Crysis Walkthrough Paradise Lost

September 12, 2016 (Last Updated: ) | Reading Time: 9 minutes

This Crysis walkthrough is divided into 11 total pages.

8 - Paradise Lost

You can jump to nearby pages of the game using the links above.

Paradise Lost

Crysis Walkthrough - Crysis 583
Crysis Walkthrough - Crysis 583

As Nomad floats out of the alien structure, the VTOL picks up his signal. Nomad is relieved to see daylight after all the time spent inside the alien structure. The game inspires the same feeling in the player in this cutscene. But just as things start to look good, several Alien Scouts fly out of the caves along with a massive gush of ice-cold air.

Crysis Walkthrough - Crysis 584
Crysis Walkthrough - Crysis 584

The VTOL takes a hit and is forced to leave. So you are stranded, once again.

Crysis Walkthrough - Crysis 585
Crysis Walkthrough - Crysis 585

When you regain balance, the whole place has turned tundra. What is it with these Aliens and sub-zero temperature? Anyway, the cryogenic condition seems to match the title of the level.

Crysis Walkthrough - Crysis 586
Crysis Walkthrough - Crysis 586

Shortly, Major Strickland will radio in. Apparently the whole mountain is encased in some kind of energy sphere, and you are in the middle of it. The Major instructs you to look for a squad of missing marines while you are here.

Crysis Walkthrough - Crysis 587
Crysis Walkthrough - Crysis 587

Proceed down the slopes. There is, of course, gravity now so don't think about dropping down the cliffs.

Crysis Walkthrough - Crysis 588
Crysis Walkthrough - Crysis 588

At the bottom of the first slope you'll find some weapons and ammo. Pack up and continue.

Crysis Walkthrough - Crysis 589
Crysis Walkthrough - Crysis 589

Proceed down the mountain till you see an Alien Scout carrying several smaller Aliens. The Alien Scout simply drops the smaller ones, called Alien Troopers, in front of you and flies away ignoring you so no need to worry about it.

Crysis Walkthrough - Crysis 590
Crysis Walkthrough - Crysis 590

However, the Alien Troopers will attack you on sight. Each one will take about 3 shotgun rounds or equivalent rifle fire to go down.

Crysis Walkthrough - Crysis 591
Crysis Walkthrough - Crysis 591

These guys have a distinctive 'spin and charge' attack as well as the ability to shoot ice crystals at you. Engaging multiple Alien troopers at the same time is not a good idea.

Crysis Walkthrough - Crysis 592
Crysis Walkthrough - Crysis 592

Try to isolate them and take them out one-by-one. They can't locate you when you are in 'cloak mode'. Hide behind rocks and wait for one of them to come close, and then attack.

Crysis Walkthrough - Crysis 593
Crysis Walkthrough - Crysis 593

Note that once killed, their bodies will explode in a short while so you have to move away from a downed Alien Trooper.

Crysis Walkthrough - Crysis 594
Crysis Walkthrough - Crysis 594

Also note that you can grab them by the neck just like you did with KPA soldiers. Upon releasing, they will be dead. This is, in fact, quite effective against these guys. Move close to one and grab and release it to quickly finish it off.

Crysis Walkthrough - Crysis 595
Crysis Walkthrough - Crysis 595

Proceed downhill. The map is pretty much useless but navigation here is quite simple -- keep moving down slopes.

Crysis Walkthrough - Crysis 596
Crysis Walkthrough - Crysis 596

Here you'll encounter two more Alien Troopers. Engage them or evade them using 'cloak mode'. If you stand still while cloaked, they will just pass by you.

Crysis Walkthrough - Crysis 597
Crysis Walkthrough - Crysis 597

Straight ahead you'll see a chasm. There is a lot of ammo near the shack on the other side. Use 'strength mode' or 'speed mode' to jump across.

Crysis Walkthrough - Crysis 598
Crysis Walkthrough - Crysis 598

Collect the ammo and go back in to the chasm.

Crysis Walkthrough - Crysis 599
Crysis Walkthrough - Crysis 599

Drop into the chasm and follow the narrow path.

