Crysis Walkthrough Relic

September 12, 2016 (Last Updated: ) | Reading Time: 13 minutes

This Crysis walkthrough is divided into 11 total pages.

You can jump to nearby pages of the game using the links above.

Relic

Crysis Walkthrough - Crysis 131
Crysis Walkthrough - Crysis 131

But before you get tired of Prophet's monologue, an Alien swoops in and away grabbing Prophet. Oh no! Not Prophet!

Crysis Walkthrough - Crysis 132
Crysis Walkthrough - Crysis 132

You are not completely left alone. Major Strickland radios in and gives you new objectives: First in line is to disable a radar jamming device. Move ahead through the path in front.

Crysis Walkthrough - Crysis 133
Crysis Walkthrough - Crysis 133

You'll reach a farmland. Don't expect any farmers here, only KPA. Get a patrol Jeep from the area to the west, marked by the arrow. Take out the few soldiers around there silently.

Crysis Walkthrough - Crysis 134
Crysis Walkthrough - Crysis 134

Drive towards the objective with the guidance of your radar. There is a concentration of KPA near the jamming device, but the machine gun on your Jeep makes things easy for you.

Crysis Walkthrough - Crysis 135
Crysis Walkthrough - Crysis 135

After clearing the area, locate the jamming device by its rotating antenna. It's close to a water tower and has a truck parked nearby.

Crysis Walkthrough - Crysis 136
Crysis Walkthrough - Crysis 136

Get to the control panel and disable the jamming device. This will complete the secondary objective and clear your radar.

Crysis Walkthrough - Crysis 137
Crysis Walkthrough - Crysis 137

Now Major Strickland will give you the location of the primary objective. You'll need a vehicle to travel that far.

Crysis Walkthrough - Crysis 138
Crysis Walkthrough - Crysis 138

Take a vehicle of your choice and move along the road marked by the sign.

Crysis Walkthrough - Crysis 139
Crysis Walkthrough - Crysis 139

You'll reach a diversion. Both routes takes you to the same place but the left is better as it bypasses an enemy checkpoint AND gives you a good look at the KPA base you are going to infiltrate.

Crysis Walkthrough - Crysis 140
Crysis Walkthrough - Crysis 140

The diversion takes you to another fork in the road. You have to take the road to the right to proceed, but the road to the left offers a good look at the KPA base. So park the vehicle here and walk up the left side path in 'cloak mode'.

Crysis Walkthrough - Crysis 141
Crysis Walkthrough - Crysis 141

As seen in the picture, the rope bridge is unusable. Use binocs to have a close look of the base. If they spot you an alarm will go off calling in another bunch of KPA in a helicopter.

Crysis Walkthrough - Crysis 142
Crysis Walkthrough - Crysis 142

Obviously the base is heavily fortified with sniper towers and a machine gun nest. Stay in 'cloak mode' while watching to avoid getting fired upon.

Crysis Walkthrough - Crysis 143
Crysis Walkthrough - Crysis 143

Get back in the vehicle and proceed down the path to the right as said earlier.

Crysis Walkthrough - Crysis 144
Crysis Walkthrough - Crysis 144

The path merges with the main road you had diverted from. Turn left.

Crysis Walkthrough - Crysis 145
Crysis Walkthrough - Crysis 145

Strickland just warned you about a vehicle with heavy guard coming your way. Let's see what it is. Stop the Jeep and walk around the corner in 'cloak mode'.

Crysis Walkthrough - Crysis 146
Crysis Walkthrough - Crysis 146

It's a large truck with a bunch of soldiers on it. Don't worry; this is what the missile launcher is for. Blow it up!

Crysis Walkthrough - Crysis 147
Crysis Walkthrough - Crysis 147

You'll reach a fork in the road. The arrow indicates a KPA camp. It you want to bypass it, slip by through the break in the railing and swim across the river. But you'll miss all the goodies in the camp so it's not recommended.

Crysis Walkthrough - Crysis 148
Crysis Walkthrough - Crysis 148

The camp will throw in some resistance but it's well worth the fight. Kill the gunner on the truck first. Once the coast is clear, enter the building to get your goodies.

Crysis Walkthrough - Crysis 149
Crysis Walkthrough - Crysis 149

Inside you'll find lots of weapons and ammo, including a "sniper scope" attached precision rifle. Note that the sniper scope offers a longer range than the assault scope we had previously obtained.

Crysis Walkthrough - Crysis 150
Crysis Walkthrough - Crysis 150

After packing up on weapons get in a vehicle (preferably the truck) and head across the bridge to the south.

