This Bioshock 2 walkthrough is divided into 10 total pages.
You can jump to nearby pages of the game using the links above.
The Atlantic Express
![Bioshock 2 Walkthrough - Bioshock 2 35](bioshock-2-35-small.webp)
Pick up the hack tool.
![Bioshock 2 Walkthrough - Bioshock 2 36](bioshock-2-36-small.webp)
Aim the hack tool towards the door control and fire. This will bring up a hacking minigame. Once you complete the minigame the door will open.
![Bioshock 2 Walkthrough - Bioshock 2 37](bioshock-2-37-small.webp)
If you find a disabled security bot, you can hack it. When you do the bot will follow you around and attack your enemies.
![Bioshock 2 Walkthrough - Bioshock 2 38](bioshock-2-38-small.webp)
Go inside the gate control room.
![Bioshock 2 Walkthrough - Bioshock 2 39](bioshock-2-39-small.webp)
Use the controls to open the gate.
![Bioshock 2 Walkthrough - Bioshock 2 40](bioshock-2-40-small.webp)
Dr. Lamb will contact you.
![Bioshock 2 Walkthrough - Bioshock 2 41](bioshock-2-41-small.webp)
You will be trapped for a short while here.
![Bioshock 2 Walkthrough - Bioshock 2 42](bioshock-2-42-small.webp)
Eventually the floor will burn away and you will fall down.
![Bioshock 2 Walkthrough - Bioshock 2 43](bioshock-2-43-small.webp)
Navigate through the underwater section.
![Bioshock 2 Walkthrough - Bioshock 2 44](bioshock-2-44-small.webp)
Go up to the drafting area.
![Bioshock 2 Walkthrough - Bioshock 2 45](bioshock-2-45-small.webp)
If a security camera spots you it will trigger an alarm. That will send security bots to attack you. You can destroy or hack a camera.
![Bioshock 2 Walkthrough - Bioshock 2 46](bioshock-2-46-small.webp)
Approach the cart.
![Bioshock 2 Walkthrough - Bioshock 2 47](bioshock-2-47-small.webp)
Eleanor will contact you in a cutscene.
![Bioshock 2 Walkthrough - Bioshock 2 48](bioshock-2-48-small.webp)
Pick up the telekinesis plasmid.
![Bioshock 2 Walkthrough - Bioshock 2 49](bioshock-2-49-small.webp)
Select the empty slot to use your new plasmid.
![Bioshock 2 Walkthrough - Bioshock 2 50](bioshock-2-50-small.webp)
You can use your telekinesis to pick up objects such as these explosive canisters. Throw them at your enemies to conserve ammo.
![Bioshock 2 Walkthrough - Bioshock 2 51](bioshock-2-51-small.webp)
Reach the end of the corridor.
![Bioshock 2 Walkthrough - Bioshock 2 52](bioshock-2-52-small.webp)
You will see that the machine is stopped by a pipe. Go back and enter the place on your left.
![Bioshock 2 Walkthrough - Bioshock 2 53](bioshock-2-53-small.webp)
Use your telekinesis to pull the pipe out of the cogs.
![Bioshock 2 Walkthrough - Bioshock 2 54](bioshock-2-54-small.webp)
A vending machine with a clown face can be used to purchase different items such as health packs and EVE bottles.
![Bioshock 2 Walkthrough - Bioshock 2 55](bioshock-2-55-small.webp)
Go up to the switching hub.
![Bioshock 2 Walkthrough - Bioshock 2 56](bioshock-2-56-small.webp)
Get inside the elevator and press the button to go up.
![Bioshock 2 Walkthrough - Bioshock 2 57](bioshock-2-57-small.webp)
The stairs will have trap rivets blocking your way. If you go close to them you can pick them up and use them for later.
![Bioshock 2 Walkthrough - Bioshock 2 58](bioshock-2-58-small.webp)
Go towards the Ryan Amusements.
![Bioshock 2 Walkthrough - Bioshock 2 59](bioshock-2-59-small.webp)
Use the intercom switch.
![Bioshock 2 Walkthrough - Bioshock 2 60](bioshock-2-60-small.webp)
Tenenbaum will talk to you.
![Bioshock 2 Walkthrough - Bioshock 2 61](bioshock-2-61-small.webp)
Enter the train car.
![Bioshock 2 Walkthrough - Bioshock 2 62](bioshock-2-62-small.webp)
Use the switch to star the train and end the level.
More Bioshock 2 Walkthroughs
This Bioshock 2 walkthrough is divided into 10 total pages.