Hold the Square button to grab the sniper rifle.
Wait for MacMillan to tell you to take the shot.
After Zakhaev is shot zoom back and shoot the helicopter pilot.
You will drop the sniper rifle. Turn to your right and move forward.
In the back right corner will be a rope to rappel down.
Go forward and turn to the right.
At the end of the building on your right, go to the right a bit and then wrap around the wall back to your left.
Run to the car.
You will get a message that your ride will be waiting for 20 minutes. At the bottom of the hill, go to the right.
There will be enemies swarming from all over. About the only strategy for this would be to run and gun. In other words just keep moving and shoot anyone that gets in your way.
When the building to the left ends, go to the left and through the gate in the wall.
Enter the door on the right side of the building.
Go down the hall and take the hall to the left.
MacMillan will open the door on the left at the blockade.
Go to the right inside the room.
Run to the window.
Climb through the window. Climb through the window on the other side of the alley.
Run in to the next room and turn around.
The dog will catch up to you. Press the R3 button to melee the dog.
Go through the door and then to the left.
At the end of the hall, go a bit to the right and then through the door to the left.
Cross the hall and through the hole in the wall.
Go to the right in the room.
Then go through the door to the left.
Turn to the left and shoot the soldiers.
After the soldiers are dead, shoot the rotor on the helicopter.
As the copter crashes at you, run to a side to avoid the copter.
After it is no longer moving, MacMillan is under the rotors.
Hold the Square button to pickup MacMillan.
Turn to the left and go through the gate in the fence.
Run to the car and drop MacMillan in front of the car.
Three soldiers will come from the front and two will come from behind.
When you get the Alls clear signal, pick MacMillan back up.
Go to the left.
When you get to the short stairs, down drop to MacMillan.
Enemy soldiers will come from in front of you.
After they are dead, pick MacMillan up.
Head towards where the soldiers came from.
Run for the building and enter it before the helicopter kills you.
Run to the end of the hall and go through the door to the right.
Go in to the burning room.
Go to the left and up the ramp.
At the top of the ramp go through the door to the left.
Go to the left through the door.
Go straight through the next door.
In the hallway, go around to the right and back to the left.
Go to the door that is on the right.
Inside the room drop MacMillan.
In the hall to the right are two soldiers. One is to either side of the door.
There are also two dogs in the area.
Go back and grab MacMillan when the area is clear.
Go straight ahead until you can only go right.
Go straight through both doors.
Go to the left and through the next door.
Go left down the ramp and through the door to the right.
Run straight from the door towards the building you see in the background.
Go through the door to the right.
Head to the left and then the door to the right.
Go through the opening to the left.
Turn to the left and go through the door to the right at the end of the hallway.
Go to the left and around the left side of the pool.
Go through the broken wall and drop to the ground.
Drop MacMillan as soon as you land on the ground.
Towards the right are two soldiers walking your way.
After the soldiers are dead pick up MacMillan and run for the ferris wheel.
To the right of the ferris wheel is a glowing yellow spot.
Put MacMillan down in this spot.
MacMillan will give you the rest of his claymore mines. Set the claymore mines in some places to take out the soldiers.
I would suggest setting the claymores behind the cars. So that when the soldiers try to creep from car to car they will get some going away presents.
Then he tells you to find a good spot to snipe from. I would suggest that you set up your sniping area near him on the hill.
Snipe the soldiers as you see them. There will be two waves.
When the helicopter lands, pick up MacMillan and run for the back of the helicopter.
This will bring Price to the end of mission 12.
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