Crysis Walkthrough - Crysis 151
Crysis Walkthrough - Crysis 151

The road from the bridge to the KPA base is in a funny zigzag shape. Go uphill towards the base, not necessarily along the road. Deal with any enemy forces coming at you.

Crysis Walkthrough - Crysis 152
Crysis Walkthrough - Crysis 152

The road will take you to the rear of the KPA base, which is swarming with enemies. The truck will offer you some protection but you'll have to take care of the Koreans swiftly.

Crysis Walkthrough - Crysis 153
Crysis Walkthrough - Crysis 153

Note that the snipers up the towers can shoot you directly through the truck, causing serious loss of health. So once you get within their line of sight, slip out of the truck in 'cloak mode'.

Crysis Walkthrough - Crysis 154
Crysis Walkthrough - Crysis 154

Make your way to the sniper towers using all the cover you can find.

Crysis Walkthrough - Crysis 155
Crysis Walkthrough - Crysis 155

From close range, take out the bad ass sniper and climb up the tower.

Crysis Walkthrough - Crysis 156
Crysis Walkthrough - Crysis 156

You are relatively protected inside the tower. Equip the sniper scope on your precision rifle.

Crysis Walkthrough - Crysis 157
Crysis Walkthrough - Crysis 157

Take out the other sniper and anybody else who annoys you.

Crysis Walkthrough - Crysis 158
Crysis Walkthrough - Crysis 158

Take out any other North Koreans and clear the base.

Crysis Walkthrough - Crysis 159
Crysis Walkthrough - Crysis 159

Check all trailers for goodies including the rifle grenade attachment. To try them out, equip this attachment using the weapon customization menu. Use the alt fire key (default X) to switch to grenades.

Crysis Walkthrough - Crysis 160
Crysis Walkthrough - Crysis 160

To accurately fire the rifle grenade, hold the LMB with cross hairs on the target and when a circle appears on the target, align the cross hair with another set of cross hairs that appear just above. Then release LMB to launch the grenade.

Crysis Walkthrough - Crysis 161
Crysis Walkthrough - Crysis 161

To complete the objective, enter the trailer with the computer terminal and access the enemy tactical network.

Crysis Walkthrough - Crysis 162
Crysis Walkthrough - Crysis 162

The data you just downloaded reveals the location of an excavation site. That's your next objective. Get out of the base by the same way you entered. Move towards the paddy fields to the east of the base.

Crysis Walkthrough - Crysis 163
Crysis Walkthrough - Crysis 163

You'll find several KPA guys sneaking across the fields looking for you. Use your sniper to take them out.

Crysis Walkthrough - Crysis 164
Crysis Walkthrough - Crysis 164

Across the fields, there is a KPA checkpoint with machine gun nests. Better take them out as well before driving a vehicle up there.

Crysis Walkthrough - Crysis 165
Crysis Walkthrough - Crysis 165

After clearing the checkpoint, loot this building for weapons and ammo. Then turn around and go back to the fields to get a vehicle.

Crysis Walkthrough - Crysis 166
Crysis Walkthrough - Crysis 166

Drive past the checkpoint to the excavation site.

Crysis Walkthrough - Crysis 167
Crysis Walkthrough - Crysis 167

Soon you'll reach this crossing with a patrol boat and some scattered enemies on the other side. You can cross on the vehicle or on foot and proceed, but a cleverer and more fun alternative is described below.

Crysis Walkthrough - Crysis 168
Crysis Walkthrough - Crysis 168

Get out of the vehicle, swim up to the boat and enter it. Ignore the KPA guys for now.

Crysis Walkthrough - Crysis 169
Crysis Walkthrough - Crysis 169

The patrol boat is a cool transport -- it's fast and has a mount up front. In normal difficulty, the game allows you to fire it from the driver's seat. Drive on and then turn right.

Crysis Walkthrough - Crysis 170
Crysis Walkthrough - Crysis 170

After the turn you'll find another camp. Move up here and engage any enemy seen. Shortly a KPA helicopter will arrive from the direction of the yellow arrow and land on the plateau marked 1.

Crysis Walkthrough - Crysis 171
Crysis Walkthrough - Crysis 171

Before the Chopper sees you, slip out of the boat in 'cloak mode' and get to the land. If you don't have a missile launcher, get one from the top of the crates here.

Crysis Walkthrough - Crysis 172
Crysis Walkthrough - Crysis 172

Prime the missile launcher and get ready to take out the chopper. In case you want to see what the chopper is doing here, go up the slope as indicated by the arrow.

