Doom 3 Walkthrough Delta Labs Sector 2B

September 12, 2016 (Last Updated: ) | Reading Time: 8 minutes

This Doom 3 walkthrough is divided into 27 total pages.

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Delta Labs Sector 2B

Doom 3 Walkthrough - Doom 3 856
Doom 3 Walkthrough - Doom 3 856

Turn around and exit the teleportation chamber. Grab this medkit in the neighboring corridor. The door ahead requires a keycard that you don't yet have. Don't freak when the pipe starts steaming. Up ahead this flaming zombie attacks. Note the shells by his foot. An armor vest is in the room behind him, but is blocked by fire. Continue through the door on the right.

Doom 3 Walkthrough - Doom 3 857
Doom 3 Walkthrough - Doom 3 857

Here's the keycard that you need, right next to the headless zombie.

Doom 3 Walkthrough - Doom 3 858
Doom 3 Walkthrough - Doom 3 858

Be careful on your way back, as two Imps will pop out from a false wall opposite this door. Best to ready your Plasma Gun, step forward just enough to trigger the Imps, then back into the doorway.

Doom 3 Walkthrough - Doom 3 859
Doom 3 Walkthrough - Doom 3 859

Return here, then scan your newly-found access card.

Doom 3 Walkthrough - Doom 3 860
Doom 3 Walkthrough - Doom 3 860

Ready your chaingun and defeat the two commandos ahead.

Doom 3 Walkthrough - Doom 3 861
Doom 3 Walkthrough - Doom 3 861

Spy the serious water cooling solution next to the locked - for now - Storage 02 door.

Doom 3 Walkthrough - Doom 3 862
Doom 3 Walkthrough - Doom 3 862

This terminal unlocks the door.

Doom 3 Walkthrough - Doom 3 863
Doom 3 Walkthrough - Doom 3 863

Rockets are to the left. Armor, a health station and a zombie are to the right.

Doom 3 Walkthrough - Doom 3 864
Doom 3 Walkthrough - Doom 3 864

Ready your chaingun before continuing through this door.

Doom 3 Walkthrough - Doom 3 865
Doom 3 Walkthrough - Doom 3 865

Ack! Don't let the commando, or his fat zombie friend, get this close. An Imp spawns behind you.

Doom 3 Walkthrough - Doom 3 866
Doom 3 Walkthrough - Doom 3 866

This room is on the left. Francis Erikson's PDA on the desk reveals the code 259 for the storage cabinet. Cells, a medkit and shells are inside.

Doom 3 Walkthrough - Doom 3 867
Doom 3 Walkthrough - Doom 3 867

Scan your card to open this door. Inside are this Imp, a commando and a zombie. Clips and a medkit are to the left and an armor vest is to the right.

Doom 3 Walkthrough - Doom 3 868
Doom 3 Walkthrough - Doom 3 868

Ready your rocket launcher before continuing down the corridor, where you'll see this poor chap catapulted against the wall.

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Doom 3 Walkthrough - Doom 3 869

Your first Archvile spawns above. He will summon Imps as seen here. Killing the Imps is merely hacking at the weeds. The Archvile is the root. Defeat him first. The rocket launcher does it right quick.

Doom 3 Walkthrough - Doom 3 870
Doom 3 Walkthrough - Doom 3 870

Adrenaline and a medkit can be found here.

Doom 3 Walkthrough - Doom 3 871
Doom 3 Walkthrough - Doom 3 871

Defeat this Imp and a wandering commando. To the left is armor and a medkit. Continue through the door on the right.

Doom 3 Walkthrough - Doom 3 872
Doom 3 Walkthrough - Doom 3 872

Defeat another commando then grab the armor behind these crates.

Doom 3 Walkthrough - Doom 3 873
Doom 3 Walkthrough - Doom 3 873

Ride this lift up then ready your rocket launcher.

Doom 3 Walkthrough - Doom 3 874
Doom 3 Walkthrough - Doom 3 874

An Archvile appears below, summoning Imps all around you. Use your rocket launcher to take him out immediately, or you will soon be overwhelmed by Imps.

Doom 3 Walkthrough - Doom 3 875
Doom 3 Walkthrough - Doom 3 875

Enter this crawlspace on the right.

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Doom 3 Walkthrough - Doom 3 876

Near the end you'll find armor on the right, and this opening to the room below on the left.

Doom 3 Walkthrough - Doom 3 877
Doom 3 Walkthrough - Doom 3 877

Dr. Michaels gives you the code 624 to the nearby supply cabinets.

Doom 3 Walkthrough - Doom 3 878
Doom 3 Walkthrough - Doom 3 878

The two cabinets are to the right. Both open with code 624. Note the health station on the left.

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Doom 3 Walkthrough - Doom 3 879

Climb over this debris to the hallway ahead.

Doom 3 Walkthrough - Doom 3 880
Doom 3 Walkthrough - Doom 3 880

Take out this Imp, then hop onto the boxes behind him.

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Doom 3 Walkthrough - Doom 3 881

An Archvile spawns, summoning Imps and Commandos. I've still got the Plasma Gun here, but you'd do well to switch to the Rocket Launcher. As always, take out the Archvile first.

Doom 3 Walkthrough - Doom 3 882
Doom 3 Walkthrough - Doom 3 882

To the right is this room, where a Commando will helpfully unlock this door for you. Note the dual medkits.

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Doom 3 Walkthrough - Doom 3 883

Watch the video to learn about the Delta complex stasis chambers. Approach the chamber on the right -- I dare ya.

