This Crysis walkthrough is divided into 11 total pages.
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![Crysis Walkthrough - Crysis 0](crysis-0-small.webp)
You and your buddies are hardened US Special Forces soldiers on a mission to investigate a distress call from a group of archaeologists trapped in a tropical island in the Philippines Sea. Incidentally, the North Koreans are there too. Mood is set right from the beginning.
![Crysis Walkthrough - Crysis 1](crysis-1-small.webp)
Nice way to begin the adrenaline-soaked adventure. But nothing much to do during this sky dive, so listen to the chit chat.
![Crysis Walkthrough - Crysis 2](crysis-2-small.webp)
Things do not start too well for our protagonist, Nomad, as he crash lands to the water. But the NanoSuit can handle that. Just make your way to land, and your squad leader Prophet will patch you up.
![Crysis Walkthrough - Crysis 3](crysis-3-small.webp)
Move to the target location indicated by the green arrow in the radar. Check the objectives screen and the map for details.
![Crysis Walkthrough - Crysis 4](crysis-4-small.webp)
You are well-armed straight from the beginning. Customise your weapons as Prophet instructs. Action is right around the corner.
![Crysis Walkthrough - Crysis 5](crysis-5-small.webp)
Watch out for the KPA soldier above the ridge to your right. Make sure your weapon is silenced before opening fire.
![Crysis Walkthrough - Crysis 6](crysis-6-small.webp)
Two more enemy soldiers on the beach ahead. Use the binoculars to tag them to the radar in the bottom left of your screen. The colors indicate their level of alertness. Also note that the diamond shaped 'eye' marks your target location.
![Crysis Walkthrough - Crysis 7](crysis-7-small.webp)
Your buddy Jester is waiting for you on the other end of the beach. Use this time to check out the 4 modes of the NanoSuit -- Maximum armour, Maximum speed, Maximum strength and Cloak. You will be using them a lot.
![Crysis Walkthrough - Crysis 8](crysis-8-small.webp)
Meet up with Jester and follow him to the next cutscene. One of the most dramatic moments of the game awaits you.
![Crysis Walkthrough - Crysis 9](crysis-9-small.webp)
We didn't do this. Apparently your team and the North Koreans are NOT alone on this island.
![Crysis Walkthrough - Crysis 10](crysis-10-small.webp)
Crysis has its fair share of grim and creepy moments. Come to think of it, there are no funny moments in the game at all. Pay respect to your fallen friend. But pick up the ammo from his rifle anyway.
![Crysis Walkthrough - Crysis 11](crysis-11-small.webp)
From here on you are alone. Move to the next destination shown in the radar. Press ahead to the rocks and use the 'strength mode' to jump above.
![Crysis Walkthrough - Crysis 12](crysis-12-small.webp)
You will meet with a small KPA patrol. Time to switch to the very useful 'cloak mode'. Note that your pistol, with silencer and laser pointer, is most effective to take out enemies with a headshot. Take out both KPA soldiers and move on.
![Crysis Walkthrough - Crysis 13](crysis-13-small.webp)
Here you will receive a secondary objective -- take out the radar jamming device. It's located in the beach right ahead of you, and is marked in the radar by a yellow arrow. Walk up there.
![Crysis Walkthrough - Crysis 14](crysis-14-small.webp)
Take a good look at the jammer site. Here you can see how your system fares against the graphically demanding Cry engine 2.
![Crysis Walkthrough - Crysis 15](crysis-15-small.webp)
While in cloak mode, press to the edge of the ridge you are standing on and use the binocs to spot the KPA forces guarding the jammer. There is a patrol boat in the sea and 3 soldiers are scattered around the site. The 'diamond eye' marks the jammer.
![Crysis Walkthrough - Crysis 16](crysis-16-small.webp)
Turn left and move down along the path there. You don't want to be spotted by the patrol boat, as they will open fire with their mounted MG.
![Crysis Walkthrough - Crysis 17](crysis-17-small.webp)
While staying out of sight of the patrol boat, take care of the soldiers any way you want. You can sneak up all the way to the jammer or blast the soldiers -- it's your choice.
![Crysis Walkthrough - Crysis 18](crysis-18-small.webp)
Sneak around the sheds and get to the jammer. Your point of interest is the control panel (circled). No use shooting at it. Move up to the control panel and disable it. Objective complete!
![Crysis Walkthrough - Crysis 19](crysis-19-small.webp)
Next, take the road to the right of the jammer site. If you had caused an alarm at the jammer site, a patrol Jeep with mounted MG will pull up in this road. Best not to engage them. Instead get around them using the cover on the right side. Use cloak mode.
