2 265](bioshock-2-265-small.webp)
Proceed down the flooded area.
![Bioshock 2 Walkthrough - Bioshock 2 266](bioshock-2-266-small.webp)
Use the airlock control to exit.
![Bioshock 2 Walkthrough - Bioshock 2 267](bioshock-2-267-small.webp)
Go through the water and enter the next airlock.
![Bioshock 2 Walkthrough - Bioshock 2 268](bioshock-2-268-small.webp)
Pass between the thorny looking plants.
![Bioshock 2 Walkthrough - Bioshock 2 269](bioshock-2-269-small.webp)
You will find a Gatherer's garden.
![Bioshock 2 Walkthrough - Bioshock 2 270](bioshock-2-270-small.webp)
Follow the sign.
![Bioshock 2 Walkthrough - Bioshock 2 271](bioshock-2-271-small.webp)
The place needs power. Activate the first circuit breaker. Then go to the left side of the area to find the second one.
![Bioshock 2 Walkthrough - Bioshock 2 272](bioshock-2-272-small.webp)
Activate the second breaker.
![Bioshock 2 Walkthrough - Bioshock 2 273](bioshock-2-273-small.webp)
Go back to the main area and activate the power switch.
![Bioshock 2 Walkthrough - Bioshock 2 274](bioshock-2-274-small.webp)
You will have to collect ADAM-infused plants such as this one to lure Alex out of his hiding place.
![Bioshock 2 Walkthrough - Bioshock 2 275](bioshock-2-275-small.webp)
Enter the pacification chamber.
![Bioshock 2 Walkthrough - Bioshock 2 276](bioshock-2-276-small.webp)
Go down the stairs.
![Bioshock 2 Walkthrough - Bioshock 2 277](bioshock-2-277-small.webp)
Pick up the first plant.
![Bioshock 2 Walkthrough - Bioshock 2 278](bioshock-2-278-small.webp)
Some alpha daddies will attack you.
![Bioshock 2 Walkthrough - Bioshock 2 279](bioshock-2-279-small.webp)
Go down to the holding cells.
![Bioshock 2 Walkthrough - Bioshock 2 280](bioshock-2-280-small.webp)
Pick up the plant that is near the candidate seats.
![Bioshock 2 Walkthrough - Bioshock 2 281](bioshock-2-281-small.webp)
Drop down a place where a big daddy has fallen on the ground through a grate.
![Bioshock 2 Walkthrough - Bioshock 2 282](bioshock-2-282-small.webp)
Hack the nearby controls to gain access to some items.
![Bioshock 2 Walkthrough - Bioshock 2 283](bioshock-2-283-small.webp)
Press the switch to enter the room.
![Bioshock 2 Walkthrough - Bioshock 2 284](bioshock-2-284-small.webp)
Gather the last plant you need.
![Bioshock 2 Walkthrough - Bioshock 2 285](bioshock-2-285-small.webp)
Get back to the main area at the start of the level. Use the controls to inject the plants.
![Bioshock 2 Walkthrough - Bioshock 2 286](bioshock-2-286-small.webp)
Fight off some enemies that will attack you.
![Bioshock 2 Walkthrough - Bioshock 2 287](bioshock-2-287-small.webp)
Extract the genetic sample.
![Bioshock 2 Walkthrough - Bioshock 2 288](bioshock-2-288-small.webp)
Pick up the genetic key.
![Bioshock 2 Walkthrough - Bioshock 2 289](bioshock-2-289-small.webp)
Alex wanted you to kill him because he lost his mind and body. You can do that by pressing destroy sample on the controls. You won't get a negative ending if you do so.
![Bioshock 2 Walkthrough - Bioshock 2 290](bioshock-2-290-small.webp)
Use the airlock to go outside.
![Bioshock 2 Walkthrough - Bioshock 2 291](bioshock-2-291-small.webp)
Reach the fuel station.
![Bioshock 2 Walkthrough - Bioshock 2 292](bioshock-2-292-small.webp)
Insert the genetic key into the panel.
![Bioshock 2 Walkthrough - Bioshock 2 293](bioshock-2-293-small.webp)
Enter the next area through the airlock.
![Bioshock 2 Walkthrough - Bioshock 2 294](bioshock-2-294-small.webp)
Use the elevator to leave the level.
More Bioshock 2 Walkthroughs
This Bioshock 2 walkthrough is divided into 10 total pages.