This Chaser walkthrough is divided into 18 total pages.
You can jump to nearby pages of the game using the links above.
Spaceport
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Descend the ramp and continue through the opening ahead. Jump by numbers. Just be sure to jump-crouch to (2).
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Continue through the open doorway on the right. Note the ladder in the fan pit in case you fall in.
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Follow the tunnel to the end, where you'll be able to knock over that grate on the left.
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There are a number of short dead-ends in these tunnels. When you get here, continue through the grate ahead, avoiding the long dead-end on the right.
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Continue down the ramp marked "B" straight ahead.
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Exit the shaft then drop into this tunnel on the right.
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Exit the tunnel through the opening seen on the left. Climb into the pipe on the right through an opening just off camera.
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Exit out this break in the pipe to your left, and onto that beam.
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Follow the arrows to climb to the surface.
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You'll be met with immediate resistance so ready for a fight as you exit.
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Fight your way to this position. Jump-crouch to (1) then jump to (2).
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Climb through this opening in the fan. A gunman is just inside the opening so be careful.
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Climb down that ladder on the right.
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Defeat the lone gunman then proceed to the opposite side of the room.
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Drop through this hole below.
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Snipe the many guards on patrol.
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Drop to this rock column then continue to the ground below.
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Pass through this opening.
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Snipe the guards blocking your progress.
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An old rocket rusts away in the center of this area.
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Climb one of these ladders.
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Climb this rubble.
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Leap to this ladder. A few jumps will get you to the top.
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More resistance up here.
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Jump onto this rubble to the ledge ahead.
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A running jump will take you safely from the rubble ahead to the ledge beyond.
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Hop into this vent.
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Fight your way further into the cosmodrome.
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Activate this console and the light changes from red to green.
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Follow this lift as it moves in front of this grate.
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Climb these nearby stairs.
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Proceed through this corridor.
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Take this hallway on the right.
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Knock the grate out of the way and step onto the lift.
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Activate the lift and ride it to the neighboring room.
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Snipe the patrols below.
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Climb down these crates and approach the green light ahead.
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Use the console to activate the train. Ride it to the other side of the cosmodrome.
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Exit the train to initiate a cutscene and update your objectives -- kill Kabir.
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Take cover immediately. Turrets like this and many gunmen are protecting Kabir.
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Use the crates for cover and snipe Kabir's henchmen.
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Down here you'll find two medkits, two armor vests plus grenades and ammo.
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This is a well-fortified position. Hold tight and eliminate the enemy as he comes to you.
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Take shots at Kabir when the opportunity arises.
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A few well-placed grenades will take out these fortified turrets.
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Lastly, finish off Kabir. Here I bring him down with more grenades.
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Open this door to initiate the ending cutscene.
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The shuttle blasts off the launch pad and you are on your way to Mars.
More Chaser Walkthroughs
This Chaser walkthrough is divided into 18 total pages.