![Crysis Walkthrough - Crysis 20](crysis-20-small.webp)
The best way to destroy a patrol Jeep is to shoot the fuel can mounted in back (see inset) and blow it up.
![Crysis Walkthrough - Crysis 21](crysis-21-small.webp)
Proceed along the road. Take the side road to the right if you wish to bypass the 3 guys on the main road. Then use 'speed mode' to cover the rest of the distance quickly.
![Crysis Walkthrough - Crysis 22](crysis-22-small.webp)
Towards the end of the road, you'll see a diversion to the left. Take it, if you want to get a good look at what is ahead.
![Crysis Walkthrough - Crysis 23](crysis-23-small.webp)
Apparently the way ahead is overrun by KPA. In addition to soldiers, there are multiple patrol boats and Jeeps. So a frontal assault may not be the best idea. Proceed carefully along the right side as shown by the arrow.
![Crysis Walkthrough - Crysis 24](crysis-24-small.webp)
The idea is to get across this beach without drawing much attention. Using the rocks and trees, move from cover to cover in 'cloak mode'. Let your suit recharge while you are in cover.
![Crysis Walkthrough - Crysis 25](crysis-25-small.webp)
If you get fired upon, quickly get in cover and lose the heat. In any case going too deep into the sea side is not a good idea.
![Crysis Walkthrough - Crysis 26](crysis-26-small.webp)
Once you get to a relatively safe area, use 'speed mode' to quickly cover the distance. You can use one of the vehicles (circled) to make a quick get-away.
![Crysis Walkthrough - Crysis 27](crysis-27-small.webp)
Approach a vehicle from the side to get in. Once inside, you can change your seat by pressing numerical keys. Press 1 for the driver's seat. Speed away onto the road ahead.
![Crysis Walkthrough - Crysis 28](crysis-28-small.webp)
Driving a car into the enemy lines has its advantages and disadvantages. If you believe in your driving skill, drive past (or over) the small groups of enemies. If you want to keep a low profile, continue on foot.
![Crysis Walkthrough - Crysis 29](crysis-29-small.webp)
You will reach an enemy camp extending to the sea. Push forward.
![Crysis Walkthrough - Crysis 30](crysis-30-small.webp)
You will see several Fuel drums which tempt you to fire at them. But doing so will call in KPA reinforcements in the form of Patrol Jeeps, which are bad for your health.
![Crysis Walkthrough - Crysis 31](crysis-31-small.webp)
Instead, sneak into the camp, taking out enemies nice and quiet. In the shed to the right, you will find goodies including the KPA's FY71 rifle. Pick them up.
![Crysis Walkthrough - Crysis 32](crysis-32-small.webp)
A car and a patrol Jeep can be found parked in this camp. Time to try out the patrol Jeep (also called LTV).
![Crysis Walkthrough - Crysis 33](crysis-33-small.webp)
In normal difficulty you can aim and fire the mounted MG while driving.
![Crysis Walkthrough - Crysis 34](crysis-34-small.webp)
Keep driving in the target location. Soon Prophet will spill out a secondary objective.
![Crysis Walkthrough - Crysis 35](crysis-35-small.webp)
But before moving towards either objective, you better pack up on some grenades. Grenades can be found in the camp above the ridge up ahead.
![Crysis Walkthrough - Crysis 36](crysis-36-small.webp)
How cool is this! Get within touching distance of an enemy and press the 'use' key to grab him by the neck for a silent take-down. Get out of your vehicle and make your way up to the camp as shown by the arrow.
![Crysis Walkthrough - Crysis 37](crysis-37-small.webp)
This camp offers an opportunity to try out your combat power. Feel free to wreack havoc.
![Crysis Walkthrough - Crysis 38](crysis-38-small.webp)
Deal with them anyway you want but watch out for the manned patrol Jeep. Shoot the guy firing the mounted gun to eliminate the threat.
![Crysis Walkthrough - Crysis 39](crysis-39-small.webp)
By now your original SCAR rifle will be out of ammo so swap it for a shotgun dropped by KPA. Gather ammo and pick up the Frag grenades from the North West shack.
![Crysis Walkthrough - Crysis 40](crysis-40-small.webp)
Hop in the patrol Jeep and head to your secondary objective.
![Crysis Walkthrough - Crysis 41](crysis-41-small.webp)
The path to the North East of your current location takes you straight to the secondary objective, the KPA command post.
