This Ghost Master walkthrough is divided into 14 total pages.
You can jump to nearby pages of the game using the links above.
Summoners Not Included
![Ghost Master Walkthrough - Ghost Master 57](ghost-master-57-small.webp)
This time the setting is a wooded cabin straight from the Evil-Dead.
![Ghost Master Walkthrough - Ghost Master 58](ghost-master-58-small.webp)
Here's your task. "Trick the mortals into summoning the Darkling by using the ancient tome."
![Ghost Master Walkthrough - Ghost Master 59](ghost-master-59-small.webp)
There are three trapped spirits in the level. Here's the first, Raindancer, trapped in the outhouse.
![Ghost Master Walkthrough - Ghost Master 60](ghost-master-60-small.webp)
Raindancer tells you she'll be free when the mortals "unleash the torrent within and flush this spirit's way to freedom." Um-hmm. You'll have to get someone to use the loo.
![Ghost Master Walkthrough - Ghost Master 61](ghost-master-61-small.webp)
Here's trapped spirit number 2, Whisperwind.
![Ghost Master Walkthrough - Ghost Master 62](ghost-master-62-small.webp)
Whisperwind is bound to this glass dreamcatcher.
![Ghost Master Walkthrough - Ghost Master 63](ghost-master-63-small.webp)
Beneath the cabin you'll find the third trapped spirit, Moonscream. Note the stairs to the left.
![Ghost Master Walkthrough - Ghost Master 64](ghost-master-64-small.webp)
Moonscream tells you, "They need only see my ghastly form." Here's another angle on the stairs.
![Ghost Master Walkthrough - Ghost Master 65](ghost-master-65-small.webp)
Bind Weatherwitch to this area where the stairs emerge. Cast Gusts to blow the leaves away from the basement door. The mortals can now find the basement entrance.
![Ghost Master Walkthrough - Ghost Master 66](ghost-master-66-small.webp)
The mortals aren't going to use the outhouse with that hornets nest buzzing about. Bind Stonewall to the ground nearby and cast Tremor to break the nest free. Now the toilet is open for business!
![Ghost Master Walkthrough - Ghost Master 67](ghost-master-67-small.webp)
Bind Aether to the bike next to Whisperwind and cast Shattering Song.
![Ghost Master Walkthrough - Ghost Master 68](ghost-master-68-small.webp)
The dreamcatcher shatters and Whisperwind is yours!
![Ghost Master Walkthrough - Ghost Master 69](ghost-master-69-small.webp)
It doesn't take long before someone uses the outhouse, flushes, and sets Raindancer free. Two trapped spirits free, one to go.
![Ghost Master Walkthrough - Ghost Master 70](ghost-master-70-small.webp)
The mortals find the doorway and retrieve the key, then open the doors to the basement below.
![Ghost Master Walkthrough - Ghost Master 71](ghost-master-71-small.webp)
Quickly have Moonscream cast Strange Vision. You may also want to order her to only use that power band and prevent her from using Fluster instead.
![Ghost Master Walkthrough - Ghost Master 72](ghost-master-72-small.webp)
Once a mortal falls under the spell and sees Moonscream she is free. The third and final trapped soul is now yours!
![Ghost Master Walkthrough - Ghost Master 73](ghost-master-73-small.webp)
A cutscene gives you a clue -- move the book to make it easier for the mortals to find.
![Ghost Master Walkthrough - Ghost Master 74](ghost-master-74-small.webp)
As always, there's more than one way to accomplish this task. One way is to bind Stonewall near the book and cast Tremor. The book will tumble onto the ground.
![Ghost Master Walkthrough - Ghost Master 75](ghost-master-75-small.webp)
Bench Stonewall (remember we need the kids to conduct the ceremony so don't scare them away). They'll quickly discover the book on the ground.
![Ghost Master Walkthrough - Ghost Master 76](ghost-master-76-small.webp)
All three gather around the book -- but a deranged Professor pulls out a gun and insists they cease! Your new objective -- scare the Professor off the map!
![Ghost Master Walkthrough - Ghost Master 77](ghost-master-77-small.webp)
You can bind Stonewall to the ground, Boo to the room and Aether to the tire. You can drive the Professor to fright quickly using all three -- just be sure not to exceed your plasm!
![Ghost Master Walkthrough - Ghost Master 78](ghost-master-78-small.webp)
The three return and conduct their ritual.
![Ghost Master Walkthrough - Ghost Master 79](ghost-master-79-small.webp)
The Darkling is summoned and he promptly absorbs their souls. Unfortunate for them, but fortunate for you -- you've just finished the level!
More Ghost Master Walkthroughs
This Ghost Master walkthrough is divided into 14 total pages.