Super Metroid Walkthrough 100% Item Locations

September 12, 2016 (Last Updated: ) | Reading Time: 11 minutes

This Super Metroid walkthrough is divided into 14 total pages.

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100% Item Locations

Super Metroid Walkthrough - Super Metroid 228
Super Metroid Walkthrough - Super Metroid 228
  1. I've left out the main items (suits, beams, etc.) since those are all covered in the main guide. This chapter is divided by item types, then by areas. So, for instance, this is the first energy tank in the first area, Crateria.
Super Metroid Walkthrough - Super Metroid 229
Super Metroid Walkthrough - Super Metroid 229
  1. Up and left from the ship.
Super Metroid Walkthrough - Super Metroid 230
Super Metroid Walkthrough - Super Metroid 230
  1. The rightmost room in the blue area of Brinstar.
Super Metroid Walkthrough - Super Metroid 231
Super Metroid Walkthrough - Super Metroid 231
  1. Power bomb the floor after entering the left side of Brinstar.
Super Metroid Walkthrough - Super Metroid 232
Super Metroid Walkthrough - Super Metroid 232
  1. Right side of the large pink room in Brinstar.
Super Metroid Walkthrough - Super Metroid 233
Super Metroid Walkthrough - Super Metroid 233
  1. Hidden beneath Charge Beam.
Super Metroid Walkthrough - Super Metroid 234
Super Metroid Walkthrough - Super Metroid 234
  1. In Kraid's lair. The door only opens after you kill him.
Super Metroid Walkthrough - Super Metroid 235
Super Metroid Walkthrough - Super Metroid 235
  1. Go to the far right side of the Wrecked Ship, past the room with falling spike platforms, then go up and shoot through the ceiling.
Super Metroid Walkthrough - Super Metroid 236
Super Metroid Walkthrough - Super Metroid 236
  1. Just after killing Botwoon in Maridia.
Super Metroid Walkthrough - Super Metroid 237
Super Metroid Walkthrough - Super Metroid 237
  1. Through a fake wall in Maridia: enter Maridia at door above the broken tube, then jump to the ledge on your right and go in that door. In the next room the fake wall is directly right from you, after jumping over a pillar.
Super Metroid Walkthrough - Super Metroid 238
Super Metroid Walkthrough - Super Metroid 238
  1. On the way to High Jump, just after entering Norfair.
Super Metroid Walkthrough - Super Metroid 239
Super Metroid Walkthrough - Super Metroid 239
  1. Right side of Crocomire's room.
Super Metroid Walkthrough - Super Metroid 240
Super Metroid Walkthrough - Super Metroid 240
  1. Up and right from the save point on the way toward Ridley.
Super Metroid Walkthrough - Super Metroid 241
Super Metroid Walkthrough - Super Metroid 241
  1. After beating up Ridley.
Super Metroid Walkthrough - Super Metroid 242
Super Metroid Walkthrough - Super Metroid 242
  1. The first reserve tank is found through the first door on your right after entering Brinstar on the left side.
Super Metroid Walkthrough - Super Metroid 243
Super Metroid Walkthrough - Super Metroid 243
  1. Go toward Gravity Suit in the Wrecked Ship, then go right after the statue walks you past the spikes. Power bomb the statue holding a missile pack, then shinespark up the right side of the room.
Super Metroid Walkthrough - Super Metroid 244
Super Metroid Walkthrough - Super Metroid 244
  1. In Norfair, through the top left door in Bubble Mountain. There's a hole in the left wall.
Super Metroid Walkthrough - Super Metroid 245
Super Metroid Walkthrough - Super Metroid 245
  1. In Maridia, head toward Botwoon. There is a large room in which you normally would grapple or wall-jump up to the top left to progress toward the mini-boss. Instead, shoot the floor in the bottom right and fall through the left quicksand pit.
Super Metroid Walkthrough - Super Metroid 246
Super Metroid Walkthrough - Super Metroid 246
  1. There are 46 missile packs in total, and for the most part, all the truly well-hidden items are missile upgrades. This one, however, is in a conspicuous room directly left from the Crateria Map Station.
Super Metroid Walkthrough - Super Metroid 247
Super Metroid Walkthrough - Super Metroid 247
  1. Beneath the old Mother Brain tank, after falling down the long vertical room that you had to climb back up at the beginning of the game.
