Ghost Master Walkthrough The Unusual Suspects

September 12, 2016 (Last Updated: ) | Reading Time: 2 minutes

This Ghost Master walkthrough is divided into 14 total pages.

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The Unusual Suspects

Ghost Master Walkthrough - Ghost Master 80
Ghost Master Walkthrough - Ghost Master 80

You find yourself at Gravenville's Hell Street police precinct. Your task: scare everyone out of their wits.

Ghost Master Walkthrough - Ghost Master 81
Ghost Master Walkthrough - Ghost Master 81

Make sure you bring an earth elemental with you like Stonewall. Bind him to this Banzai tree.

Ghost Master Walkthrough - Ghost Master 82
Ghost Master Walkthrough - Ghost Master 82

A hidden spirit, Banzai, is freed, yours to command in this and future levels.

Ghost Master Walkthrough - Ghost Master 83
Ghost Master Walkthrough - Ghost Master 83

Down here you'll find the trapped spirit Blue Murder.

Ghost Master Walkthrough - Ghost Master 84
Ghost Master Walkthrough - Ghost Master 84

She tells you that she was murdered with help from inside the Force.

Ghost Master Walkthrough - Ghost Master 85
Ghost Master Walkthrough - Ghost Master 85

Over here you'll find Electrospasm, the scenario's final trapped spirit.

Ghost Master Walkthrough - Ghost Master 86
Ghost Master Walkthrough - Ghost Master 86

All Electrospasm wants is to be free from the electric chair.

Ghost Master Walkthrough - Ghost Master 87
Ghost Master Walkthrough - Ghost Master 87

Bind Raindancer to the sink and cast Flood, then have Electrospasm cast Spark.

Ghost Master Walkthrough - Ghost Master 88
Ghost Master Walkthrough - Ghost Master 88

The combination of the two effects will free Electrospasm and make him yours.

Ghost Master Walkthrough - Ghost Master 89
Ghost Master Walkthrough - Ghost Master 89

Set up Electrospasm outside the evidence room and scare away officer Andrew Haid. You may also want to bind Buck and Wendel in here as well to really get him gone.

Ghost Master Walkthrough - Ghost Master 90
Ghost Master Walkthrough - Ghost Master 90

Once the coast is clear in the evidence room, detective Norman Franz sneaks in to check out the stash of cash -- he's the crooked cop!

Ghost Master Walkthrough - Ghost Master 91
Ghost Master Walkthrough - Ghost Master 91

Blue Murder wants a piece of him.

Ghost Master Walkthrough - Ghost Master 92
Ghost Master Walkthrough - Ghost Master 92

Have Blue Murder cast Obsession to lure detective Norman Franz to her corpse. This screenshot illustrates the clipping problem mentioned in the review.

Ghost Master Walkthrough - Ghost Master 93
Ghost Master Walkthrough - Ghost Master 93

Blue Murder reads Norman the riot act and is set free.

Ghost Master Walkthrough - Ghost Master 94
Ghost Master Walkthrough - Ghost Master 94

Now all you have to do is scare everyone else out of the precinct. This office makes a great central locale for scaring lots of folks at once.

Ghost Master Walkthrough - Ghost Master 95
Ghost Master Walkthrough - Ghost Master 95

Set Banzai to cast Quake and all the cells open, freeing everyone including the Professor. You don't have to do this, in fact it will destroy a number of fetters. It's up to you.

Ghost Master Walkthrough - Ghost Master 96
Ghost Master Walkthrough - Ghost Master 96

The professor has a friend who escorts him to safety. We'll be seeing more of him!

Ghost Master Walkthrough - Ghost Master 97
Ghost Master Walkthrough - Ghost Master 97

Buck's flexible fettering makes him useful for finishing off the last stragglers. Just keep binding him near the mortal.

Ghost Master Walkthrough - Ghost Master 98
Ghost Master Walkthrough - Ghost Master 98

Send the final mortal fleeing and complete the level.

More Ghost Master Walkthroughs

This Ghost Master walkthrough is divided into 14 total pages.

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