Crysis Walkthrough - Crysis 173
Crysis Walkthrough - Crysis 173

If you wait here idly the chopper will drop off a bunch of elite KPA soldiers. Oops!

Crysis Walkthrough - Crysis 174
Crysis Walkthrough - Crysis 174

If you don't want to fight the guys in the chopper, send your warm regards in the form of a couple of missiles. Kaboom!

Crysis Walkthrough - Crysis 175
Crysis Walkthrough - Crysis 175

Beautiful isn't it. One of the many sceneries presented by Cry engine 2. To proceed to our objective, the excavation site, turn either right or left and follow the path. Left takes you to the more fortified front entrance so we are going to take the right.

Crysis Walkthrough - Crysis 176
Crysis Walkthrough - Crysis 176

Follow the path until you find the perimeter of the excavation site.

Crysis Walkthrough - Crysis 177
Crysis Walkthrough - Crysis 177

The perimeter is lined with machine gun nests and sniper towers. Snipe them before they snipe you. When they spot you an alarm will go off, but that does not concern you.

Crysis Walkthrough - Crysis 178
Crysis Walkthrough - Crysis 178

There are two guys walking around this area. If they attack you kill them and get a 'laser pointer attachment' from their rifles.

Crysis Walkthrough - Crysis 179
Crysis Walkthrough - Crysis 179

Once you breach the perimeter Major Strickland will tell you to infiltrate the big dome shaped structure north of the site.

Crysis Walkthrough - Crysis 180
Crysis Walkthrough - Crysis 180

Inside the excavation site is the hornet's nest. There are tons of KPA here and you WILL get shot by the snipers in the 3 other sniper towers as well as MG nests. So take care and take cover.

Crysis Walkthrough - Crysis 181
Crysis Walkthrough - Crysis 181

The trailers are excellent safe houses -- you can just sit inside and kill any enemy walking in the door. Sneak into the last one to the east because it is packed with weapons and ammo.

Crysis Walkthrough - Crysis 182
Crysis Walkthrough - Crysis 182

Like said above, wait at the door and take out the prey that walk in.

Crysis Walkthrough - Crysis 183
Crysis Walkthrough - Crysis 183

SMGs can be found inside this trailer. If you have not got one, get them here.

Crysis Walkthrough - Crysis 184
Crysis Walkthrough - Crysis 184

The SMG is an excellent short-to-medium-range weapon with a high rate of fire. Clear the base of any remaining KPA.

Crysis Walkthrough - Crysis 185
Crysis Walkthrough - Crysis 185

Now approach the dome in stealth.

Crysis Walkthrough - Crysis 186
Crysis Walkthrough - Crysis 186

There are a couple of machine gun nests guarding the entrance to the dome. Also several guys will come out of the door marked by the arrow. Why not use our rifle grenades? Give them hell. Then get in through the indicated door.

Crysis Walkthrough - Crysis 187
Crysis Walkthrough - Crysis 187

You'll find yourself in this creepy corridor. Why did this place remind me of the classic Wolfenstein 3D! Take the door to the right.

Crysis Walkthrough - Crysis 188
Crysis Walkthrough - Crysis 188

Open these doors by pressing the 'use' key on the electronic panel (circled). A cutscene follows.

Crysis Walkthrough - Crysis 189
Crysis Walkthrough - Crysis 189

In the cutscene, you sneak up on the daddy archeologist Dr. Rosenthal in a video conference with General Kyong. In case you have forgotten Kyong, He is the head of operations of KPA here.

Crysis Walkthrough - Crysis 190
Crysis Walkthrough - Crysis 190

Rosenthal had dug up an alien fossil and Kyong wants to use the alien technology despite Rosenthal's warning.

Crysis Walkthrough - Crysis 191
Crysis Walkthrough - Crysis 191

This is Rosenthal's daughter Helena. She is up in a mountain with Kyong. We'll meet them later in the game. Why does the video in the big monitor look like a Disney movie?

Crysis Walkthrough - Crysis 192
Crysis Walkthrough - Crysis 192

You move in to evacuate Rosenthal but suddenly the 'fossil' starts powering up and blinds you.

Crysis Walkthrough - Crysis 193
Crysis Walkthrough - Crysis 193

When you regain your sight, the whole place is frozen up. Oh no! The Aliens did it again. Your suit kept you unharmed, but Rosenthal is frozen solid. Well, at least you don't have to escort him now.

Crysis Walkthrough - Crysis 194
Crysis Walkthrough - Crysis 194

Major Strickland radios in and instructs you to get out and move to a safe landing zone. Exit the place through the same door you used to come in.

