Super Metroid Walkthrough Tricks and Glitches

September 12, 2016 (Last Updated: ) | Reading Time: 4 minutes

This Super Metroid walkthrough is divided into 14 total pages.

You can jump to nearby pages of the game using the links above.

Tricks and Glitches

Super Metroid Walkthrough - Super Metroid 309
Super Metroid Walkthrough - Super Metroid 309

Wall-jumping: The game teaches you this trick, but not its numerous applications. For instance, wall-jumping lets you access all areas in Bubble Mountain starting from the save point door and get Wave Beam without using Grapple Beam. It's also really fun.

Super Metroid Walkthrough - Super Metroid 310
Super Metroid Walkthrough - Super Metroid 310

Crystal Flash: Get below 50 energy with empty reserve tanks and have at least 10 missiles, 10 super missiles, and 11 power bombs. Lay a power bomb, then hold L, R, down, and shoot. Your health will be fully restored at the cost of all that ammo.

Super Metroid Walkthrough - Super Metroid 311
Super Metroid Walkthrough - Super Metroid 311

Beam Combos: Equip Charge Beam and only one other beam type, then select power bombs and charge. This will produce one of four beam combos. Pictured is Ice Beam's version; the most practical one is Wave Beam's, since it can be used to greatly damage various bosses, albeit with frustratingly precise timing. (I'm looking at you, Phantoon.)

Super Metroid Walkthrough - Super Metroid 312
Super Metroid Walkthrough - Super Metroid 312

Infinite Bomb Jump: This, along with Crystal Flash and Beam Combos, is actually shown in Super Metroid's own intro demonstration videos. Simply lay bombs with correct timing to bounce upward forever. The easiest way is to lay them roughly where the higher bomb is in this screenshot.

Super Metroid Walkthrough - Super Metroid 313
Super Metroid Walkthrough - Super Metroid 313

Bomb Spread: Morph into a ball while your beam is charged. You'll drop five bombs. Not very helpful, but it looks cool.

Super Metroid Walkthrough - Super Metroid 314
Super Metroid Walkthrough - Super Metroid 314

Save the Animals: Go to Bomb Torizo's room while escaping after killing Mother Brain. Shoot the right wall to make an exit for the Etecoons and the Dachora (not featured--normally it teaches you how to shinespark). Before Zebes explodes, you can see a small light fly away from the planet.

Super Metroid Walkthrough - Super Metroid 315
Super Metroid Walkthrough - Super Metroid 315

Kraid Quick Kill: Shoot a charged shot at Kraid's eye while his hand is low to freeze it in place. When his mouth opens precisely this much, shoot it with a super missile, freezing it as well. Quickly hit him with 3 more to kill Kraid before he can even stand up.

Super Metroid Walkthrough - Super Metroid 316
Super Metroid Walkthrough - Super Metroid 316

Mockball: Maintain running speed as a ball. Run and jump, press down just as you touch the ground, then hold right/left (the same direction you jumped). This lets you pass through this room without Speed Booster and get super missiles before Spore Spawn.

Super Metroid Walkthrough - Super Metroid 317
Super Metroid Walkthrough - Super Metroid 317

Speedball: Simply a mockball with Speed Booster properties. Breaks all the same block types as regular blue-coloured Samus.

Super Metroid Walkthrough - Super Metroid 318
Super Metroid Walkthrough - Super Metroid 318

Green Gate Glitch: Open a green gate from the wrong side by shooting a super missile at very close range while aiming upward and jumping. For some reason, this only works on gates facing left. Blue gates can also be opened from the wrong side, but that is

Super Metroid Walkthrough - Super Metroid 319
Super Metroid Walkthrough - Super Metroid 319

Short Charge: This one is complicated. You can stutter-step (tap left or right) before holding the run button to charge a shinespark faster. You can also tap the run button several times when Samus' back leg is in the air before holding it to further decrease the required distance.

Super Metroid Walkthrough - Super Metroid 320
Super Metroid Walkthrough - Super Metroid 320

Shinespark Tricks: Shinesparking opens up many possibilities. It lets you skip Grapple Beam entirely, since you can shinespark into the Wrecked Ship and to the top right of the Maridia Grapple Beam room. Short charging lets you shinespark to damage Draygon.

Super Metroid Walkthrough - Super Metroid 321
Super Metroid Walkthrough - Super Metroid 321

I hope you enjoyed my guide :) Feel free to use the donation button at the top, but honestly, that money would probably be better spent on Free the Children or the Humane Society or some other charity.

More Super Metroid Walkthroughs

This Super Metroid walkthrough is divided into 14 total pages.

More From Port Forward