![Crysis Walkthrough - Crysis 42](crysis-42-small.webp)
Prophet suggests that you sneak into the command post. But since we have the patrol Jeep, that's not necessary. Use your mounted weapon to engage the KPA guys in the command post. Watch out for the few KPA guys who'll show up from the slops to your left and right.
![Crysis Walkthrough - Crysis 43](crysis-43-small.webp)
Shoot the red fuel barrel to blow up the guard post to your left.
![Crysis Walkthrough - Crysis 44](crysis-44-small.webp)
Your point of interest is the computer terminal (circled) inside the trailer.
![Crysis Walkthrough - Crysis 45](crysis-45-small.webp)
Get to the terminal and gather intel from it. Secondary objective complete! There are some grenades (circled) for you nearby.
![Crysis Walkthrough - Crysis 46](crysis-46-small.webp)
There is a ramp behind the trailer. Take a walk there for some goodies and a good view of the sea.
![Crysis Walkthrough - Crysis 47](crysis-47-small.webp)
Pick up the grenades and ammo from here, but be aware of the patrol boats in the sea.
![Crysis Walkthrough - Crysis 48](crysis-48-small.webp)
If you have any grudge against those patrol boats, use the fixed machine guns against them. You can eventually destroy them, but this is not going to achieve anything in the game.
![Crysis Walkthrough - Crysis 49](crysis-49-small.webp)
Once you are done there, head back along the exact same road you came from and move in to the base you previously visited.
![Crysis Walkthrough - Crysis 50](crysis-50-small.webp)
Once you get here you will see a small path leading to your primary objective. Take that path. No need of a vehicle from here.
![Crysis Walkthrough - Crysis 51](crysis-51-small.webp)
You'll reach a line of KPA defences including a fixed machine gun. Throw some grenades to break through.
![Crysis Walkthrough - Crysis 52](crysis-52-small.webp)
A few paces ahead, the road splits in two. The path to the left takes you to your primary objective. If you want to see what's above the hill, take the upward path to the right. This is purely optional.
![Crysis Walkthrough - Crysis 53](crysis-53-small.webp)
If you move uphill, you'll face some resistance. Finish them.
![Crysis Walkthrough - Crysis 54](crysis-54-small.webp)
On top of the hill, there is a small camp and a tower. Blow up the camp by shooting the barrel. Gather goodies and head back to the primary objective.
![Crysis Walkthrough - Crysis 55](crysis-55-small.webp)
Move forward in the direction of your target as indicated by the radar. No enemies here.
![Crysis Walkthrough - Crysis 56](crysis-56-small.webp)
Move along the path between the rocks. In case you are wondering, 'Lusca' is a mythical sea monster shaped like a giant squid. We'll soon find out why this part of the game is named "The Lusca's call".
![Crysis Walkthrough - Crysis 57](crysis-57-small.webp)
Use strength mode to hop up over the series of rocks. Prophet's waiting to show you something so unbelievable that he can't explain.
![Crysis Walkthrough - Crysis 58](crysis-58-small.webp)
Walk in through the narrow gap ahead of you to initiate another cut scene. Let's see what all the build-up is about.
![Crysis Walkthrough - Crysis 59](crysis-59-small.webp)
Prophet wasn't kidding. How did this get here! And the whole place is frozen up like it was hit by some kind of freeze ray cannon. If you look closer, you'll see that the ship is named "Lusca's call".
![Crysis Walkthrough - Crysis 60](crysis-60-small.webp)
Everyone's edgy about the mishaps. We didn't sign up for this!
![Crysis Walkthrough - Crysis 61](crysis-61-small.webp)
Bang! Breaking the argument (and the ship), the Alien makes its appearance. It does look like a giant squid. One that flies.
![Crysis Walkthrough - Crysis 62](crysis-62-small.webp)
You can only watch as it swiftly grabs your friend Jester and flies away.
![Crysis Walkthrough - Crysis 63](crysis-63-small.webp)
As soon as the cut scene ends, follow your friends to the direction in which the Alien 'Lusca' went.
![Crysis Walkthrough - Crysis 64](crysis-64-small.webp)
If you run quickly in 'speed mode', at a distance you can see some KPA guys engaging the Alien. And getting thrashed to death.
![Crysis Walkthrough - Crysis 65](crysis-65-small.webp)
Turn right from where the Koreans are lying dead and keep running. If you listen carefully you can hear Jester cry in pain.
![Crysis Walkthrough - Crysis 66](crysis-66-small.webp)
Move to the end of the ledge and look down to see the Alien hovering away. You won't be seeing him again for a while. Switch to 'strength mode' and carefully jump down the cliff.
More Crysis Walkthroughs
This Crysis walkthrough is divided into 11 total pages.