Splinter Cell: Double Agent Walkthrough Sea of Okhotsk

September 12, 2016 (Last Updated: ) | Reading Time: 9 minutes

This Splinter Cell: Double Agent walkthrough is divided into 11 total pages.

You can jump to nearby pages of the game using the links above.

Sea of Okhotsk

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 143
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 143

After your free fall you can press "A" to open your chute.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 144
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 144

Surprise, surprise, the chute fails. Activate your backup chute by spinning the Left Stick until the icon to pull the pin appears. Press "A" to activate the backup chute.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 145
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 145

Your first objective is to retrieve your gear, currently guarded by a pair of patrols. I've run this scenario multiple times and have come up with a reliable approach. Hide behind this ice block until the patrols move left out of sight.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 146
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 146

Quickly scurry around to this next ice block. Note the ledge on the right. Try to squeeze along the ledge while facing away from the water.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 147
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 147

You should fall off the ledge, but then grab hold with your hands. Shimmy to the right.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 148
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 148

When you can shimmy no farther, wait for both guards to be facing away from you. Pull yourself up onto the ledge. Be careful not to face the water or you will jump in.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 149
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 149

Your equipment will be a short distance to the right. Retrieve the sticky shockers and sticky cameras quickly to complete the objective.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 150
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 150

Run the short distance to the water's edge and dive in - with perfect form.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 151
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 151

Swim left between the ice floes.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 152
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 152

You'll reach an area with thin ice. You can pull a guard through and kill him - but that's a bit brutish.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 153
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 153

Instead, I prefer to swim into this passage on the right.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 154
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 154

You'll swim past a checkpoint, but stay underwater. Keep swimming almost to the end of the ice shelf (note my position on the map, lower-left.) You will likely see a guard above the surface.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 155
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 155

You'll be able to pull yourself up here in front of the snowmobiles, just make sure to wait for the guard to move on. The explosives are placed where the light is shining ahead.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 156
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 156

Head left, hugging the shore line. The fabric of the tent ahead can be cut for an optional pickup - 5.56mm ammo is on a table inside the tent.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 157
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 157

Keep left of the tent and equip a gas grenade. Toss it at the solitary guard warming himself at the fire. The detonator is to his right.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 158
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 158

Once the guard is down, it should be a clear path to the detonator, identified by the green light.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 159
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 159

Turn left into this shack to find more 5.56mm ammo. I found it was relatively safe to climb onto the crates and simply grab it.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 160
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 160

Continue around to the right of the shack, pressing on towards the area where the detonators were placed on the ice wall.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 161
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 161

Jump into this newly-created crater and swim away to complete the objective of reaching the Rublev without any alerts.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 162
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 162

After the next area loads, look up to see that there are two weak spots in the ice. Go to the one on the right.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 163
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 163

Break the ice, then immediately descend (press "B") to avoid detection by the guard who approaches.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 164
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 164

Wait for the guard to walk away before surfacing. Scurry ahead and re-enter the water to the right of the equipment but to the left of the large floe ahead, blocking a zodiac.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 165
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 165

Swim towards the light. Stay submerged to avoid detection from the guard on the zodiac.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 166
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 166

Surface once you get near the light, then climb onto the pier to reach the next checkpoint.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 167
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 167

Use this winch to call another zodiac from above.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 168
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 168

Enter the zodiac then activate the crane to hoist yourself onto the ship. You will receive word from the ship's soon-to-be owner that you must disable the ship's crew. This is your new objective.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 169
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 169

There are 16 crew members that you must subdue or kill. The first is right here, and is easy enough to sneak up on. You are required to take out all 16 crew members or the mission will not end. This is completely at odds with the play style of a stealth-action game.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 170
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 170

As such, I recommend going all-out and playing most of the level as a sniper. Begin by climbing this rope to the perch above.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 171
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 171

Use your left-bumper radar to identify targets, then pull up your SC-20K and press the right stick to activate the sniper scope. Press the D-Pad to the right to activate heat vision. Press the left trigger to hold your breath and steady the site. Right trigger does the deed.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 172
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 172

Head shots are one-shot kills and don't attract attention. Crew members 2-5 can be safely taken out from this perch. The side of the ship with your zodiac should now be clear.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 173
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 173

Ride this zip line across the deck.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 174
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 174

Shimmy right then descend this pipe. You will receive a new secondary objective to disrupt the ship's communications. Crew members 6 and 7 can just be seen below near the tower.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 175

Here they are in my scope. After they're down, you'll receive word of only 9 more left.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 176

Drop to the deck then climb the ladder to this second perch.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 177

From here, you should be able to spy crewman number 8.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 178

Note that to your left will be a life boat that can be dislodged, killing two crew members if you arrive especially early in the mission.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 179
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 179

Ride this zip line then climb the pipe on the right. You receive a new objective that the bridge crew must be disabled.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 180
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 180

Crewman 9 can be grabbed here.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 181
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 181

Climb over the railing then ascend the communications tower.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 182
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 182

Pick the lock and use the computer to complete two objectives: Contact Lambert and Disable Communications.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 183
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 183

Ride the zip line over to the smoke stacks. Open the trap door and descend the rope.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 184
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 184

Place the Fentanyl grenade in one of these vents. Note that you won't get notification that the bridge crew objective is complete until you climb the rope back up to the deck.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 185
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 185

Descend two ladders to find the bridge directly across from the smoke stacks. Enter the bridge door on the left.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 186
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 186

Find the bridge crew (crewmen 10-12) incapacitated (killed?) by the gas. Continue through the door ahead/left.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 187

Climb down this pipe while a crane moves a shipping crate. A new section of the ship is now accessible.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 188

Hop over the railings to descend to the deck. Note your zodiac on the left.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 189

Crewman 13 is patrolling the shipping crates.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 190

Crewman 14 is on the turret above/right. Head into the nearby shipping crate for 5.56mm ammo.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 191

Use caution ascending these stairs; crewman 15 patrols ahead.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 192

Straight ahead and down another flight of stairs you'll find this trap on the right.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 193

Descend the ladder then find the door on the left.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 194

Turn left, make the first right, then find this ladder. Before descending, take out the solitary patrol on these catwalks, number 16. He is your last crewmen that you must eliminate

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 195

Descend these stairs then pass through the door ahead, and then another.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 196

Keep right then pass through this door, just to the left of a set of stairs. The captain asks if you are ready to die.

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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 197

Disable the large fan at this console.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 198
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 198

Hop over the railing and land on one of the now-stopped fan blades. Slip into the fuel below.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 199
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 199

Swim through this tunnel.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 200
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 200

Climb onto the circular platform and then climb over this railing while the captain is facing away. If he sees you he'll drop the flare into the fuel and explode the ship. Grab him from behind to complete the objective.

Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 201
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 201

Climb the nearby ladder and open the ceiling hatch to reach the helipad and end the misson.

More Splinter Cell: Double Agent Walkthroughs

This Splinter Cell: Double Agent walkthrough is divided into 11 total pages.

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