Super Metroid Walkthrough - Super Metroid 248
Super Metroid Walkthrough - Super Metroid 248
  1. and 4) Up and left from the ship, found past energy tank #2. Jump onto the exact middle of these four crumbling blocks to get both missile packs at once.
Super Metroid Walkthrough - Super Metroid 249
Super Metroid Walkthrough - Super Metroid 249
  1. On the way toward Wrecked Ship; right from the non-wrecked ship.
Super Metroid Walkthrough - Super Metroid 250
Super Metroid Walkthrough - Super Metroid 250
  1. Bottom left of the wide watery room on the way to Wrecked Ship. After getting Gravity Suit, let yourself fall, then run left and shoot the wall.
Super Metroid Walkthrough - Super Metroid 251
Super Metroid Walkthrough - Super Metroid 251
  1. Upper left of the open Crateria room you exit out to from the top left of Wrecked Ship.
Super Metroid Walkthrough - Super Metroid 252
Super Metroid Walkthrough - Super Metroid 252
  1. Down and left from the #8 missile, in the same room--shoot the super missile block in the floor.
Super Metroid Walkthrough - Super Metroid 253
Super Metroid Walkthrough - Super Metroid 253
  1. This is the first missile pack you get in the game, but it's actually in Brinstar, the second area. It's to the right of Morphing Ball.
Super Metroid Walkthrough - Super Metroid 254
Super Metroid Walkthrough - Super Metroid 254
  1. Up and right from the previous missile.
Super Metroid Walkthrough - Super Metroid 255
Super Metroid Walkthrough - Super Metroid 255
  1. and 12) In the room with missile #10, power bomb the large blue rectangle and go up through the revealed passage. This is a great hiding spot since the second missile won't show up on the map.
Super Metroid Walkthrough - Super Metroid 256
Super Metroid Walkthrough - Super Metroid 256
  1. First room on your right after taking the elevator down to the left side of Brinstar.
Super Metroid Walkthrough - Super Metroid 257
Super Metroid Walkthrough - Super Metroid 257
  1. and 15) Are under the pipe and behind the reserve tank, to the right of the room containing missile #11. This missile already feels like a secret, so it's especially sneaky to put another one right behind it.
Super Metroid Walkthrough - Super Metroid 258
Super Metroid Walkthrough - Super Metroid 258
  1. Grapple across the middle region of the large pink room.
Super Metroid Walkthrough - Super Metroid 259
Super Metroid Walkthrough - Super Metroid 259
  1. Bottom left of large pink room.
Super Metroid Walkthrough - Super Metroid 260
Super Metroid Walkthrough - Super Metroid 260
  1. Left from the large pink room is this diagonal green hallway. There is a pipe on one of the right walls that you can enter to find this missile.
Super Metroid Walkthrough - Super Metroid 261
Super Metroid Walkthrough - Super Metroid 261
  1. In the red region of Brinstar. Behind the first power bomb pack, revealed by using a power bomb.
Super Metroid Walkthrough - Super Metroid 262
Super Metroid Walkthrough - Super Metroid 262
  1. Use a power bomb at this spot in Kraid's lair.
Super Metroid Walkthrough - Super Metroid 263
Super Metroid Walkthrough - Super Metroid 263
  1. Bomb a wall on the left side of the Wrecked Ship after you enter. It's better to do this before beating Phantoon, unlike this screenshot. Fun fact: this was the only item I never found on my own.
Super Metroid Walkthrough - Super Metroid 264
Super Metroid Walkthrough - Super Metroid 264
  1. Top right room in the Wrecked Ship.
Super Metroid Walkthrough - Super Metroid 265
Super Metroid Walkthrough - Super Metroid 265
  1. Go toward Gravity Suit, then go right after the statue walks you past the spikes.
Super Metroid Walkthrough - Super Metroid 266
Super Metroid Walkthrough - Super Metroid 266
  1. In Norfair, on the way out after getting High Jump.
Super Metroid Walkthrough - Super Metroid 267
Super Metroid Walkthrough - Super Metroid 267
  1. Go toward Ice Beam, power bomb the floor, and go left into the room with all the crumbling platforms.
Super Metroid Walkthrough - Super Metroid 268
Super Metroid Walkthrough - Super Metroid 268
  1. Through the top right door in Norfair. At the bottom of the second room.
Super Metroid Walkthrough - Super Metroid 269
Super Metroid Walkthrough - Super Metroid 269
