The Amazing Spider Man 2 Walkthrough The Kingpin of Crime!

September 12, 2016 (Last Updated: ) | Reading Time: 8 minutes

This The Amazing Spider Man 2 walkthrough is divided into 12 total pages.

You can jump to nearby pages of the game using the links above.

The Kingpin of Crime!

The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 158
The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 158

Reach the destination point and hide inside the truck's trailer, in front of the entrance. To climb the trailer, shoot the door with the web. Now you have the Ion-Web power, which will allow you to destroy the OSCORP crates and the yellow armors of the enemies from Task Forces.

The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 159
The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 159

First of all, climb onto the building on the right. On the rooftop, locate the sniper and attack him by surprise. Now jump over to the rooftop of the next building.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 160

Another two opponents are also looking down and they do not suspect anything - eliminate them by surprise.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 161

Through the hole in the roof, you will notice a guard patrolling below. Slide down the rod to eliminate him. Then, return to the rooftop.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 162

While sitting on the tree, next to the building, you can grab one of the opponents, who is standing with his back turned at you. Then, gain access into the building and get to the ceiling.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 163

From the side of the window, through which you entered, you will notice a red cabinet. Use the web to throw it at the opponents, next to the fire. Then, jump down and pin them to the ground, before they wake up. Now, deal with the opponent on the bridge, between the buildings, above the sewer leading outside.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 164

Return onto the first building. Behind the building, on the side of the rocks, there is a lonely guard. Eliminate him silently, from the tree or the wall. Return to the rooftop.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 165

Approach the edge, where you will notice two opponents at the fire. Use Web-Pull on the beams to the right, which will fall onto the enemies and knock them down. Entangle them with the web.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 166

You can now enter the first building. Inside, you will find two guards - you can eliminate both of them from above, without being spotted.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 167

From the side of the tree at the second building, on the ground floor, you will find a crumbling wall. Enter and wait at the edge of the wall. Eliminate the opponent in the yellow armor silently and return to the sewer between the buildings.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 168

Enter the pipe, from the side of the water, where you will find a sniper at the end, facing away. After you have dealt with him, climb into a height (the ceiling or a pillar) and eliminate the other, patrolling, guard.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 169

In the corner of the room, you will notice beams holding up a landslide. Destroy them to distract the opponents in front of it, and entangle them with the web.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 170

Finally, get over to the rooftop of the third building, in the corner of the map. There, you will notice two snipers. Deal with them.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 171

From the rooftop below, you will notice a red container - grab it and throw it at the guards next to the fire. Then, immobilize them.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 172

Return onto the rooftop, so that you overlook rails. Use Web-Pull, to pull the cart (twice) and knock off the enemy inside the building (Brute).

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 173

The first crate is on the roof of the trailer, over which you climb at the beginning of the mission.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 174

The second crate is on the tree, in front of the middle building.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 175

The third crate is on the rooftop of the building in the middle of the location.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 176

Another crate is in the middle of the map inside of the damaged tower.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 177

Inside the building on the left of the map, at the end of the rails, you will find the fifth upgrade crate.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 178

The sixth crate is in the highest point of the building in the left corner of the location (the one with the rails).

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 179

The seventh crate is on the barrel inside the first building, to the right of the entrance to the location.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 180

Crate #8 is atop the entrance to the pipe, from the side of the water.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 181

The ninth crate is at the end of the sewer pipe towards level -1 of the building in the middle.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 182

Upgrade crate #10 is located at the end of the tunnel, in the middle of the map.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 183

You can find the last-but-one crate under the first building, to the right of the entrance.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 184

The last crate is on the pile of rubble, at the building on the left side of the map.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 185

The sixteenth audiolog is on the hood of the car, next to the destroyed tower.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 186

Audiolog #17 is in the underground of the building in the middle. It is on the heap of rubble, in the corner of the room.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 187

Another audiolog is in the corner of the building in the middle, on the side of the entrance to the location, next to the tree.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 188

Audiolog #19 can be found under the first building, to the right of the entrance. It is on the ground.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 189

The photo, which you need to take as the seventh one, is the green shirt located under the building, on the left side of the location, next to the spot illuminated by the lamp.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 190

Past the entrance to the location, you will notice an orange OSCORP crate, the only one located in the missions. Smash it, using the Web-Shoot, after you gain the Ion-Web in the previous mission.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 191

Unusually, as for a boss battle, before you begin, approach the desk and collect audiolog #20.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 192

Finally, you are going to fight a boss. Kingpin performs four types of attacks: charge, attack in the position, beam attack and AoE attack. As for the AoE attack, he hits his cane against the ground, at which point you need to stay within a long distance. When it comes to the attack in the position, you need to dodge, just like in the case of the beam attack, also with the cane. Using the Stun-Blast will allow you to break the boss's attack.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 193

The key to success is to let the opponent perform his charge, dodge and allow him to slam against the wall. Once he is stunned, you can land 4-5 quick blows. For as long as he is stunned, you can get away from him and regenerate health.

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The Amazing Spider Man 2 Walkthrough - The Amazing-Spider-Man-2 194

As soon as the boss's health falls to 2/3 of the initial level, he will summon reinforcements. The first time he does that, two armored opponents will arrive. The second time around (1/3 of health), it is going to be three opponents. To destroy their armors, you need to shoot web and, when there are more than one next to you, use Stun-Blast, to toss them away. Also Kingpin will be trying to hit you, for the whole time but, as long as you do not incapacitate the guards, dodge from his attacks.

More The Amazing Spider Man 2 Walkthroughs

This The Amazing Spider Man 2 walkthrough is divided into 12 total pages.

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