Ghost Master Walkthrough The Blair Wisp Project

September 12, 2016 (Last Updated: ) | Reading Time: 3 minutes

This Ghost Master walkthrough is divided into 14 total pages.

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The Blair Wisp Project

Ghost Master Walkthrough - Ghost Master 185
Ghost Master Walkthrough - Ghost Master 185

Your task: lure the filmmakers to the Darkling so he may feed on their souls.

Ghost Master Walkthrough - Ghost Master 186
Ghost Master Walkthrough - Ghost Master 186

There are three trapped spirits in the level. A fourth, Moonscream, is trapped as she was in Summoners Not Included on revisits. Here you'll find poor Sparkle, a trapped fire elemental.

Ghost Master Walkthrough - Ghost Master 187
Ghost Master Walkthrough - Ghost Master 187

Sparkle needs you to re-ignite his flame.

Ghost Master Walkthrough - Ghost Master 188
Ghost Master Walkthrough - Ghost Master 188

On this fog-shrouded island you'll find the level's namesake, Blair Wisp.

Ghost Master Walkthrough - Ghost Master 189
Ghost Master Walkthrough - Ghost Master 189

Blair Wisp has fallen under a curse. Bring a mortal to see the wisp to set the curse free.

Ghost Master Walkthrough - Ghost Master 190
Ghost Master Walkthrough - Ghost Master 190

In the cabin's basement you'll find the Darkling.

Ghost Master Walkthrough - Ghost Master 191
Ghost Master Walkthrough - Ghost Master 191

The Darkling instructs you to bring the mortals to the cabin.

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Ghost Master Walkthrough - Ghost Master 192

You'll find these two bear traps over here. Bind Terroreyes to one and cast Ice Breath. Bind Blue Murder to the other and cast Bitter Cold. The two powers will team up and freeze the area.

Ghost Master Walkthrough - Ghost Master 193
Ghost Master Walkthrough - Ghost Master 193

We need to lure the filmmakers to Sparkle so they'll light a fire. Here I use Harriet's Fascinate.

Ghost Master Walkthrough - Ghost Master 194
Ghost Master Walkthrough - Ghost Master 194

Once the fire is lit Sparkle is set free.

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Ghost Master Walkthrough - Ghost Master 195

The cold not only prompts the filmmakers to build a fire, it also freezes this stream, allowing for easy passage near the broken bridge.

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Ghost Master Walkthrough - Ghost Master 196

More weather spells needed. That fog shrouding Blair Wisp's island is dispersed with Weatherwitch's Gusts and Aether's Gathering Winds.

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Ghost Master Walkthrough - Ghost Master 197

A mini-cutscene shows the fog being dispersed as the wind billows through the trees.

Ghost Master Walkthrough - Ghost Master 198
Ghost Master Walkthrough - Ghost Master 198

To lure the mortals to the island, start by using Harriet's Fascinate, Weatherwitch's Siren Song or a similar spell. Once they start to cross the water, you'll need to switch to Blair Wisp's Hypnotic Image.

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Ghost Master Walkthrough - Ghost Master 199

Once someone crosses onto the island they'll see Blair Wisp, setting the spirit free!

Ghost Master Walkthrough - Ghost Master 200
Ghost Master Walkthrough - Ghost Master 200

Here's a hefty hint: you'll need something to act as a bridge. What could it be...

Ghost Master Walkthrough - Ghost Master 201
Ghost Master Walkthrough - Ghost Master 201

This precariously perched tree seems a likely candidate. Have Banzai cast Quake to knock it down.

Ghost Master Walkthrough - Ghost Master 202
Ghost Master Walkthrough - Ghost Master 202

Have the Darkling cast Obsession and the mortals will use the fallen tree as a bridge.

Ghost Master Walkthrough - Ghost Master 203
Ghost Master Walkthrough - Ghost Master 203

You are reminded that the mortals must now repeat the ritual to summon the Darkling.

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Ghost Master Walkthrough - Ghost Master 204

There's not much for you to do, though. Just keep luring the mortals into the basement with the Darkling's Obsession.

Ghost Master Walkthrough - Ghost Master 205
Ghost Master Walkthrough - Ghost Master 205

A cutscene plays of the mortals repeating the ritual. The Darkling is summoned...

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Ghost Master Walkthrough - Ghost Master 206

...and he promptly devours their souls. Ewww.

Ghost Master Walkthrough - Ghost Master 207
Ghost Master Walkthrough - Ghost Master 207

But wait! The demented Professor is back, and he's with his strange friend from The Unusual Suspects. You end the level in success, but the Darkling has been captured.

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This Ghost Master walkthrough is divided into 14 total pages.

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