F.E.A.R. 2: Project Origin Walkthrough Ruin

September 12, 2016 (Last Updated: ) | Reading Time: 3 minutes

This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

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Ruin

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 211

You will end up in an industrial area of the city.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 212

Climb up a ladder that is placed at the far right corner of the room you are in.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 213

Pass over the rail.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 214

A plane will crash for some reason.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 215

Go through the windows and then go down the stairs.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 216

You find yourself on the streets of the city devastated by the nuclear blast.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 217

When you pass the streets enter a red door.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 218

Shoot the padlock to open the gate.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 219

You will encounter a mini boss. This controller will command any bodies he finds like puppets. Focus your fire on him and kill him before he can get many soldiers under his control.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 220

Enter a ruined building near the place you fought the controller.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 221

Get near the table and tap E to slide it away.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 222

Go up the stairs.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 223

Enter a vent.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 224

Drop down to the streets through the hole in the wall.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 225

At the end of the next street a flamethrower guy will attack you.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 226

Get inside the nearby building.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 227

Go up the stairs.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 228

Grab the reflex booster. It will add more time to the SlowMo meter permanently.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 229

You will see a guy with green laser trying to snipe you from the building on the other side of the street.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 230

Get to the other building by crossing over the wing of the fallen plane.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 231

Pick up the missile launcher. You will need it later.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 232

Drop down a hole in the concrete.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 233

You will see a giant mech getting stunned by the power line.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 234

Watch out for a guy sniping from the building.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 235

You will have to destroy the mech with your missile launcher. Lure the mech near one of the power transformers to stun it, then fire away.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 236

Continue up the street.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 237

Go in the back alley near a burning container. You will hear Stokes on comms, saying she is pinned by snipers.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 238

Go over the rubble to end this level.

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This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

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