Bioshock 2 Walkthrough The Atlantic Express

September 12, 2016 (Last Updated: ) | Reading Time: 3 minutes

This Bioshock 2 walkthrough is divided into 10 total pages.

You can jump to nearby pages of the game using the links above.

The Atlantic Express

Bioshock 2 Walkthrough - Bioshock 2 35
Bioshock 2 Walkthrough - Bioshock 2 35

Pick up the hack tool.

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Bioshock 2 Walkthrough - Bioshock 2 36

Aim the hack tool towards the door control and fire. This will bring up a hacking minigame. Once you complete the minigame the door will open.

Bioshock 2 Walkthrough - Bioshock 2 37
Bioshock 2 Walkthrough - Bioshock 2 37

If you find a disabled security bot, you can hack it. When you do the bot will follow you around and attack your enemies.

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Bioshock 2 Walkthrough - Bioshock 2 38

Go inside the gate control room.

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Bioshock 2 Walkthrough - Bioshock 2 39

Use the controls to open the gate.

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Bioshock 2 Walkthrough - Bioshock 2 40

Dr. Lamb will contact you.

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Bioshock 2 Walkthrough - Bioshock 2 41

You will be trapped for a short while here.

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Bioshock 2 Walkthrough - Bioshock 2 42

Eventually the floor will burn away and you will fall down.

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Bioshock 2 Walkthrough - Bioshock 2 43

Navigate through the underwater section.

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Bioshock 2 Walkthrough - Bioshock 2 44

Go up to the drafting area.

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Bioshock 2 Walkthrough - Bioshock 2 45

If a security camera spots you it will trigger an alarm. That will send security bots to attack you. You can destroy or hack a camera.

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Bioshock 2 Walkthrough - Bioshock 2 46

Approach the cart.

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Bioshock 2 Walkthrough - Bioshock 2 47

Eleanor will contact you in a cutscene.

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Bioshock 2 Walkthrough - Bioshock 2 48

Pick up the telekinesis plasmid.

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Bioshock 2 Walkthrough - Bioshock 2 49

Select the empty slot to use your new plasmid.

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Bioshock 2 Walkthrough - Bioshock 2 50

You can use your telekinesis to pick up objects such as these explosive canisters. Throw them at your enemies to conserve ammo.

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Bioshock 2 Walkthrough - Bioshock 2 51

Reach the end of the corridor.

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Bioshock 2 Walkthrough - Bioshock 2 52

You will see that the machine is stopped by a pipe. Go back and enter the place on your left.

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Bioshock 2 Walkthrough - Bioshock 2 53

Use your telekinesis to pull the pipe out of the cogs.

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Bioshock 2 Walkthrough - Bioshock 2 54

A vending machine with a clown face can be used to purchase different items such as health packs and EVE bottles.

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Bioshock 2 Walkthrough - Bioshock 2 55

Go up to the switching hub.

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Bioshock 2 Walkthrough - Bioshock 2 56

Get inside the elevator and press the button to go up.

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Bioshock 2 Walkthrough - Bioshock 2 57

The stairs will have trap rivets blocking your way. If you go close to them you can pick them up and use them for later.

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Bioshock 2 Walkthrough - Bioshock 2 58

Go towards the Ryan Amusements.

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Bioshock 2 Walkthrough - Bioshock 2 59

Use the intercom switch.

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Bioshock 2 Walkthrough - Bioshock 2 60

Tenenbaum will talk to you.

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Bioshock 2 Walkthrough - Bioshock 2 61

Enter the train car.

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Bioshock 2 Walkthrough - Bioshock 2 62

Use the switch to star the train and end the level.

More Bioshock 2 Walkthroughs

This Bioshock 2 walkthrough is divided into 10 total pages.

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