Doom 3 Walkthrough - Doom 3 884
Doom 3 Walkthrough - Doom 3 884

I knew it was coming, and I jumped out of my skin anyway.

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Doom 3 Walkthrough - Doom 3 885

Each occupied chamber has an email that can be downloaded to your PDA.

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Doom 3 Walkthrough - Doom 3 886

Continue to this position, where you'll hear a frightened man pleading for you to open the service hatch. The control is seen here on the right, and the hatch is opening to the left. Descend the ladder inside.

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Doom 3 Walkthrough - Doom 3 887

Poor guy. Show the Imp that did this some justice, then take Jacob Stemmons' PDA to learn the code 371 for an upcoming storage locker. Climb the ladder to find supplies including armor, cells and a medkit.

Doom 3 Walkthrough - Doom 3 888
Doom 3 Walkthrough - Doom 3 888

Backtrack out the service hatch and defeat this Imp behind the door on the right.

Doom 3 Walkthrough - Doom 3 889
Doom 3 Walkthrough - Doom 3 889

Keep right through the door and you'll come to this station. Activate the conveyer and a lighted specimen chamber arises.

Doom 3 Walkthrough - Doom 3 890
Doom 3 Walkthrough - Doom 3 890

The area ahead is dark but the specimen chamber will light the way. Imps attack as you proceed, with the first attack coming from behind those railings on the right. You can do yourself a favor and take out this Imp before activating the conveyer if you prefer. You'll find two clips back there.

Doom 3 Walkthrough - Doom 3 891
Doom 3 Walkthrough - Doom 3 891

This next bend is very difficult. Three Imps are triggered here, so be prepared. Note the cells on the right. Plus, a trap is set for you to the left of the Imp visible here. A plasma gun will trigger the floor to drop when you grab it.

Doom 3 Walkthrough - Doom 3 892
Doom 3 Walkthrough - Doom 3 892

Two Imps are waiting down here. I don't recommend fighting the Imps from within this pit. Instead, immediately climb out using one of the two ladders.

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Doom 3 Walkthrough - Doom 3 893

Once out, toss grenades below to defeat both Imps. Return to find cells, armor and a medkit.

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Doom 3 Walkthrough - Doom 3 894

Climb back out to find cells and armor here on the right.

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Doom 3 Walkthrough - Doom 3 895

Don't worry if the conveyer has traveled ahead -- it will swing around again. This Imp attacks from the right, then another behind you. Grab the clips and armor under the stairs before climbing them to the door visible center-screen.

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Doom 3 Walkthrough - Doom 3 896

Heal at the health station on the left before using code 371 to unlock the storage cabinet on the right. Inside you'll find shells cells and clips. An Imp is waiting just beyond the door.

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Doom 3 Walkthrough - Doom 3 897

Another Imp pursues you through the door after you descend the stairs, under which you'll find shells and a clip.

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Doom 3 Walkthrough - Doom 3 898

Two Imps emerge from the right before this last bend. You'll find rockets and shells in their hiding spot.

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Doom 3 Walkthrough - Doom 3 899

Exercise caution before opening this door, behind which is a sprung Imp ready to spring. Another Imp is behind him.

Doom 3 Walkthrough - Doom 3 900
Doom 3 Walkthrough - Doom 3 900

Grab the specimen stasis museum video disk and cells on the left before ascending the lift on the right.

Doom 3 Walkthrough - Doom 3 901
Doom 3 Walkthrough - Doom 3 901

The Imp on the right pops forth from his secret alcove as you approach the door on the left. Grab the armor and another Imp attacks from yet another secret alcove.

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Doom 3 Walkthrough - Doom 3 902

Focusing this imaging scanner accomplishes nothing because the device expects the Soul Cube to be present for scanning.

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Doom 3 Walkthrough - Doom 3 903

Larry Bullman's PDA on the right contains important background on the Soul Cube. It is a weapon that requires five kills to recharge. Grab the soul cube video ahead and heal at the health station on the left. Armor is straight ahead.

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Doom 3 Walkthrough - Doom 3 904

The sticky reveals the code for this storage cabinet, 372. The locker number itself, 666, warns of the Imp inside. Also inside is an armor jacket.

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Doom 3 Walkthrough - Doom 3 905

Through the next door, this Imp climbs over the railing on the right. Defeat him then a whip commando spawns.

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Doom 3 Walkthrough - Doom 3 906

Two more commandos are through this next door.

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Doom 3 Walkthrough - Doom 3 907

Enter the office of Elizabeth McNeil. Inside you'll find her PDA containing the access code 725 for storage area 07, the new level 3 access code 463, plus some important background.

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Doom 3 Walkthrough - Doom 3 908

Enter storage 07 with the code 725.

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Doom 3 Walkthrough - Doom 3 909

Grab the supplies on the right, heal at the health station on the left, and open the Martianbuddy locker with the code 0508.

Doom 3 Walkthrough - Doom 3 910
Doom 3 Walkthrough - Doom 3 910

Enter level 3 with the code 463.

Doom 3 Walkthrough - Doom 3 911
Doom 3 Walkthrough - Doom 3 911

An Archvile spawns. Again, my preference is the rocket launcher. Take him out and any minions he's summoned. Enter the lift ahead.

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Doom 3 Walkthrough - Doom 3 912

Activate this panel to continue to Delta Labs 3.

More Doom 3 Walkthroughs

This Doom 3 walkthrough is divided into 27 total pages.

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