Super Metroid Walkthrough 4. Kraid to Ice Beam

September 12, 2016 (Last Updated: ) | Reading Time: 3 minutes

This Super Metroid walkthrough is divided into 14 total pages.

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4. Kraid to Ice Beam

Super Metroid Walkthrough - Super Metroid 61
Super Metroid Walkthrough - Super Metroid 61

Defeating Kraid opened up this door.

Super Metroid Walkthrough - Super Metroid 62
Super Metroid Walkthrough - Super Metroid 62

Secret secret secret. A bunch of facehuggers (Beetoms) will attack you when you enter. Let them all grab you, then shoot a missile straight upward to kill them.

Super Metroid Walkthrough - Super Metroid 63
Super Metroid Walkthrough - Super Metroid 63

Back to Norfair. Go in here, use the save point, then go to the top right blue door in this room.

Super Metroid Walkthrough - Super Metroid 64
Super Metroid Walkthrough - Super Metroid 64

Keep going right through the next few rooms. Note that your suit still can't handle lava.

Super Metroid Walkthrough - Super Metroid 65
Super Metroid Walkthrough - Super Metroid 65

Welcome to Bubble Mountain. Just above and to the left is another save point, and the bottom right section has a missile pack. The way forward is through those pipes in the middle, then down as far as you can go.

Super Metroid Walkthrough - Super Metroid 66
Super Metroid Walkthrough - Super Metroid 66

Go right.

Super Metroid Walkthrough - Super Metroid 67
Super Metroid Walkthrough - Super Metroid 67

Turn into a ball and roll through this fake wall.

Super Metroid Walkthrough - Super Metroid 68
Super Metroid Walkthrough - Super Metroid 68

Not all of the local wildlife are hostile.

Super Metroid Walkthrough - Super Metroid 69
Super Metroid Walkthrough - Super Metroid 69

Keep heading up toward this door. That Cacatac is almost guaranteed to drop a super missile.

Super Metroid Walkthrough - Super Metroid 70
Super Metroid Walkthrough - Super Metroid 70

Shoot this block, jump up, then just run straight through the next room.

Super Metroid Walkthrough - Super Metroid 71
Super Metroid Walkthrough - Super Metroid 71

More missiles up here.

Super Metroid Walkthrough - Super Metroid 72
Super Metroid Walkthrough - Super Metroid 72

Speed Booster is one of the most interesting upgrades. It greatly increases your run speed, turning Samus into a blue streak of light that kills everything on contact. You can crouch while running to charge a "shinespark," then use it with jump + up/sideways/aim upward.

Super Metroid Walkthrough - Super Metroid 73
Super Metroid Walkthrough - Super Metroid 73

Jump back down, then make a second trip through those pipes in the middle. This time, go through the left door and continue left, using your shiny blue death jogging power to clear out a path back to the entrance of Norfair.

Super Metroid Walkthrough - Super Metroid 74
Super Metroid Walkthrough - Super Metroid 74

Now you have a reason to open this green door. Run. (If you didn't run, bomb the floor to exit the room, and try running through this time.)

Super Metroid Walkthrough - Super Metroid 75
Super Metroid Walkthrough - Super Metroid 75

Climb up the left part of this room, then shoot these blocks. Morph into a ball then fall and repeatedly wedge yourself into the notches on the right until you get to the gap in the wall.

Super Metroid Walkthrough - Super Metroid 76
Super Metroid Walkthrough - Super Metroid 76

Ice Beam! It increases your beam's power, but its main function is the ability to freeze enemies and use them as platforms.

Super Metroid Walkthrough - Super Metroid 77
Super Metroid Walkthrough - Super Metroid 77

Go back to the top of the room and enter the door. Freeze the various conveniently placed enemies to traverse this room, then exit back out to the Norfair entrance. We're done here for now, so take the elevator back up yet again.

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This Super Metroid walkthrough is divided into 14 total pages.

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