Bioshock 2 Walkthrough Pauper's Drop

September 12, 2016 (Last Updated: ) | Reading Time: 4 minutes

This Bioshock 2 walkthrough is divided into 10 total pages.

You can jump to nearby pages of the game using the links above.

Pauper's Drop

Bioshock 2 Walkthrough - Bioshock 2 104
Bioshock 2 Walkthrough - Bioshock 2 104

Hack the door control.

Bioshock 2 Walkthrough - Bioshock 2 105
Bioshock 2 Walkthrough - Bioshock 2 105

You can use a gene-bank to swap your passive abilities.

Bioshock 2 Walkthrough - Bioshock 2 106
Bioshock 2 Walkthrough - Bioshock 2 106

You can set on fire oil spills to damage enemies.

Bioshock 2 Walkthrough - Bioshock 2 107
Bioshock 2 Walkthrough - Bioshock 2 107

Go to your left from the diner.

Bioshock 2 Walkthrough - Bioshock 2 108
Bioshock 2 Walkthrough - Bioshock 2 108

Enter Sinclair Deluxe.

Bioshock 2 Walkthrough - Bioshock 2 109
Bioshock 2 Walkthrough - Bioshock 2 109

A brute splicer will block your way. You will have to go back.

Bioshock 2 Walkthrough - Bioshock 2 110
Bioshock 2 Walkthrough - Bioshock 2 110

Enter the diner area.

Bioshock 2 Walkthrough - Bioshock 2 111
Bioshock 2 Walkthrough - Bioshock 2 111

Use the garden if you need to.

Bioshock 2 Walkthrough - Bioshock 2 112
Bioshock 2 Walkthrough - Bioshock 2 112

Go left from the King Pawn.

Bioshock 2 Walkthrough - Bioshock 2 113
Bioshock 2 Walkthrough - Bioshock 2 113

Approach the Fontaine Clinics.

Bioshock 2 Walkthrough - Bioshock 2 114
Bioshock 2 Walkthrough - Bioshock 2 114

Pick up the recorder that is next to the locked door. You will have to get the code for the door from the diner.

Bioshock 2 Walkthrough - Bioshock 2 115
Bioshock 2 Walkthrough - Bioshock 2 115

The clinic code is in the Fishbowl diner, next to a dead guy with a shotgun.

Bioshock 2 Walkthrough - Bioshock 2 116
Bioshock 2 Walkthrough - Bioshock 2 116

Head back to Fontaine Clinics. Your shotgun deals a lot of damage from close range.

Bioshock 2 Walkthrough - Bioshock 2 117
Bioshock 2 Walkthrough - Bioshock 2 117

Use the keypad to enter the code.

Bioshock 2 Walkthrough - Bioshock 2 118
Bioshock 2 Walkthrough - Bioshock 2 118

Spin each section of the numbers to enter the correct code.

Bioshock 2 Walkthrough - Bioshock 2 119
Bioshock 2 Walkthrough - Bioshock 2 119

Avoid the barrel that a splicer will roll down. You can use your telekinesis as well if you are fast.

Bioshock 2 Walkthrough - Bioshock 2 120
Bioshock 2 Walkthrough - Bioshock 2 120

A turret covers a long pathway. Use your electro bolt to stun it.

Bioshock 2 Walkthrough - Bioshock 2 121
Bioshock 2 Walkthrough - Bioshock 2 121

Jump down a hole in the floor.

Bioshock 2 Walkthrough - Bioshock 2 122
Bioshock 2 Walkthrough - Bioshock 2 122

Grab the research camera.

Bioshock 2 Walkthrough - Bioshock 2 123
Bioshock 2 Walkthrough - Bioshock 2 123

Use the camera on an enemy. Then attack them with different weapons to gain points. When you get enough points you will learn a weakness of each enemy you film.

Bioshock 2 Walkthrough - Bioshock 2 124
Bioshock 2 Walkthrough - Bioshock 2 124

Go to the Skid Row.

Bioshock 2 Walkthrough - Bioshock 2 125
Bioshock 2 Walkthrough - Bioshock 2 125

A big daddy is being attacked by many enemies. You can use this moment to kill him yourself and pick up the little sister. You can choose not to kill big daddies but the game will become very hard if you don't collect ADAM and upgrade your plasmids.

Bioshock 2 Walkthrough - Bioshock 2 126
Bioshock 2 Walkthrough - Bioshock 2 126

A brute splicer will attack you. Film him before you start attacking him. Once you gain enough points from filming him you will learn the drill dash ability.

