Doom 3 Walkthrough UAC Administration

September 12, 2016 (Last Updated: ) | Reading Time: 6 minutes

This Doom 3 walkthrough is divided into 27 total pages.

You can jump to nearby pages of the game using the links above.

UAC Administration

Doom 3 Walkthrough - Doom 3 157
Doom 3 Walkthrough - Doom 3 157

Step off the elevator to initiate this cutscene. Swann is unsuccessful at gaining Betruger's cooperation. Campbell opens his weapons case -- time for "Plan B."

Doom 3 Walkthrough - Doom 3 158
Doom 3 Walkthrough - Doom 3 158

This Z-Sector attacks from the left. Grab the medkit and armor on the bench.

Doom 3 Walkthrough - Doom 3 159
Doom 3 Walkthrough - Doom 3 159

Watch this video to learn about Alpha Labs. A medkit is on the reception desk and a clip is on the floor in front of the desk.

Doom 3 Walkthrough - Doom 3 160
Doom 3 Walkthrough - Doom 3 160

Approach the Alpha Labs door and awaken this zombie, previously sleeping on the bench. Ammo can be found under the stairs to the right. Head through the Alpha Labs door ahead.

Doom 3 Walkthrough - Doom 3 161
Doom 3 Walkthrough - Doom 3 161

Battle this Imp plus two Z-Sectors.

Doom 3 Walkthrough - Doom 3 162
Doom 3 Walkthrough - Doom 3 162

Mmmm, brains. Enter the room on the right and take out this zombie. Note the health station on the right.

Doom 3 Walkthrough - Doom 3 163
Doom 3 Walkthrough - Doom 3 163

Grab the Alpha Labs video on the right and Alan Dorweiler's PDA on the left.

Doom 3 Walkthrough - Doom 3 164
Doom 3 Walkthrough - Doom 3 164

The PDA gives you this locker code - 586. Inside you'll find a clip, shells, armor, and your next weapon - grenades. More ammo is in the corner to the right.

Doom 3 Walkthrough - Doom 3 165
Doom 3 Walkthrough - Doom 3 165

Spot the armor in the right corner. Ready your shotgun before opening this Alpha Labs door -- an Imp is crouched on the other side.

Doom 3 Walkthrough - Doom 3 166
Doom 3 Walkthrough - Doom 3 166

Press on and this fat zombie throws a barrel at you. Who knew?

Doom 3 Walkthrough - Doom 3 167
Doom 3 Walkthrough - Doom 3 167

Talk to Webb before he expires. Access the red panel visible upper-left to update your objectives: find the PDA of William Banks for Alpha Labs clearance.

Doom 3 Walkthrough - Doom 3 168
Doom 3 Walkthrough - Doom 3 168

Backtrack to find an Imp in this corner. Toss a grenade and send him flying.

Doom 3 Walkthrough - Doom 3 169
Doom 3 Walkthrough - Doom 3 169

Two Imps tear through this section of wall, creating a new path. Again, grenades finish them off well.

Doom 3 Walkthrough - Doom 3 170
Doom 3 Walkthrough - Doom 3 170

When you see this clip, ready for an ambush.

Doom 3 Walkthrough - Doom 3 171
Doom 3 Walkthrough - Doom 3 171

A few steps past the clip, the lights cut out and this Imp climbs down from the ceiling. Another Imp descends from the ceiling behind you.

Doom 3 Walkthrough - Doom 3 172
Doom 3 Walkthrough - Doom 3 172

My preferred tactic is to retreat to this position once the lights cut out. Toss grenades to blow up both Imps.

Doom 3 Walkthrough - Doom 3 173
Doom 3 Walkthrough - Doom 3 173

Grab a medkit along the left wall then battle two Z-Sectors through the next door. Proceed to the room ahead.

Doom 3 Walkthrough - Doom 3 174
Doom 3 Walkthrough - Doom 3 174

You'll find another medkit on the left and two clips on the right. An Imp will attack from the hallway.

Doom 3 Walkthrough - Doom 3 175
Doom 3 Walkthrough - Doom 3 175

Press on down the corridor, battling this Z-Sector along the way.

Doom 3 Walkthrough - Doom 3 176
Doom 3 Walkthrough - Doom 3 176

Enter this room, and ready for a thrill.

Doom 3 Walkthrough - Doom 3 177
Doom 3 Walkthrough - Doom 3 177

Snatch the armor and shells from the counter, then save your game before pressing this security override.

Doom 3 Walkthrough - Doom 3 178
Doom 3 Walkthrough - Doom 3 178

A brief cutscene shows your first mini-boss, the Pinky Demon.