Crysis Walkthrough - Crysis 600
Crysis Walkthrough - Crysis 600

This path leads you to a cliff. When you hear the Alien roar, look to the right. You can see another Alien Scout flying by and dropping a bunch of smaller Aliens. You may either move there and engage those guys or bypass them by taking the path to the left. Both paths will take you to the same area.

Crysis Walkthrough - Crysis 601
Crysis Walkthrough - Crysis 601

If you prefer to bypass the Aliens, it's better to use 'cloak mode'. Proceed downhill. You will hear the roar of another Alien trooper just ahead, indicating that there is another bunch of smaller guys at the bottom of this slope.

Crysis Walkthrough - Crysis 602
Crysis Walkthrough - Crysis 602

If you move in cloaked, these bad boys will be completely unaware of you.

Crysis Walkthrough - Crysis 603
Crysis Walkthrough - Crysis 603

This is a good opportunity to try the grabbing trick. Run around grabbing and tossing the Aliens one by one. All four of them can be downed without firing a single shot.

Crysis Walkthrough - Crysis 604
Crysis Walkthrough - Crysis 604

Proceed further and two more Aliens will come at you. If you stand still in 'cloak mode' they will just pass by.

Crysis Walkthrough - Crysis 605
Crysis Walkthrough - Crysis 605

Go further down the slope and you'll reach a road. Turn right and pass by the overturned truck.

Crysis Walkthrough - Crysis 606
Crysis Walkthrough - Crysis 606

The road is broken down into a chasm. You'll spot a burning car below. Carefully drop down into the gap.

Crysis Walkthrough - Crysis 607
Crysis Walkthrough - Crysis 607

By now your objective location will be so close that you can see it in the radar. Simply walk up there.

Crysis Walkthrough - Crysis 608
Crysis Walkthrough - Crysis 608

When you are close enough, a cutscene will roll in, revealing the fate of the missing marines.

Crysis Walkthrough - Crysis 609
Crysis Walkthrough - Crysis 609

The poor marines are frozen solid. Nomad will pass on the tragic news to Strickland, who instructs Nomad to get to the edge of the Alien energy sphere.

Crysis Walkthrough - Crysis 610
Crysis Walkthrough - Crysis 610

No time to mourn as another bunch of Alien troopers pop in. And guess who is back from the dead? Prophet! He wipes out the Aliens with a fancy new gun.

Crysis Walkthrough - Crysis 611
Crysis Walkthrough - Crysis 611

From the looks of it, he stole that gun from the Aliens themselves. As soon as the cutscene ends, another wave of Aliens will fly in so prepare for war.

Crysis Walkthrough - Crysis 612
Crysis Walkthrough - Crysis 612

Help Prophet defeat the attacking Aliens.

Crysis Walkthrough - Crysis 613
Crysis Walkthrough - Crysis 613

These Alien troopers are more aggressive than the ones you have encountered earlier so expect a tough fight.

Crysis Walkthrough - Crysis 614
Crysis Walkthrough - Crysis 614

There is a container full of weapons right behind you. No big guns though, only shotguns, rifles and grenades. You'll find the original US standard issue SCAR rifle here. Grab ammo as you need, especially grenades.

Crysis Walkthrough - Crysis 615
Crysis Walkthrough - Crysis 615

Once all the Aliens are dead, Prophet will tell you that his suit is not holding up against the cold. A counter appears on screen showing Prophet's suit power. If it drops to zero, Prophet will die and mission will fail.

Crysis Walkthrough - Crysis 616
Crysis Walkthrough - Crysis 616

While you are talking, another bunch of Aliens will close in. Prophet takes cover, leaving the Alien gun for you.

Crysis Walkthrough - Crysis 617
Crysis Walkthrough - Crysis 617

This weapon is called the Molecular Accelerator or MOAC in short. Sadly it's not as effective as it looks -- it overheats very fast and needs a long cooling time. You'll find it easier to kill the Aliens with your rifle.