Bioshock 2 Walkthrough - Bioshock 2 127
Bioshock 2 Walkthrough - Bioshock 2 127

Get back to Sinclair Deluxe.

Bioshock 2 Walkthrough - Bioshock 2 128
Bioshock 2 Walkthrough - Bioshock 2 128

Hold the left mouse button when you have the drill out and then press shift to perform a drill dash. Crash through the debris that blocks your way here.

Bioshock 2 Walkthrough - Bioshock 2 129
Bioshock 2 Walkthrough - Bioshock 2 129

Go up the stairs.

Bioshock 2 Walkthrough - Bioshock 2 130
Bioshock 2 Walkthrough - Bioshock 2 130

Walk through the dark corridor.

Bioshock 2 Walkthrough - Bioshock 2 131
Bioshock 2 Walkthrough - Bioshock 2 131

Navigate through the apartments and pass a few broken walls.

Bioshock 2 Walkthrough - Bioshock 2 132
Bioshock 2 Walkthrough - Bioshock 2 132

Go to your left from here.

Bioshock 2 Walkthrough - Bioshock 2 133
Bioshock 2 Walkthrough - Bioshock 2 133

Pick up a plasmid before you go up.

Bioshock 2 Walkthrough - Bioshock 2 134
Bioshock 2 Walkthrough - Bioshock 2 134

Climb to the upper apartments.

Bioshock 2 Walkthrough - Bioshock 2 135
Bioshock 2 Walkthrough - Bioshock 2 135

Go up one more level.

Bioshock 2 Walkthrough - Bioshock 2 136
Bioshock 2 Walkthrough - Bioshock 2 136

You will find the apartment of Grace Holloway. You will have to face her and settle the misunderstanding she has with you.

Bioshock 2 Walkthrough - Bioshock 2 137
Bioshock 2 Walkthrough - Bioshock 2 137

Grab a plasmid from the small table inside her apartment.

Bioshock 2 Walkthrough - Bioshock 2 138
Bioshock 2 Walkthrough - Bioshock 2 138

Grace is hiding somewhere. Pick up the recorder on the bed and listen to it.

Bioshock 2 Walkthrough - Bioshock 2 139
Bioshock 2 Walkthrough - Bioshock 2 139

It will give you a clue that the poster is removable.

Bioshock 2 Walkthrough - Bioshock 2 140
Bioshock 2 Walkthrough - Bioshock 2 140

Press the hidden switch when you remove the poster.

Bioshock 2 Walkthrough - Bioshock 2 141
Bioshock 2 Walkthrough - Bioshock 2 141

Go inside the hidden area left of the switch.

Bioshock 2 Walkthrough - Bioshock 2 142
Bioshock 2 Walkthrough - Bioshock 2 142

Examine the window.

Bioshock 2 Walkthrough - Bioshock 2 143
Bioshock 2 Walkthrough - Bioshock 2 143

You will find Grace.

Bioshock 2 Walkthrough - Bioshock 2 144
Bioshock 2 Walkthrough - Bioshock 2 144

Pick up the override key that you need for your train. You can choose to kill Grace or leave her alone.

Bioshock 2 Walkthrough - Bioshock 2 145
Bioshock 2 Walkthrough - Bioshock 2 145

If you choose to walk away without killing Grace, she will realise her mistake and try to help you.

Bioshock 2 Walkthrough - Bioshock 2 146
Bioshock 2 Walkthrough - Bioshock 2 146

Fight your way back to the station.

Bioshock 2 Walkthrough - Bioshock 2 147
Bioshock 2 Walkthrough - Bioshock 2 147

Go through the tunnel and back to the Fishbowl diner area.

Bioshock 2 Walkthrough - Bioshock 2 148
Bioshock 2 Walkthrough - Bioshock 2 148

Enter the station.

Bioshock 2 Walkthrough - Bioshock 2 149
Bioshock 2 Walkthrough - Bioshock 2 149

Go right to enter the bulkhead control.

Bioshock 2 Walkthrough - Bioshock 2 150
Bioshock 2 Walkthrough - Bioshock 2 150

Insert the key to override the controls.

Bioshock 2 Walkthrough - Bioshock 2 151
Bioshock 2 Walkthrough - Bioshock 2 151

Get back inside the train and use the switch to leave the level.

More Bioshock 2 Walkthroughs

This Bioshock 2 walkthrough is divided into 10 total pages.

More From Portforward