Super Metroid Walkthrough 6. Grapple Beam to X-Ray Scope

September 12, 2016 (Last Updated: ) | Reading Time: 2 minutes

This Super Metroid walkthrough is divided into 14 total pages.

You can jump to nearby pages of the game using the links above.

6. Grapple Beam to X-Ray Scope

Super Metroid Walkthrough - Super Metroid 92
Super Metroid Walkthrough - Super Metroid 92

So, this is how Grapple Beam works. Go the top of the room, swing across, then repeat the process in the next few rooms to end up on top of a familiar ledge.

Super Metroid Walkthrough - Super Metroid 93
Super Metroid Walkthrough - Super Metroid 93

Back in this room by the most recent save point, grapple onto this guy to get the power bombs in the top left section.

Super Metroid Walkthrough - Super Metroid 94
Super Metroid Walkthrough - Super Metroid 94

You may now grapple across Crocomire's lair to receive another energy tank.

Super Metroid Walkthrough - Super Metroid 95
Super Metroid Walkthrough - Super Metroid 95

Go right until you can't anymore, grapple across another room, then go up.

Super Metroid Walkthrough - Super Metroid 96
Super Metroid Walkthrough - Super Metroid 96

From here, head right and on through the familiar rising lava room.

Super Metroid Walkthrough - Super Metroid 97
Super Metroid Walkthrough - Super Metroid 97

Enter this door, jump across some moving platforms, and collect the missile tank (it would be ridiculous to avoid this one).

Super Metroid Walkthrough - Super Metroid 98
Super Metroid Walkthrough - Super Metroid 98

Grapple across here to get...

Super Metroid Walkthrough - Super Metroid 99
Super Metroid Walkthrough - Super Metroid 99

Wave Beam! Increased power and the ability to shoot through walls.

Super Metroid Walkthrough - Super Metroid 100
Super Metroid Walkthrough - Super Metroid 100

Cross this gap, too. Look how much use this thing is getting already.

Super Metroid Walkthrough - Super Metroid 101
Super Metroid Walkthrough - Super Metroid 101

Shoot/bomb the floor to make this pole rise out of the lava, then open this hole in the wall.

Super Metroid Walkthrough - Super Metroid 102
Super Metroid Walkthrough - Super Metroid 102

2-for-1. The left thing is a Reserve Tank--it's basically the same as an energy tank, except that its energy is stored separately and activates automatically when you reach 0 health. These can also be used manually from the pause menu.

Super Metroid Walkthrough - Super Metroid 103
Super Metroid Walkthrough - Super Metroid 103

Lay a power bomb here because it's faster than going through those pipes again. Go left, save, then exit Norfair. We won't be coming back here until near the end of the game.

Super Metroid Walkthrough - Super Metroid 104
Super Metroid Walkthrough - Super Metroid 104

You saved recently, right? Open this door with a power bomb then grapple through the room to get...

Super Metroid Walkthrough - Super Metroid 105
Super Metroid Walkthrough - Super Metroid 105

X-Ray Scope! It reveals every secret Super Metroid took such delicate care to hide. Items, breakable blocks and secret passageways yield before its mighty carcinogenic light. It's not actually necessary to complete the game, but it certainly helps.

More Super Metroid Walkthroughs

This Super Metroid walkthrough is divided into 14 total pages.

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