This Ghost Master walkthrough is divided into 14 total pages.
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The Calamityville Horror
![Ghost Master Walkthrough - Ghost Master 30](ghost-master-30-small.webp)
You'll need to maintain a delicate balancing act this time -- maintain enough plasm to keep your ghosts powered, but don't frighten the mortals away before at least two of the trapped spirits' remains are discovered.
![Ghost Master Walkthrough - Ghost Master 31](ghost-master-31-small.webp)
Fettered to this chimney is Static, trapped spirit number one.
![Ghost Master Walkthrough - Ghost Master 32](ghost-master-32-small.webp)
Static tells you that he needs to be free of the chimney.
![Ghost Master Walkthrough - Ghost Master 33](ghost-master-33-small.webp)
Trapped spirit number two, Maxine Factor, is on the house's top floor as indicated.
![Ghost Master Walkthrough - Ghost Master 34](ghost-master-34-small.webp)
Maxine can be freed only if a woman is lured into using her cosmetics.
![Ghost Master Walkthrough - Ghost Master 35](ghost-master-35-small.webp)
The house's third trapped spirit, Arclight, is found here in the basement.
![Ghost Master Walkthrough - Ghost Master 36](ghost-master-36-small.webp)
Arclight explains that he's been bricked up and needs someone to get close enough to possess.
![Ghost Master Walkthrough - Ghost Master 37](ghost-master-37-small.webp)
Start by binding Stonewall to the ground and casting 'Tremor' as you see here. A mini-cutscene shows a stone falling out of place.
![Ghost Master Walkthrough - Ghost Master 38](ghost-master-38-small.webp)
Now we need to lure the mortals to the area. Arclight's Bonfire should get their attention.
![Ghost Master Walkthrough - Ghost Master 39](ghost-master-39-small.webp)
One of the mortals will see the hole in the wall and return upstairs...
![Ghost Master Walkthrough - Ghost Master 40](ghost-master-40-small.webp)
...and promptly phone a repairman!
![Ghost Master Walkthrough - Ghost Master 41](ghost-master-41-small.webp)
A handyman arrives and you are alerted of his potential value in revealing the bodies.
![Ghost Master Walkthrough - Ghost Master 42](ghost-master-42-small.webp)
The handyman clears more stones from the wall and is possessed by Arclight. Note: I've also seen Arclight immediately possess Greg or Steve Hutz when they discover the hole in the wall. Either way, Arclight is yours.
![Ghost Master Walkthrough - Ghost Master 43](ghost-master-43-small.webp)
You've freed the level's first trapped spirit!
![Ghost Master Walkthrough - Ghost Master 44](ghost-master-44-small.webp)
The mortals quickly discover the skeleton and phone the police.
![Ghost Master Walkthrough - Ghost Master 45](ghost-master-45-small.webp)
A cutscene explains that the police have reported the body. Discovery of a second body will initiate a full investigation and end the level in success.
![Ghost Master Walkthrough - Ghost Master 46](ghost-master-46-small.webp)
Bind Boo to Maxine's room and cast him to Rattle Chains. That should get the mortals' attention on the boarded-up door.
![Ghost Master Walkthrough - Ghost Master 47](ghost-master-47-small.webp)
The mortals will pull the boards off the door and discover Maxine's body.
![Ghost Master Walkthrough - Ghost Master 48](ghost-master-48-small.webp)
When one of the women uses the cosmetics case Maxine will be set free.
![Ghost Master Walkthrough - Ghost Master 49](ghost-master-49-small.webp)
To free Static, start by binding Ghastly to the grand piano and cast Bitter Cold.
![Ghost Master Walkthrough - Ghost Master 50](ghost-master-50-small.webp)
A mortal will go to the fireplace and light a fire to stay warm.
![Ghost Master Walkthrough - Ghost Master 51](ghost-master-51-small.webp)
Smoke pours from this fireplace on the upper level. You can bind Boo and cast Rattle Chains to lure a mortal if the smoke doesn't attract them on its own.
![Ghost Master Walkthrough - Ghost Master 52](ghost-master-52-small.webp)
One of the mortals will discover the smoke and call the handyman if he is not already there.
![Ghost Master Walkthrough - Ghost Master 53](ghost-master-53-small.webp)
The handyman, complete with characteristic low-riding jeans, cleans the fireplace.
![Ghost Master Walkthrough - Ghost Master 54](ghost-master-54-small.webp)
Static's bones loosen from the chimney, setting his spirit free. The third and final trapped spirit is yours!
![Ghost Master Walkthrough - Ghost Master 55](ghost-master-55-small.webp)
Now you must lure the police to a second body. You can set up Boo with Rattle Chains near Static's bones...
![Ghost Master Walkthrough - Ghost Master 56](ghost-master-56-small.webp)
...or lure them to Maxine Factor's corpse to end the level.
More Ghost Master Walkthroughs
This Ghost Master walkthrough is divided into 14 total pages.