Crysis Walkthrough - Crysis 618
Crysis Walkthrough - Crysis 618

Clear out the Aliens quickly. Throw grenades at them when they are approaching in a group. Prophet will take cover inside the container so it's up to you now.

Crysis Walkthrough - Crysis 619
Crysis Walkthrough - Crysis 619

Once you take out all the Alien Troopers, a path will be opened up by Alien fire. At the same time, Major Strickland will radio in giving you new coordinates. Move to the path. Prophet will follow you.

Crysis Walkthrough - Crysis 620
Crysis Walkthrough - Crysis 620

Go down the path. By now, Prophet's suit power will be reduced so you need to find a heat source. Move close to the fire.

Crysis Walkthrough - Crysis 621
Crysis Walkthrough - Crysis 621

Prophet will position himself near the fire to recharge his suit. Wait till it fills up to 100, and then proceed to the next location marked in the map.

Crysis Walkthrough - Crysis 622
Crysis Walkthrough - Crysis 622

The spot marked by the green dot in your map is another heat source, a burning car. Move close to the fire so that Prophet can refill his suit.

Crysis Walkthrough - Crysis 623
Crysis Walkthrough - Crysis 623

When you get here an Alien Scout will fly in to hunt you. Its fire will eat up your health fast so watch out. Keep moving around to dodge the attack. Or better, you can switch to 'cloak mode' and hide.

Crysis Walkthrough - Crysis 624
Crysis Walkthrough - Crysis 624

You can pick up some ammo from the back of the trucks. The truck north of the burning car holds a missile launcher.

Crysis Walkthrough - Crysis 625
Crysis Walkthrough - Crysis 625

You can try to bring down the nasty Alien with the missile launcher, MOAC, or a lot of rifle fire. However, this is not going to make things any better because if one Alien Scout falls, another will join the hunt. The priority is to get out of here with Prophet.

Crysis Walkthrough - Crysis 626
Crysis Walkthrough - Crysis 626

Once you are ready to leave, move through this narrow path to the next objective seen in the map.

Crysis Walkthrough - Crysis 627
Crysis Walkthrough - Crysis 627

As you pass through, a bunch of Alien troopers will come at you. Use grenades to take them out quickly.

Crysis Walkthrough - Crysis 628
Crysis Walkthrough - Crysis 628

Ahead of you there is another heat source. Avoid the Alien attack from above while Prophet refills his suit power. Then proceed to the next objective.

Crysis Walkthrough - Crysis 629
Crysis Walkthrough - Crysis 629

When you reach a frozen river with a mashed up bridge going over it, an Alien Scout will drop in a bunch of smaller Aliens in front of you. Move in and engage them.

Crysis Walkthrough - Crysis 630
Crysis Walkthrough - Crysis 630

While fighting the Aliens, don't forget to keep up the run to the next heat source. Disregard your assailants and press forward if the counter goes too low. Next objective is to the left of the river.

Crysis Walkthrough - Crysis 631
Crysis Walkthrough - Crysis 631

Let Prophet replenish his suit power from this downed helicopter. While waiting, stay cloaked to elude the Alien Scouts.

Crysis Walkthrough - Crysis 632
Crysis Walkthrough - Crysis 632

The next objective is just a few steps away. While moving in here, look above you to see a seriously-big Alien warship fly over you. It's not a threat for you but the Alien scouts are still on the lookout.

Crysis Walkthrough - Crysis 633
Crysis Walkthrough - Crysis 633

Wait a bit near the burning truck then rush to the next spot marked on the map. Go past the frozen soldiers and their Jeeps. No need to look for ammo from here on.

Crysis Walkthrough - Crysis 634
Crysis Walkthrough - Crysis 634

You'll find yourself at one end of a nearly broken bridge. Step onto the bridge and run.

Crysis Walkthrough - Crysis 635
Crysis Walkthrough - Crysis 635

Carefully make your way to the other end of the bridge. The chapter ends as you exit the Alien energy sphere.

More Crysis Walkthroughs

This Crysis walkthrough is divided into 11 total pages.

8 - Paradise Lost

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