This Ghost Master walkthrough is divided into 14 total pages.
You can jump to nearby pages of the game using the links above.
Facebacks & Broomsticks
![Ghost Master Walkthrough - Ghost Master 140](ghost-master-140-small.webp)
Your haunt is familiar: the sorority house from Haunting 101.
![Ghost Master Walkthrough - Ghost Master 141](ghost-master-141-small.webp)
There are three trapped spirits (a fourth, Weatherwitch, will be found as she was in Haunting 101 on revisits). Trapped in this mirror is Tricia.
![Ghost Master Walkthrough - Ghost Master 142](ghost-master-142-small.webp)
Tricia has issues. She needs a similarly valley-girlish specimen with whom she can practice her supernatural powers.
![Ghost Master Walkthrough - Ghost Master 143](ghost-master-143-small.webp)
On the back patio you'll find the second trapped spirit, Hogwash.
![Ghost Master Walkthrough - Ghost Master 144](ghost-master-144-small.webp)
Hogwash asks you to bring him an electrical gadget.
![Ghost Master Walkthrough - Ghost Master 145](ghost-master-145-small.webp)
Down here in the basement you'll find trapped spirit number three, Firetail.
![Ghost Master Walkthrough - Ghost Master 146](ghost-master-146-small.webp)
Firetail is bound to the witches' ceremonial circle.
![Ghost Master Walkthrough - Ghost Master 147](ghost-master-147-small.webp)
Bind Banzai to the earth fetter, Raindancer to the water fetter and Whisperwind to the air fetter of the witches' circle. You are notified that you have subverted this witches' circle of protection. Note the ethereal spheres protecting your spirits.
![Ghost Master Walkthrough - Ghost Master 148](ghost-master-148-small.webp)
You've also just freed Firetail!
![Ghost Master Walkthrough - Ghost Master 149](ghost-master-149-small.webp)
Blair Whelchel is the valley girl Tricia needs. There are many ways to attract her to the mirror -- here Wendel's Laughter is the bait.
![Ghost Master Walkthrough - Ghost Master 150](ghost-master-150-small.webp)
Once Blair looks into the mirror, Tricia is able to practice her Clone spell and she is set free. Two spirits down, one to go!
![Ghost Master Walkthrough - Ghost Master 151](ghost-master-151-small.webp)
Now for the final trapped spirit, Hogwash. As always, there's more than one way to accomplish a task in Ghost Master. One way is to convince this guy with the Walkman (Tony Tupulo) to go out to the patio (Fool's Errand is a good choice).
![Ghost Master Walkthrough - Ghost Master 152](ghost-master-152-small.webp)
Alternately, you can bind Tricia to the mirror in this main-level bathroom and cast Ethereal Gift. Bind an electrical spirit like Cogjammer to the gift and set his power band to zero so as not to scare off any mortals from carrying it.
![Ghost Master Walkthrough - Ghost Master 153](ghost-master-153-small.webp)
With a little luck the mortal will walk out to the patio, giving Hogwash the electricity he needs to go free!
![Ghost Master Walkthrough - Ghost Master 154](ghost-master-154-small.webp)
Now you just have to scare the living daylights out of the three witches.
![Ghost Master Walkthrough - Ghost Master 155](ghost-master-155-small.webp)
If you cast certain spells (such as quake as I did here) you will break the circle, which leaves the witches (and you) vulnerable.
![Ghost Master Walkthrough - Ghost Master 156](ghost-master-156-small.webp)
Keep up the heat on the witches by rebinding your spirits as the witches move.
![Ghost Master Walkthrough - Ghost Master 157](ghost-master-157-small.webp)
Don't forget Tony Tupulo, he's an electrical fetter himself.
![Ghost Master Walkthrough - Ghost Master 158](ghost-master-158-small.webp)
Send all three witches packing and complete the level.
More Ghost Master Walkthroughs
This Ghost Master walkthrough is divided into 14 total pages.