This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.
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Ruin
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You will end up in an industrial area of the city.
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Climb up a ladder that is placed at the far right corner of the room you are in.
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Pass over the rail.
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A plane will crash for some reason.
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Go through the windows and then go down the stairs.
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You find yourself on the streets of the city devastated by the nuclear blast.
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When you pass the streets enter a red door.
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Shoot the padlock to open the gate.
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You will encounter a mini boss. This controller will command any bodies he finds like puppets. Focus your fire on him and kill him before he can get many soldiers under his control.
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Enter a ruined building near the place you fought the controller.
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Get near the table and tap E to slide it away.
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Go up the stairs.
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Enter a vent.
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Drop down to the streets through the hole in the wall.
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At the end of the next street a flamethrower guy will attack you.
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Get inside the nearby building.
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Go up the stairs.
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Grab the reflex booster. It will add more time to the SlowMo meter permanently.
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You will see a guy with green laser trying to snipe you from the building on the other side of the street.
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Get to the other building by crossing over the wing of the fallen plane.
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Pick up the missile launcher. You will need it later.
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Drop down a hole in the concrete.
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You will see a giant mech getting stunned by the power line.
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Watch out for a guy sniping from the building.
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You will have to destroy the mech with your missile launcher. Lure the mech near one of the power transformers to stun it, then fire away.
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Continue up the street.
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Go in the back alley near a burning container. You will hear Stokes on comms, saying she is pinned by snipers.
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Go over the rubble to end this level.
More F.E.A.R. 2: Project Origin Walkthroughs This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.