This Ghost Master walkthrough is divided into 14 total pages.
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Ghostbreakers
![Ghost Master Walkthrough - Ghost Master 232](ghost-master-232-small.webp)
The Ghostbreakers are besieged inside the police precinct from The Unusual Suspects.
![Ghost Master Walkthrough - Ghost Master 233](ghost-master-233-small.webp)
There is only one trapped spirit, Windwalker, in this level (or the original three from The Unusual Suspects on revisits).
![Ghost Master Walkthrough - Ghost Master 234](ghost-master-234-small.webp)
The mortals have imprisoned Windwalker within the red astral ward.
![Ghost Master Walkthrough - Ghost Master 235](ghost-master-235-small.webp)
Start by binding Stormtalon to the van out front. Cast Blackout to disrupt the flow of power.
![Ghost Master Walkthrough - Ghost Master 236](ghost-master-236-small.webp)
You are alerted that the green ward has been disrupted.
![Ghost Master Walkthrough - Ghost Master 237](ghost-master-237-small.webp)
Note that a lightning strike to the indicated radio tower will also allow entry to the precinct.
![Ghost Master Walkthrough - Ghost Master 238](ghost-master-238-small.webp)
You have limited time so move quickly. Bind Hogwash to this lower-level room and use Surge against this generator.
![Ghost Master Walkthrough - Ghost Master 239](ghost-master-239-small.webp)
You are alerted that an alarum as been sounded.
![Ghost Master Walkthrough - Ghost Master 240](ghost-master-240-small.webp)
But more importantly, you have taken the blue ward offline. Now we just have the green and red wards to sabotage.
![Ghost Master Walkthrough - Ghost Master 241](ghost-master-241-small.webp)
Bench Stormtalon and replace him with Hogwash. Hogwash's Blackout power band is fresh, giving you more time to work.
![Ghost Master Walkthrough - Ghost Master 242](ghost-master-242-small.webp)
Bench Hogwash to keep him safe. Bind Stormtalon to this device on the upper floor and cast Surge.
![Ghost Master Walkthrough - Ghost Master 243](ghost-master-243-small.webp)
Congratulations, you've just taken that pesky alarum offline!
![Ghost Master Walkthrough - Ghost Master 244](ghost-master-244-small.webp)
Once again, exchange Hogwash and Stormtalon and have Stormtalon cast his now-fresh Blackout from the van.
![Ghost Master Walkthrough - Ghost Master 245](ghost-master-245-small.webp)
Bind Hogwash to this device in this upper-level office and have him cast Surge.
![Ghost Master Walkthrough - Ghost Master 246](ghost-master-246-small.webp)
Voila - you've just taken the green ward down - permanently!
![Ghost Master Walkthrough - Ghost Master 247](ghost-master-247-small.webp)
Good. Now let's scare the dickens out of the Ghostbreakers.
![Ghost Master Walkthrough - Ghost Master 248](ghost-master-248-small.webp)
We'll eventually need to scare everyone away, so go ahead and scare as much as you can.
![Ghost Master Walkthrough - Ghost Master 249](ghost-master-249-small.webp)
Dragoon makes a great addition to your party on this one. Fetter him outside and he'll chase anyone who leaves the building.
![Ghost Master Walkthrough - Ghost Master 250](ghost-master-250-small.webp)
When one of your ghosts is hopelessly under attack, use the opportunity to gang up on the attacking Ghostbreaker, who is vulnerable while focusing on a single ghost.
![Ghost Master Walkthrough - Ghost Master 251](ghost-master-251-small.webp)
Once all three Ghostbreakers have fled, we can focus on the final ward, the red ward. Bind Stormtalon by this air conditioning unit and cast Tempest.
![Ghost Master Walkthrough - Ghost Master 252](ghost-master-252-small.webp)
Next, have Hogwash cast Surge on this air conditioning control unit (the one with the snowflake on it). The unit reverses direction.
![Ghost Master Walkthrough - Ghost Master 253](ghost-master-253-small.webp)
Lastly, bind Sparkle to the van and cast Inferno.
![Ghost Master Walkthrough - Ghost Master 254](ghost-master-254-small.webp)
The equipment overheats and the red ward is now disabled!
![Ghost Master Walkthrough - Ghost Master 255](ghost-master-255-small.webp)
Now you can bind Hogwash to the ESD and cast Surge.
![Ghost Master Walkthrough - Ghost Master 256](ghost-master-256-small.webp)
The ESD is now disabled!
![Ghost Master Walkthrough - Ghost Master 257](ghost-master-257-small.webp)
With the ESD offline, Windwalker is set free!
![Ghost Master Walkthrough - Ghost Master 258](ghost-master-258-small.webp)
Now you just have to scare off (or drive mad) any remaining mortals.
![Ghost Master Walkthrough - Ghost Master 259](ghost-master-259-small.webp)
Scare off the final mortal to complete the level.
More Ghost Master Walkthroughs
This Ghost Master walkthrough is divided into 14 total pages.