Super Metroid Walkthrough 7b. X-Ray Scope to Phantoon

September 12, 2016 (Last Updated: ) | Reading Time: 3 minutes

This Super Metroid walkthrough is divided into 14 total pages.

You can jump to nearby pages of the game using the links above.

7b. X-Ray Scope to Phantoon

Super Metroid Walkthrough - Super Metroid 130
Super Metroid Walkthrough - Super Metroid 130

Start here if you skipped the item farming section. Because who needs all that ammo and health? You sure don't. You're an intrepid galactic warrior with a heart of steel. And you're not afraid to freeze space turtles and jump on top of them.

Super Metroid Walkthrough - Super Metroid 131
Super Metroid Walkthrough - Super Metroid 131

Return to the room of spikes and flowers. Believe it or not, those plants are canonically named "Samus Eaters."

Super Metroid Walkthrough - Super Metroid 132
Super Metroid Walkthrough - Super Metroid 132

Take the elevator. You'll end up in...

Super Metroid Walkthrough - Super Metroid 133
Super Metroid Walkthrough - Super Metroid 133

This room.

Super Metroid Walkthrough - Super Metroid 134
Super Metroid Walkthrough - Super Metroid 134

Grapple across and--well, okay, it would be kind of dumb to skip this missile. Those decrepit grapple blocks will break and drop you shortly after you attach to them. The real mystery is what makes them reform afterward.

Super Metroid Walkthrough - Super Metroid 135
Super Metroid Walkthrough - Super Metroid 135

This room is pretty straightforward. Just try not to fall. Moving around underwater in this game is quite tedious.

Super Metroid Walkthrough - Super Metroid 136
Super Metroid Walkthrough - Super Metroid 136

Welcome to the Wrecked Ship. That first door is a save point, but you can't use it until the power gets turned on. And there's only one way to do that...

Super Metroid Walkthrough - Super Metroid 137
Super Metroid Walkthrough - Super Metroid 137

Shoot the floor here and continue downward, then right.

Super Metroid Walkthrough - Super Metroid 138
Super Metroid Walkthrough - Super Metroid 138

Ah, Phantoon. The unfriendly ghost. There are a lot of ways to do this fight, but this strategy is the best choice for our purposes. First, unequip ice beam in the pause menu. Phantoon is only vulnerable when it opens its eye. Don't ever hit it with a super missile, unless you want it to start spiralling flames across the whole screen.

Super Metroid Walkthrough - Super Metroid 139
Super Metroid Walkthrough - Super Metroid 139

Blue flames will periodically spawn. Shoot them to collect item drops. If you spin jump with your beam charged, you'll pass through the flames without taking damage. You'll also want to hold a beam charge often to be ready to shoot Phantoon when it opens its eye. Three shots will make it disappear; repeat until the ghost...dies?

Super Metroid Walkthrough - Super Metroid 140
Super Metroid Walkthrough - Super Metroid 140

Somehow, exorcising Phantoon has restored power to the Wrecked Ship. Go left to find a map station before heading back up.

Super Metroid Walkthrough - Super Metroid 141
Super Metroid Walkthrough - Super Metroid 141

The left door and this passageway both lead to super missiles.

Super Metroid Walkthrough - Super Metroid 142
Super Metroid Walkthrough - Super Metroid 142

Secret secret secret.

Super Metroid Walkthrough - Super Metroid 143
Super Metroid Walkthrough - Super Metroid 143

NOW you can save.

Super Metroid Walkthrough - Super Metroid 144
Super Metroid Walkthrough - Super Metroid 144

Go up.

More Super Metroid Walkthroughs

This Super Metroid walkthrough is divided into 14 total pages.

More From Port Forward