Crysis Walkthrough Assault

September 12, 2016 (Last Updated: ) | Reading Time: 10 minutes

This Crysis walkthrough is divided into 11 total pages.

You can jump to nearby pages of the game using the links above.

Assault

Crysis Walkthrough - Crysis 218
Crysis Walkthrough - Crysis 218

The chapter begins with a VTOL delivering Nomad, Psycho and some marines to the battlefield. US forces are attacking a harbor; But the KPA is holding the place strongly with artillery. As soon as you land, a marine asks you to meet with Lieutenant Bradley. Follow the marine.

Crysis Walkthrough - Crysis 219
Crysis Walkthrough - Crysis 219

The area is apparently a raging battle zone. Run with the marine to the overlook where Bradley is waiting.

Crysis Walkthrough - Crysis 220
Crysis Walkthrough - Crysis 220

You'll find Bradley in radio contact with Major Strickland. Apparently the KPA is bombarding the ridge around the harbor to smithereens and the marines are having a hard time.

Crysis Walkthrough - Crysis 221
Crysis Walkthrough - Crysis 221

KPA's AA guns are preventing any air support. So it's up to the ground units. You, to be more specific.

Crysis Walkthrough - Crysis 222
Crysis Walkthrough - Crysis 222

Bradley promptly gives you the job of destroying the AA guns around the harbor. It's go time again.

Crysis Walkthrough - Crysis 223
Crysis Walkthrough - Crysis 223

You can take out the two AA units in any order. It's better to take out the northern one first as it will reduce travel time. Climb down the hill and take the left path.

Crysis Walkthrough - Crysis 224
Crysis Walkthrough - Crysis 224

After climbing down and turning left take a few steps ahead.

Crysis Walkthrough - Crysis 225
Crysis Walkthrough - Crysis 225

You'll spot a patrol Jeep and a couple of soldiers. Snipe the gunner first and them finish off the rest.

Crysis Walkthrough - Crysis 226
Crysis Walkthrough - Crysis 226

Take the Jeep and proceed down the road till you see a gas station guarded by several KPA.

Crysis Walkthrough - Crysis 227
Crysis Walkthrough - Crysis 227

Driving into the gas station is risky. Instead, step out of the Jeep and sneak till you can see the fuel dispenser through the missile launcher scope.

Crysis Walkthrough - Crysis 228
Crysis Walkthrough - Crysis 228

Launch a missile at the fuel dispensers to blow up the whole station. This will kill most of the KPA here.

Crysis Walkthrough - Crysis 229
Crysis Walkthrough - Crysis 229

Search the area for ammo and continue. The first AA unit is just ahead.

Crysis Walkthrough - Crysis 230
Crysis Walkthrough - Crysis 230

Use the binocs to scan the AA site. You'll find that Psycho has already killed the sniper on the guard tower. Good. Finally he did something.

Crysis Walkthrough - Crysis 231
Crysis Walkthrough - Crysis 231

Move in with your Jeep and finish off any enemy. The AA artillery is situated to the left. There are some C4 explosive charges (orange circle) and a missile launcher (green circle) nearby. Either of these can be used to blow up the AA unit, but I recommend saving the missiles for the helicopter that will show up soon.

Crysis Walkthrough - Crysis 232
Crysis Walkthrough - Crysis 232

With the explosive on your hands, move close to the target and press LMB to attach the charge on it.

Crysis Walkthrough - Crysis 233
Crysis Walkthrough - Crysis 233

Then step back and press LMB again to remote-detonate the charge. Kaboom!

Crysis Walkthrough - Crysis 234
Crysis Walkthrough - Crysis 234

Once you blow up the AA unit, the KPA will send a chopper after you. Evade its attacks and take out your missile launcher.

Crysis Walkthrough - Crysis 235
Crysis Walkthrough - Crysis 235

Different parts of the chopper's body have different levels of armor. Two clean hits anywhere will bring it down in Normal difficulty.

Crysis Walkthrough - Crysis 236
Crysis Walkthrough - Crysis 236

From here you can either take the bridge or go down the slope to the south and get a boat. This walkthrough assumes you take the boat. It's a faster way to reach the second AA unit.

Crysis Walkthrough - Crysis 237
Crysis Walkthrough - Crysis 237

Down the slope you'll find this dock with a boat. The second AA site is just ahead, on the ridge marked by the arrow.

Crysis Walkthrough - Crysis 238
Crysis Walkthrough - Crysis 238

Go straight ahead to the ridge. Take out the gunners in any other boats that bother you.

Crysis Walkthrough - Crysis 239
Crysis Walkthrough - Crysis 239

Pull up the boat at the dock straight ahead and sneak out towards the AA unit.

Crysis Walkthrough - Crysis 240
Crysis Walkthrough - Crysis 240

Take out the KPA guys and move to the AA unit (marked by red arrow).