  1. Bottom right of Bubble Mountain.
Super Metroid Walkthrough - Super Metroid 270
Super Metroid Walkthrough - Super Metroid 270
  1. Top left of Bubble Mountain.
Super Metroid Walkthrough - Super Metroid 271
Super Metroid Walkthrough - Super Metroid 271
  1. Shoot the wall and continue left from the room with the previous missile, then shoot this platform on the way to the reserve tank.
Super Metroid Walkthrough - Super Metroid 272
Super Metroid Walkthrough - Super Metroid 272
  1. Just outside the room containing Speed Booster. This was probably placed here strategically to make sure you would be able to open the pink door. It would be annoying to have to go all the way back to refill ammo.
Super Metroid Walkthrough - Super Metroid 273
Super Metroid Walkthrough - Super Metroid 273
  1. On the way to Wave Beam.
Super Metroid Walkthrough - Super Metroid 274
Super Metroid Walkthrough - Super Metroid 274
  1. Through the door on the right side of the tunnel you fall down on the way toward Grapple Beam.
Super Metroid Walkthrough - Super Metroid 275
Super Metroid Walkthrough - Super Metroid 275
  1. Top right of the room immediately before Grapple Beam.
Super Metroid Walkthrough - Super Metroid 276
Super Metroid Walkthrough - Super Metroid 276
  1. At top left of the room entered through the bottom of the Norfair entrance. You'll have to go around from the room above Crocomire to get it, though.
Super Metroid Walkthrough - Super Metroid 277
Super Metroid Walkthrough - Super Metroid 277
  1. In Lower Norfair, in the Golden Torizo room. Don't step on the floor. The floor is lava, if you will.
Super Metroid Walkthrough - Super Metroid 278
Super Metroid Walkthrough - Super Metroid 278
  1. Just before entering the large room that fills up with lava, shoot up and go through the ceiling instead. In the next room, lay a power bomb and find the small hole in the left wall. There's one non-crumbling block to stand on.
Super Metroid Walkthrough - Super Metroid 279
Super Metroid Walkthrough - Super Metroid 279
  1. On the way out of Lower Norfair, along the path to the right and upward from Ridley's section.
Super Metroid Walkthrough - Super Metroid 280
Super Metroid Walkthrough - Super Metroid 280
  1. Further along the Lower Norfair exit path, one room to the left of the previous missile's location. There's one bombable block in the bottom left section of the room.
Super Metroid Walkthrough - Super Metroid 281
Super Metroid Walkthrough - Super Metroid 281
  1. In the first room of Maridia above the glass tube. Use the room on your right to charge a shinespark and release it while standing on top of a noticeable plant on the floor.
Super Metroid Walkthrough - Super Metroid 282
Super Metroid Walkthrough - Super Metroid 282
  1. In the same room as energy tank #10. A tricky spot since you can't possibly use X-Ray Scope on this tile.
Super Metroid Walkthrough - Super Metroid 283
Super Metroid Walkthrough - Super Metroid 283
  1. From the big annoying Grapple Beam room, go right, then up, then run right through a fake wall.
Super Metroid Walkthrough - Super Metroid 284
Super Metroid Walkthrough - Super Metroid 284
  1. From the previous missile, go up and left, continue left through another fake wall, and find a pit with a jumping manta ray thing (Choot). It's guarding these two items.
Super Metroid Walkthrough - Super Metroid 285
Super Metroid Walkthrough - Super Metroid 285
  1. From the big annoying Grapple Beam room, go right, then down. Shinespark up near the right side of the room to get here.
Super Metroid Walkthrough - Super Metroid 286
Super Metroid Walkthrough - Super Metroid 286
  1. In the same room as the previous missile, shoot the bottom right floor, then fall through the left quicksand pit. To get to this point you have to jump off a crumbling block and enter a ball-sized tunnel, so Spring Ball actually does help here.
Super Metroid Walkthrough - Super Metroid 287
Super Metroid Walkthrough - Super Metroid 287
  1. This one is down the right quicksand pit instead.
Super Metroid Walkthrough - Super Metroid 288
Super Metroid Walkthrough - Super Metroid 288
  1. Right side of the room just before Draygon.
Super Metroid Walkthrough - Super Metroid 289
Super Metroid Walkthrough - Super Metroid 289
