Super Metroid Walkthrough 2. Bomb Torizo to Spore Spawn

September 12, 2016 (Last Updated: ) | Reading Time: 2 minutes

This Super Metroid walkthrough is divided into 14 total pages.

You can jump to nearby pages of the game using the links above.

2. Bomb Torizo to Spore Spawn

Super Metroid Walkthrough - Super Metroid 24
Super Metroid Walkthrough - Super Metroid 24

Bombs will destroy these blocks. Might as well save at the ship again, too.

Super Metroid Walkthrough - Super Metroid 25
Super Metroid Walkthrough - Super Metroid 25

Go left and down to get back to this place, then open the left blue door.

Super Metroid Walkthrough - Super Metroid 26
Super Metroid Walkthrough - Super Metroid 26

More bombable blocks. These lead to another missile pack.

Super Metroid Walkthrough - Super Metroid 27
Super Metroid Walkthrough - Super Metroid 27

Blow up this very conspicuous wall. Embarrassingly, it took me a while to figure this out as a kid. Even the mini-map is telling you where to go.

Super Metroid Walkthrough - Super Metroid 28
Super Metroid Walkthrough - Super Metroid 28

+100 HP!

Super Metroid Walkthrough - Super Metroid 29
Super Metroid Walkthrough - Super Metroid 29

That pink door is going to stay closed for a long time.

Super Metroid Walkthrough - Super Metroid 30
Super Metroid Walkthrough - Super Metroid 30

This elevator leads to a different section of Brinstar.

Super Metroid Walkthrough - Super Metroid 31
Super Metroid Walkthrough - Super Metroid 31

Take the left path to access the Brinstar Map Station, and the right to get more missiles. The right room has more stuff too, but we'll have to come back for it later.

Super Metroid Walkthrough - Super Metroid 32
Super Metroid Walkthrough - Super Metroid 32

Another save point through here.

Super Metroid Walkthrough - Super Metroid 33
Super Metroid Walkthrough - Super Metroid 33

Take the right door and bomb the pink wall inside.

Super Metroid Walkthrough - Super Metroid 34
Super Metroid Walkthrough - Super Metroid 34

Go up. Green pipes like this one will infinitely respawn weak enemies, so they're good for refilling your HP and weapons.

Super Metroid Walkthrough - Super Metroid 35
Super Metroid Walkthrough - Super Metroid 35

Use missiles to take care of these Sidehoppers.

Super Metroid Walkthrough - Super Metroid 36
Super Metroid Walkthrough - Super Metroid 36

Explode this wall to find another save point. Be sure to use it even if you just saved two rooms ago, then continue right.

Super Metroid Walkthrough - Super Metroid 37
Super Metroid Walkthrough - Super Metroid 37

Meet Spore Spawn, another mini-boss. It will swing around rhythmically and occasionally open to let you shoot missiles at it. It can't hit you if you're in ball form either where I'm standing or anywhere on the bottom of the room (unless it happens to open right on top of you). The spores drop health and missiles.

Super Metroid Walkthrough - Super Metroid 38
Super Metroid Walkthrough - Super Metroid 38

Once it rots, jump onto it and continue upward. Fall down a fake green pipe to find...

Super Metroid Walkthrough - Super Metroid 39
Super Metroid Walkthrough - Super Metroid 39

Super Missiles! They open green (and pink) doors and are exactly 3 times as powerful as regular missiles. They're even super-effective against certain bosses.

More Super Metroid Walkthroughs

This Super Metroid walkthrough is divided into 14 total pages.

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