Crysis Walkthrough - Crysis 241
Crysis Walkthrough - Crysis 241

Frag grenades will be useful for taking out groups of enemies around here.

Crysis Walkthrough - Crysis 242
Crysis Walkthrough - Crysis 242

Use an explosive charge (or rockets) to finish off the AA battery.

Crysis Walkthrough - Crysis 243
Crysis Walkthrough - Crysis 243

Don't forget to check out the far end of the ridge, sticking out to the water. There is a supply crate with an unlimited number of rocket launchers.

Crysis Walkthrough - Crysis 244
Crysis Walkthrough - Crysis 244

Use this surplus of rockets to blow up anyone and anything that annoys you including the sniper post straight ahead of you and the several patrol boats on the water. Restock on missiles before leaving.

Crysis Walkthrough - Crysis 245
Crysis Walkthrough - Crysis 245

Now turn back and head east towards the parked Jeep.

Crysis Walkthrough - Crysis 246
Crysis Walkthrough - Crysis 246

By now Prophet will tell you that there is another AA unit inside the harbor that needs to be taken out. Drive to the north-east to get back in the road leading to the harbor. You'll soon get a secondary objective to be done on this road.

Crysis Walkthrough - Crysis 247
Crysis Walkthrough - Crysis 247

Turn right in the next intersection. You'll reach the main road.

Crysis Walkthrough - Crysis 248
Crysis Walkthrough - Crysis 248

Here it is. The secondary objective is to gather intel from the village ahead.

Crysis Walkthrough - Crysis 249
Crysis Walkthrough - Crysis 249

But the road is blocked so you'll have to walk up the slope as shown by the arrow.

Crysis Walkthrough - Crysis 250
Crysis Walkthrough - Crysis 250

Sneak up the slope and turn right to reach a cliff overlooking the village. The shack that houses the computer terminal containing your intel is marked by the red arrow. The yellow circle marks the location of a couple of missile launchers. Your ride out of here is circled in red.

Crysis Walkthrough - Crysis 251
Crysis Walkthrough - Crysis 251

Take out the scattered KPA soldiers here with rifle grenades or whatever you like. Once you alert the KPA here, they'll fire up a flare as a distress signal.

Crysis Walkthrough - Crysis 252
Crysis Walkthrough - Crysis 252

The flare signal will attract our old nemesis the chopper. Take it out as usual with the missile launcher.

Crysis Walkthrough - Crysis 253
Crysis Walkthrough - Crysis 253

Take out any remaining enemies and download intel from the terminal. The intel suggests a large weapon storage room inside the harbor. We'll visit it once we get to the harbor.

Crysis Walkthrough - Crysis 254
Crysis Walkthrough - Crysis 254

Gather weapons and ammo and drive the patrol Jeep out of here and into the harbor.

Crysis Walkthrough - Crysis 255
Crysis Walkthrough - Crysis 255

After a short drive you'll see the entrance of the harbor. You'll probably need the Jeep to make your way inside as the number of enemy soldiers inside is just massive.

Crysis Walkthrough - Crysis 256
Crysis Walkthrough - Crysis 256

There is a downed helicopter lying ahead. The AA unit is to the right of the burning chopper. But it's better to get inside the weapon storage first because the harbor is crawling with KPA and it's not easy to be out there in the open. Take the path shown by the red arrows.

Crysis Walkthrough - Crysis 257
Crysis Walkthrough - Crysis 257

You'll reach the relatively quieter side of the weapon storage. Take out any enemy in the immediate vicinity.

Crysis Walkthrough - Crysis 258
Crysis Walkthrough - Crysis 258

Enter the storage through the small opening of the shutter. Use 'cloak mode' as there is a horde of KPA inside.

Crysis Walkthrough - Crysis 259
Crysis Walkthrough - Crysis 259

Chuck in a smoke grenade to reduce visibility and sneak inside.

Crysis Walkthrough - Crysis 260
Crysis Walkthrough - Crysis 260

Your target is the door to the right. Get inside avoiding contact as much as possible.

Crysis Walkthrough - Crysis 261
Crysis Walkthrough - Crysis 261

Once you get past the first door, walk in to the weapons room through the door to the right.

Crysis Walkthrough - Crysis 262
Crysis Walkthrough - Crysis 262

Once inside the safety of the weapons room, feel free to engage.

Crysis Walkthrough - Crysis 263
Crysis Walkthrough - Crysis 263

Stock up on the various weapons and ammo here, including 'incendiary ammo' for FY71. As the name indicates, incendiary bullets explode on impact, making your rifle all the more lethal.

Crysis Walkthrough - Crysis 264
Crysis Walkthrough - Crysis 264

The shooting inside the weapon room will attract more KPA guys to this bottleneck. Take them all out and head up the stairs (green arrow).

