This The Legend of Zelda walkthrough is divided into 18 total pages.
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Dungeon 4 (Quest 1) and Journey to Dungeon 5.
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Kill all the Keese in this room.
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You will get a key.
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Since you don't have the Master Sword yet, Hitting a Vire will turn it into two red Keese.
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as seen in this screenshot here.
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Go into the right door.
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It dark in there and there is the compass.
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Use the candle to light up the room and see where you are going.
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Get the key from this room. The Keese are optional to kill.
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Light up this room.
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Shows you where to go from here.
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The Zols are two dark to see except for their eyes.Go get the key.
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This is what the room looks like lit up.
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Light this room up to for a surprise.
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You notice you can cross that blue line. Fret not because you will soon enough. Go through the door on the right.
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Kill all the Vires in this room to open the door on the right. Never go throught the locked door on top. It's a waste of a key.
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Avoid the Bubbles and kill the Zols and a new enemy called the Like Like. They will eat your Magic Shield and you will end up having to get a new one at a store.
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Push the left block aside and enter the stairs.
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You got a Ladder.
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Now you can skip over single gaps.
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Forget lighting up the room. Just cross the gap and enter the locked door above.
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Kill the Vires here if you wish to do so.
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Go into the right room for a map.
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You might want to light up the room to see the Gels and you will also see why I said not to go into that locked door earlier.
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The map is that of a snake. Bomb the wall here and go up.
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There are several orange Rupees here that is not shown on the map but hidden in the snake's eye.
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Bomb the left wall and go in.
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Defeat this Manhandla with a well place bomb.
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Go up and this old sage tells you to walk into the Waterfall. The woman in that waterfall gives a hint to reach Dungeon 5 if you pay her the right amount of money.
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In the right room is another dark room with more Keese.
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This room here is also dark and the spike traps are in unusual spots and tricky to avoid.
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Defeat these Vires first.
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Push the left block aside to open the door.
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You fight a 2-headed Gleeok. Slash at the heads and avoid his fireballs as much as possible.
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When one head dies, it will fly around and still be a nuisance.
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Destroy the other head for a Heart Container and bring the total to eight.
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Dungeon 4 completed.
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J8 and K8: The blue Tektrites are not really more powerful than the orange ones. They give out more blue rupies.
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L8: Bomb this wall here.
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Get the Heart Container to bring your total to nine.
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M8: Bomb this wall right here.
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Choose a random rupee to try to win some more rupies.
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I won 20 here.
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N8: Do not bomb this wall. If you do, don't go inside.
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The old sage will charge you 20 rupees for ruining his entrance.
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P7: Enter this shop here.
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You should have enough to buy the arrows.
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Shooting an arrow costs a rupee.
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P6: Use the Ladder to reach this Heart Container to bring the total to 10 hearts max.
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P4: Get on the dock here.
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P3: This is not a dungeon but...
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You can get another Heart Container and bring the toal to 11.
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N3: Bomb this wall here.
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Get 30 rupees.
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M3: Bomb this piece of the rock.
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Get the final field Heart Container. This brings the max hearts to 12. Now you are eligible for the Master Sword but lets worry about that after Dungeon 5 is done.
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M2: Touch the top 3rd Armos to get in the stairs.
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You get a hint of a gambling area in the tree in P2.
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L2: Keep going up the stairs as until it stops repeating.
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This is the entrance to Dungeon 5.
More The Legend of Zelda Walkthroughs
This The Legend of Zelda walkthrough is divided into 18 total pages.