Crysis Walkthrough - Crysis 195
Crysis Walkthrough - Crysis 195

Get out of the research dome using night vision if needed. You'll see Koreans fleeing the area.

Crysis Walkthrough - Crysis 196
Crysis Walkthrough - Crysis 196

They will gather around at the exit of the excavation site. Take out all of them and get yourself a patrol Jeep.

Crysis Walkthrough - Crysis 197
Crysis Walkthrough - Crysis 197

More KPA guys will be found along the road. Clear them out with your mounted MG.

Crysis Walkthrough - Crysis 198
Crysis Walkthrough - Crysis 198

You'll reach the riverside camps we had seen on our way here. The LZ is way down the river so look for a boat. They can be found here or at the other camp to the right.

Crysis Walkthrough - Crysis 199
Crysis Walkthrough - Crysis 199

Take out any KPA soldiers in the camps. Get your boat and go down river.

Crysis Walkthrough - Crysis 200
Crysis Walkthrough - Crysis 200

Speed downriver keeping your eyes peeled. There are small groups of KPA on the sides, but you can bypass them.

Crysis Walkthrough - Crysis 201
Crysis Walkthrough - Crysis 201

When you reach the falls just drop down with your boat. You'll safely land in the water below. I guess the boat has seat belts!

Crysis Walkthrough - Crysis 202
Crysis Walkthrough - Crysis 202

Soon you'll be spotted by this nasty helicopter which will try to blow up your boat with rockets and gun fire. You can't have it firing missiles at you all the way ahead, so let's bring it down.

Crysis Walkthrough - Crysis 203
Crysis Walkthrough - Crysis 203

Exit the boat in 'cloak mode' and prep your missile launcher. Note that the laser pointer guides the missile so keep it pointed on the target after you have fired the missile.

Crysis Walkthrough - Crysis 204
Crysis Walkthrough - Crysis 204

You can use the laser guide to fly the missile around like an RC plane. One hit from the top will turn the chopper into a blazing ball of fire.

Crysis Walkthrough - Crysis 205
Crysis Walkthrough - Crysis 205

If the chopper did too much damage to your boat, continue on foot keeping an eye out for stranded KPA troops.

Crysis Walkthrough - Crysis 206
Crysis Walkthrough - Crysis 206

You'll find another boat near this bridge. Take it and speed on to the LZ. Ignore any KPA on the riversides.

Crysis Walkthrough - Crysis 207
Crysis Walkthrough - Crysis 207

Near the end of your boat ride you'll see some friendly fighter jets buzzing ahead. Now that's a good sign. Or is it?

Crysis Walkthrough - Crysis 208
Crysis Walkthrough - Crysis 208

Soon you will be forced by a blockade of trees to abandon the boat. Continue on foot.

Crysis Walkthrough - Crysis 209
Crysis Walkthrough - Crysis 209

You'll catch up with a group of hurried KPA soldiers. But they seem to be headed to your LZ. It's dark so they'll hardly find you if you stay quiet.

Crysis Walkthrough - Crysis 210
Crysis Walkthrough - Crysis 210

You'll reach a place that looks like a graveyard. A load of KPA soldiers will be gathered around here. Your LZ is in the compound. It's better to clear out the area before you move in to the LZ.

Crysis Walkthrough - Crysis 211
Crysis Walkthrough - Crysis 211

Use grenades or whatever you have to get rid of all the Koreans. Then move to the centre of the yard.

Crysis Walkthrough - Crysis 212
Crysis Walkthrough - Crysis 212

Once you enter the inner perimeter of the compound, stay in 'cloak mode' and keep your eyes peeled for strange movements. Who are those guys?

Crysis Walkthrough - Crysis 213
Crysis Walkthrough - Crysis 213

What the! The North Koreans have NanoSuits now! Just like yours. Don't worry though. They are not as good as yours.

Crysis Walkthrough - Crysis 214
Crysis Walkthrough - Crysis 214

The key to killing these 'Suited up' Koreans is to fire at them in a long burst till they run out of suit armor and die. Use your SMG for best results.

Crysis Walkthrough - Crysis 215
Crysis Walkthrough - Crysis 215

About six of them will come one after the other. You'll have to take out all of them to clear the LZ.

Crysis Walkthrough - Crysis 216
Crysis Walkthrough - Crysis 216

Once all KPA are killed, a VTOL will land and open the rear door to pick you up. Just walk in.

Crysis Walkthrough - Crysis 217
Crysis Walkthrough - Crysis 217

Hey, look who is inside! Psycho will tell you that he misses Prophet.

More Crysis Walkthroughs

This Crysis walkthrough is divided into 11 total pages.

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