Crysis Walkthrough - Crysis 265
Crysis Walkthrough - Crysis 265

Reach the upper floor and turn right to see the door to the terrace. Head out through this door.

Crysis Walkthrough - Crysis 266
Crysis Walkthrough - Crysis 266

Look west from the roof. You'll see the harbor and a KPA ship anchored there. The AA gun you have to destroy is right in front (red circle). If you look through the binocs, you can see Psycho perched up the cranes. (Green circle and inset).

Crysis Walkthrough - Crysis 267
Crysis Walkthrough - Crysis 267

Use the missile launcher to destroy the AA gun and complete the objective.

Crysis Walkthrough - Crysis 268
Crysis Walkthrough - Crysis 268

Once the AA guns are gone, you'll get the next assignment: Disable the GPS jammer located inside the ship. Jump down the roof and get to the other wing of the harbor as shown by the arrows.

Crysis Walkthrough - Crysis 269
Crysis Walkthrough - Crysis 269

Use missiles to destroy any choppers and patrol Jeeps that annoy you.

Crysis Walkthrough - Crysis 270
Crysis Walkthrough - Crysis 270

Once you are ready to get on the cruiser, look for the ledges sticking out. Use 'Strength mode' to jump onboard.

Crysis Walkthrough - Crysis 271
Crysis Walkthrough - Crysis 271

Go through the door to the right and take the stairs up to the upper deck. Watch out for the KPA waiting on the upper deck.

Crysis Walkthrough - Crysis 272
Crysis Walkthrough - Crysis 272

Once on the upper deck, turn left and find the door that lead to the control room. Note the missile launchers on the crates.

Crysis Walkthrough - Crysis 273
Crysis Walkthrough - Crysis 273

Go down the corridor and enter the control room.

Crysis Walkthrough - Crysis 274
Crysis Walkthrough - Crysis 274

In this control room you'll find the control panel of the GPS jammer. Disable it and head out.

Crysis Walkthrough - Crysis 275
Crysis Walkthrough - Crysis 275

Once the GPS jammer is disabled, you'll be informed that Jets are ready to bomb the ship. You just have to tag the ship with your binocs. Of course, you don't want them bombing the ship while you are on it. So bail out of the ship first.

Crysis Walkthrough - Crysis 276
Crysis Walkthrough - Crysis 276

From a safe distance, tag the cruiser with your binoculars.

Crysis Walkthrough - Crysis 277
Crysis Walkthrough - Crysis 277

Soon the jets will fly by and bomb the cruiser to a smoking pile of scrap. Objective complete.

Crysis Walkthrough - Crysis 278
Crysis Walkthrough - Crysis 278

Once the cruiser is destroyed, you will be handed your next assignment: secure the harbor. That means you have to take out the KPA helicopter that will show up so that the VTOLs can safely land.

Crysis Walkthrough - Crysis 279
Crysis Walkthrough - Crysis 279

The chopper will promptly fly in from the east. Switch to 'cloak mode' and take it out with your missile launcher. If you don't have one, get one from the weapons storage room or lying around the harbor.

Crysis Walkthrough - Crysis 280
Crysis Walkthrough - Crysis 280

Once the skies are clear, our heavy VTOLs will fly in carrying tanks. And guess who's in charge: Major Strickland. You will be instructed to rendezvous with him at the rail tunnel to the south-east as shown in the map.

Crysis Walkthrough - Crysis 281
Crysis Walkthrough - Crysis 281

Gee. Look at those VTOLs flying around carrying a tank like it's nothing.

Crysis Walkthrough - Crysis 282
Crysis Walkthrough - Crysis 282

Pay one last visit to the weapon room so stock up on weapons and head to the south-east of the compound.

Crysis Walkthrough - Crysis 283
Crysis Walkthrough - Crysis 283

You'll find the rails leading to the tunnel. Major Strickland is waiting there with his heavy armor column. Jump over the fence in 'strength mode' and head there.

Crysis Walkthrough - Crysis 284
Crysis Walkthrough - Crysis 284

The Major is pleased with your work. Psycho is already there to grab a share of the glory.

Crysis Walkthrough - Crysis 285
Crysis Walkthrough - Crysis 285

Strickland gives Psycho a whole new assignment. He is to join with another unit for a different task. The sequel, "Crysis Warhead" is based on that with Psycho as the protagonist.

Crysis Walkthrough - Crysis 286
Crysis Walkthrough - Crysis 286

Psycho says his good-bye and takes off. Strickland wants you to man one of the tanks. Never a dull moment in this game.

Crysis Walkthrough - Crysis 287
Crysis Walkthrough - Crysis 287

The Major orders his tank to blow up the blockade at the tunnel entrance to clear a path. Enter the unmanned tank to the left.

More Crysis Walkthroughs

This Crysis walkthrough is divided into 11 total pages.

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