Doom 3 Walkthrough - Doom 3 179
Doom 3 Walkthrough - Doom 3 179

Equip your shotgun. After the Pinky realizes that he can't break the door down he bursts through the window. Be ready to exit through the broken glass ASAP.

Doom 3 Walkthrough - Doom 3 180
Doom 3 Walkthrough - Doom 3 180

This is a tough battle. Circle backwards, trying not to become pinned against the wall. Keep firing your shotgun and try to take cover behind the pillars.

Doom 3 Walkthrough - Doom 3 181
Doom 3 Walkthrough - Doom 3 181

Once Pinky goes down, this Imp charges in.

Doom 3 Walkthrough - Doom 3 182
Doom 3 Walkthrough - Doom 3 182

Exit out this door.

Doom 3 Walkthrough - Doom 3 183
Doom 3 Walkthrough - Doom 3 183

And here comes another Pinky Demon! A couple well-placed shotgun blasts will bring him down.

Doom 3 Walkthrough - Doom 3 184
Doom 3 Walkthrough - Doom 3 184

Defeat the Pinky and a Z-Sector charges in. As if that weren't bad enough, this Imp emerges from a secret panel behind you.

Doom 3 Walkthrough - Doom 3 185
Doom 3 Walkthrough - Doom 3 185

And this zombie staggers out from behind a similar hidden panel on the left. Check all the hidden areas for supplies.

Doom 3 Walkthrough - Doom 3 186
Doom 3 Walkthrough - Doom 3 186

You'll find this room on the right. Pick up Jonathan Moses' PDA to learn that the cabinet is from Martian Buddy. Access their Web site to learn the code 0508.

Doom 3 Walkthrough - Doom 3 187
Doom 3 Walkthrough - Doom 3 187

Inside is armor, ammo, and your next weapon - the chaingun!

Doom 3 Walkthrough - Doom 3 188
Doom 3 Walkthrough - Doom 3 188

Ascend the stairs and find armor and shells here. Sarge warns of a strange growth taking over the base. Continue through the door on the right. Ready your shotgun.

Doom 3 Walkthrough - Doom 3 189
Doom 3 Walkthrough - Doom 3 189

After a few steps, this Imp pounces from his hidden alcove.

Doom 3 Walkthrough - Doom 3 190
Doom 3 Walkthrough - Doom 3 190

Ignore the stairs on the left for now. Instead, head into the executive offices.

Doom 3 Walkthrough - Doom 3 191
Doom 3 Walkthrough - Doom 3 191

Watch Campbell and Swann below.

Doom 3 Walkthrough - Doom 3 192
Doom 3 Walkthrough - Doom 3 192

Battle this zombie and another Z-Sector through the next door. That's William Banks' office on the right. You won't find his PDA in there, though -- just shotgun shells and a clip.

Doom 3 Walkthrough - Doom 3 193
Doom 3 Walkthrough - Doom 3 193

The PDA you need is here in Malcolm Betruger's office. A voice whispers, "Save me." Ready your chaingun before retrieving the PDA.

Doom 3 Walkthrough - Doom 3 194
Doom 3 Walkthrough - Doom 3 194

After retrieving the PDA, a series of Imps attacks.

Doom 3 Walkthrough - Doom 3 195
Doom 3 Walkthrough - Doom 3 195

More will spawn as you step into the hallway. Retreat back into Betruger's office and pummel the Imps as they enter the doorway.

Doom 3 Walkthrough - Doom 3 196
Doom 3 Walkthrough - Doom 3 196

Descend the stairs you bypassed earlier, defeating this zombie waiting for you.

Doom 3 Walkthrough - Doom 3 197
Doom 3 Walkthrough - Doom 3 197

You're back where you began the level. Enter the Alpha Labs door and this Imp spawns.

Doom 3 Walkthrough - Doom 3 198
Doom 3 Walkthrough - Doom 3 198

Defeat the Imp, and this second one spawns behind you.

Doom 3 Walkthrough - Doom 3 199
Doom 3 Walkthrough - Doom 3 199

Press on and confront these Z-Sectors.

Doom 3 Walkthrough - Doom 3 200
Doom 3 Walkthrough - Doom 3 200

This Imp spawns as you approach the next Alpha Labs door. Defeat him and another spawns in the office behind you.

Doom 3 Walkthrough - Doom 3 201
Doom 3 Walkthrough - Doom 3 201

William Banks' PDA will allow you to open the Alpha Labs doors.

Doom 3 Walkthrough - Doom 3 202
Doom 3 Walkthrough - Doom 3 202

Activate the Alpha Labs 1 transfer bay to end the level.

More Doom 3 Walkthroughs

This Doom 3 walkthrough is divided into 27 total pages.

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