Splinter Cell: Double Agent Walkthrough JBA HQ 4

September 12, 2016 (Last Updated: ) | Reading Time: 7 minutes

This Splinter Cell: Double Agent walkthrough is divided into 11 total pages.

You can jump to nearby pages of the game using the links above.

JBA HQ 4

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 489
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 489

Lambert has been captured, and Emile orders you to shoot him. If you comply, the rest of the mission is much easier, but, like the cruise ship and Hisham, Lambert is one of the three targets that will determine if you can play the bonus mission. You can only side with the JBA on one of the three targets in order to get the bonus mission.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 490
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 490

Your other option is to shoot Jamie, which will make you a kill-on-sight target for the JBA. If you do nothing, Jamie shoots you and the game ends.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 491
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 491

One of your new profile objectives is to scan the retinas of four JBA members: Emile, Enrica, Jamie and Dayton. If you shot Jamie, you can scan his retina now. (Moss' retina can be scanned in the bonus mission.)

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 492
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 492

Also if you shot Jamie, there will be guards outside the door ready to shoot you upon leaving. Activate your radar and wait until they walk away.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 493
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 493

If you saved the cruise ship earlier, then Enrica's body can be found near the incinerator. Exit the interrogation room and turn right, then descend some stairs and make another right through some plastic strips to find her body. Ascend the ladder on the right.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 494
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 494

You'll emerge in the garage. Across the hall is the firing range, where you'll find an SC-20K and goggles on this back wall. If you let Enrica live, she'll give you these herself.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 495
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 495

Stanley Dayton can be found in the server room. He's behind bulletproof glass and is rather skittish so you'll have to go hunting.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 496
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 496

Now, head off to the armory. On the way, this guard can be interrogated to learn that Emile and the bomb are in the lowest level.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 497
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 497

Smoke grenades can be found in the armory here. Note the 5.56mm ammo to the right. If Enrica is alive, you'll find her in the surveillance room across the hall.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 498
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 498

The elevator is your next destination. If Enrica is alive, she'll lead you there.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 499
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 499

Otherwise, you'll find it a short distance from the armory. Your retinal scans will allow access.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 500
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 500

If you've been following the walkthrough, the only remaining profile objectives are Jamie's professional bio as well as his retinal scan if you didn't shoot him, plus Emile's and Moss' retinal scan. Make sure you have all profiles you intend to get before riding the elevator down. You won't be coming back.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 501
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 501

If you enjoy knocking out guards, you're going to love this next part. Half a dozen scientists and guards patrol the area. All of them can be lured under this pipe, either by turning off lights or whistling.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 502
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 502

Here's my nice collection. Notice the enhanced night vision.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 503
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 503

If you prefer to avoid the patrols, sneak along the railing on the right to these stairs, or just hop over. That's Jamie's office door below. The code is 1234.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 504
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 504

Search this cabinet for Jamie's professional bio.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 505
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 505

The main lab code, 2112, is revealed on this computer. Continue through the door on the left.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 506
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 506

Drop through this trap.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 507
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 507

Hop onto a crate and climb through this vent.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 508
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 508

A very twitchy guard patrols the flooded area. Press your back against this wall then scurry through the doorway once he walks past.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 509
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 509

Turn left to climb these stairs, then exit though a door.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 510
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 510

You can also reach this area by passing through these double doors to the left of the railing you saw earlier. This is very easily accomplished if you've already knocked out all the patrols. Either way, the door ahead is your destination.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 511
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 511

Slip through these double doors to the tunnel beyond.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 512
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 512

The tunnel leads to double doors and a checkpoint, followed by this cutscene. The ladder behind Emile is your destination.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 513
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 513

Wait atop the stairs until the guard is in this position. You can then easily grab him from behind before continuing through the door on the right.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 514
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 514

Enter the main laboratory door, code 2112. Keep left to avoid the guards.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 515
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 515

Make some noise to lure the guards away from the ladder. Climb it, then another.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 516
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 516

Emile is behind glass, arming the bomb.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 517
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 517

Slip out this doorway behind the ladder, then hop over a railing on the right.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 518
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 518

This dark area, coupled with your night vision, is perfect for grabbing the four guards Emile has brought with him.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 519
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 519

Whistle and use your ultrasonic emitter to lure the guards and keep their backs to you.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 520
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 520

Once the four guards are out, quietly sneak into the room with the bomb - and Emile.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 521
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 521

I found it possible to hug the left wall and grab Emile unsuspecting from behind. A brief scuffle ensues, with Sam the victor. You can snipe Emile or simply gun him down if you prefer.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 522
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 522

You can then scan Emile's retina to complete the profile objectives. Moss' retina may be scanned later on in the bonus mission.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 523
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 523

Stay crouched and keep quiet so as not to attract the guards below, or else they'll come up the ladder. Crack the safe, hack the computer, then remove the detonator on the bomb.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 524
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 524

Removing the detonator is similar to placing the detonators in the mines, earlier. Focus on the target graphic on the right, keeping the circle green.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 525
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 525

Once the bomb is defused, the ending plays. The good ending is played if you saved all three targets (Lambert, Hisham, the cruise ship) or if you saved any two of them and your NSA standing is above 33%. The so-so ending plays if your NSA trust is below 33% but you saved all three targets. This ending also plays if you failed to save two of the three targets but your NSA trust is above 33%. The bad ending plays if you failed to save all three targets, or if you failed to save any two targets and ended with NSA trust below 33%.

More Splinter Cell: Double Agent Walkthroughs

This Splinter Cell: Double Agent walkthrough is divided into 11 total pages.

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