  1. The only super missile in Crateria. In the vertical room you fall down at the beginning of the game, bomb the wall at the bottom right platform and enter the orange door. Freeze the Boyons to make enough room to run, then shinespark up the right side of the room.
Super Metroid Walkthrough - Super Metroid 290
Super Metroid Walkthrough - Super Metroid 290
  1. The first super missile in the game. Your reward for beating Spore Spawn.
Super Metroid Walkthrough - Super Metroid 291
Super Metroid Walkthrough - Super Metroid 291
  1. Through the first door on your right at the left Brinstar entrance. You need Speed Booster or the ability to mockball (see the Tricks and Glitches chapter) to get through.
Super Metroid Walkthrough - Super Metroid 292
Super Metroid Walkthrough - Super Metroid 292
  1. Power bomb the floor after entering Brinstar on the left side and continue down and left. Watch out for the invisible gap in the floor.
Super Metroid Walkthrough - Super Metroid 293
Super Metroid Walkthrough - Super Metroid 293
  1. In Wrecked Ship, through the bottom left door in the central room.
Super Metroid Walkthrough - Super Metroid 294
Super Metroid Walkthrough - Super Metroid 294
  1. Directly right from the previous super missile, through a bombable spot in the wall.
Super Metroid Walkthrough - Super Metroid 295
Super Metroid Walkthrough - Super Metroid 295
  1. In Golden Torizo's, uh, house.
Super Metroid Walkthrough - Super Metroid 296
Super Metroid Walkthrough - Super Metroid 296
  1. In the first room of Maridia above the glass tube entrance. But you have to enter through the right, in a hole in the left wall of the big annoying Grapple Beam room.
Super Metroid Walkthrough - Super Metroid 297
Super Metroid Walkthrough - Super Metroid 297
  1. In the same spot as missile #42.
Super Metroid Walkthrough - Super Metroid 298
Super Metroid Walkthrough - Super Metroid 298
  1. In the same spot as missile #43.
Super Metroid Walkthrough - Super Metroid 299
Super Metroid Walkthrough - Super Metroid 299
  1. Upper right side of the room with the ship.
Super Metroid Walkthrough - Super Metroid 300
Super Metroid Walkthrough - Super Metroid 300
  1. The first power bomb in the game. At the top right of the red area of Brinstar, through a hole in the floor.
Super Metroid Walkthrough - Super Metroid 301
Super Metroid Walkthrough - Super Metroid 301
  1. From the previous power bomb, go up and left through a green door. Power bomb the metal grating and fall through this surprisingly placid Samus Eater.
Super Metroid Walkthrough - Super Metroid 302
Super Metroid Walkthrough - Super Metroid 302
  1. Through the bottom area of the left Brinstar entrance. At the top right of the room where the Etecoons teach you about wall-jumping.
Super Metroid Walkthrough - Super Metroid 303
Super Metroid Walkthrough - Super Metroid 303
  1. Just left of Morphing Ball.
Super Metroid Walkthrough - Super Metroid 304
Super Metroid Walkthrough - Super Metroid 304
  1. In the large pink room in Brinstar, in a hole in the wall just past missile #16.
Super Metroid Walkthrough - Super Metroid 305
Super Metroid Walkthrough - Super Metroid 305
  1. Upper left door in the room just after Crocomire.
Super Metroid Walkthrough - Super Metroid 306
Super Metroid Walkthrough - Super Metroid 306
  1. Through a bombable wall in the section just before Ridley. In the room with two imposing-looking statues and power bombable blocks inbetween them.
Super Metroid Walkthrough - Super Metroid 307
Super Metroid Walkthrough - Super Metroid 307
  1. Along the path to exit Lower Norfair. It's actually just up and right from the dark room with the energy tank and all the Fire Fleas, but you have to go around to get it. Left through the fake wall, up, right, then lay a power bomb and continue right.
Super Metroid Walkthrough - Super Metroid 308
Super Metroid Walkthrough - Super Metroid 308
  1. From the big annoying Grapple Beam room in Maridia, go through the top right door, then down and right, then fall down the right quicksand pit at the bottom of the next large room.

More Super Metroid Walkthroughs

This Super Metroid walkthrough is divided into 14 total pages.

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