This Super Metroid walkthrough is divided into 14 total pages.
You can jump to nearby pages of the game using the links above.
2. Bomb Torizo to Spore Spawn
![Super Metroid Walkthrough - Super Metroid 24](super-metroid-24-small.webp)
Bombs will destroy these blocks. Might as well save at the ship again, too.
![Super Metroid Walkthrough - Super Metroid 25](super-metroid-25-small.webp)
Go left and down to get back to this place, then open the left blue door.
![Super Metroid Walkthrough - Super Metroid 26](super-metroid-26-small.webp)
More bombable blocks. These lead to another missile pack.
![Super Metroid Walkthrough - Super Metroid 27](super-metroid-27-small.webp)
Blow up this very conspicuous wall. Embarrassingly, it took me a while to figure this out as a kid. Even the mini-map is telling you where to go.
![Super Metroid Walkthrough - Super Metroid 28](super-metroid-28-small.webp)
+100 HP!
![Super Metroid Walkthrough - Super Metroid 29](super-metroid-29-small.webp)
That pink door is going to stay closed for a long time.
![Super Metroid Walkthrough - Super Metroid 30](super-metroid-30-small.webp)
This elevator leads to a different section of Brinstar.
![Super Metroid Walkthrough - Super Metroid 31](super-metroid-31-small.webp)
Take the left path to access the Brinstar Map Station, and the right to get more missiles. The right room has more stuff too, but we'll have to come back for it later.
![Super Metroid Walkthrough - Super Metroid 32](super-metroid-32-small.webp)
Another save point through here.
![Super Metroid Walkthrough - Super Metroid 33](super-metroid-33-small.webp)
Take the right door and bomb the pink wall inside.
![Super Metroid Walkthrough - Super Metroid 34](super-metroid-34-small.webp)
Go up. Green pipes like this one will infinitely respawn weak enemies, so they're good for refilling your HP and weapons.
![Super Metroid Walkthrough - Super Metroid 35](super-metroid-35-small.webp)
Use missiles to take care of these Sidehoppers.
![Super Metroid Walkthrough - Super Metroid 36](super-metroid-36-small.webp)
Explode this wall to find another save point. Be sure to use it even if you just saved two rooms ago, then continue right.
![Super Metroid Walkthrough - Super Metroid 37](super-metroid-37-small.webp)
Meet Spore Spawn, another mini-boss. It will swing around rhythmically and occasionally open to let you shoot missiles at it. It can't hit you if you're in ball form either where I'm standing or anywhere on the bottom of the room (unless it happens to open right on top of you). The spores drop health and missiles.
![Super Metroid Walkthrough - Super Metroid 38](super-metroid-38-small.webp)
Once it rots, jump onto it and continue upward. Fall down a fake green pipe to find...
![Super Metroid Walkthrough - Super Metroid 39](super-metroid-39-small.webp)
Super Missiles! They open green (and pink) doors and are exactly 3 times as powerful as regular missiles. They're even super-effective against certain bosses.
More Super Metroid Walkthroughs
This Super Metroid walkthrough is divided into 14 total pages.