This Doom 3 walkthrough is divided into 27 total pages.
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EnPro Plant
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Step off the elevator and Sarge updates your objectives. Armor is behind the crate on the left. Heal at the station on the right before heading through the door.
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Grab the clip behind that orange crate on the right, then descend these stairs.
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An Imp and a fat zombie attack from this storage room. You'll get backup from this security bot. Grab the shells from the storage room.
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Follow the bot, allowing it to clear out enemies ahead. On a desk in this room is some armor and Paul Raad's PDA which provides some background.
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A medkit and two clips are here.
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This panel will stop a gas leak and extinguish a fire around the corner.
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Continue to follow the bot, helping him out as he battles many Imps. It is possible for the bot to be destroyed.
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Explore the area and find another Imp behind these shelves. In this room you'll find a medkit, a clip, an ammo belt and cells.
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Most important is this room where you'll have your first chance to get a plasma gun if you missed it in the last level. Also here is a medkit.
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Pick up the plasma gun and this maggot spawns behind you.
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The bot will lead you through these double doors and then shut down. You hear the distant sounds of a woman crying. A medkit and armor are to the left.
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Climb this ladder to the right.
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The crying grows louder, and you see a woman in this office.
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Enter the office to initiate a cutscene. The woman pleads, "Help me."
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Her face becomes hideously deformed.
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And then her head and spinal cord rip out and begin attacking you! Jesus F. Kennedy!
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Meet your next enemy - the lost soul. Fast but weak, your best bet on these is your machine gun or chaingun at distance, the shotgun up close.
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Extend the outside service bridge with this terminal.
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Listen to Theresa Chasar's audio log to learn that the code is 972 for nearby storage cabinet 063. Inside are cells, a medkit and a plasma gun. This is the first "non-hidden" plasma gun in case you missed it here or here.
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Step outside and battle a flock of lost souls.
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Approach the right ledge and the service bridge extends.
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Advance farther down the corridor and battle another flock of lost souls.
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Follow the catwalk to this unlocked door. Inside you'll find cells, a clip and a medkit.
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This Imp is waiting for you in the next room.
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Defeat the Imp then vanquish the next flock of lost souls.
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More Imps attack, front and rear. Armor and a medkit are on the right.
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Lastly, defeat this maggot before descending the lift visible far-right.
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Step off the lift and battle more lost souls. You can just spot the cells lower-left. Farther ahead are two medkits.
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Two Imps are hiding in this alcove to the right. Bounce them with a grenade and you'll find some armor.
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In the next room you'll encounter an Imp and this creature, the Wraith. Wraiths are melee-only but they can be deadly when they get this close.
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Grab the medkit and cells, spawning this Imp and two others behind you. Advance to the main room seen beyond.
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The computer warns that the reactor has overheated to 900 degrees Celsius.
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The catwalk leads to this room on the left. Defeat this solitary Imp before entering. Inside are cells, clips, a plasma gun and a health station.
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Activate the console to replace rod 2 and initiate a cutscene.
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Swann and Campbell haven't found the card either. They enter this vehicle -- no you don't get to drive it.
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More lost souls and this Imp attack as you leave. Retreat to the health station and battle them as they enter the doorway.
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Backtrack to the lift, battling an Imp, this maggot and a Wraith along the way.
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Ride the lift up then battle more lost souls as you retrace your steps.
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Defeat this maggot and another Imp.
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The reactor, no longer overheating, is now blue.
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Follow the catwalk to the now-open hazard door. Shells and a medkit will be to your left.
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This maggot greets you as you move into the room beyond.
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Battle two Wraiths, then this Imp guarding a medkit, grenades and an ammo belt. Search the nearby shelves for armor.
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Down these stairs this maggot attacks.
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You'll find armor around the left corner. Approach and another maggot emerges from a secret compartment.
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Break out your plasma gun and take down another maggot/Imp combo. Explore the alcove ahead and find a maggot guarding a medkit and two clips. Climb the stairs.
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Two fat zombies await in the next room. Grab the medkit and armor on the left before exiting through the door.
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Battle your way past more Imps, Wraiths and lost souls. The plasma storage room ahead is inaccessible for the moment. Search the crawlspace underneath for armor.
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Before heading through this door, search the area to the right for a clip and medkit.
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This cutscene shows a soldier giving you the communications card. And a Wraith is slithering in for the kill!
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Yowza! That's a lotta mouth!
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Defeat more Wraiths and find Steve Hammer's PDA here. Listen to his audio log to learn the plasma room storage code - 734. The airlock is here but first we want to backtrack to plasma storage.
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Return to plasma storage and enter the code 734. Defeat the zombie inside and grab armor, two medkits, and a boatload of plasma cells.
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Now you can leave. Return to the airlock and activate the panel inside to end the level.
More Doom 3 Walkthroughs
This Doom 3 walkthrough is divided into 27 total pages.