F.E.A.R. 2: Project Origin Walkthrough Awakening

September 12, 2016 (Last Updated: ) | Reading Time: 4 minutes

This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

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Awakening

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 52

A disturbing cutscene plays.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 53

Becket wakes up in a hospital.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 54

Follow Alma down the corridor.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 55

You will see an X on the wall. You will see exes around the level if you are going in the right direction.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 56

Enter the well lit double door.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 57

Go through the corridor.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 58

Follow the bloodtrail to the right.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 59

Enter the larger area through the double door.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 60

Go up the stairs.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 61

More blood to follow.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 62

Enter the bloody staff room.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 63

You will see Aristide at the end of a corridor. Walk up to her.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 64

Time to go back. Go past this office.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 65

Go through the red exit door. Someone named Snake Fist will contact you.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 66

Enter the door charred by explosions.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 67

Get the weapons from the desk.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 68

Some soldiers will bust in through a double door. Don't forget that you can throw grenades to deal with many bunched up enemies.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 69

Make your way through the hospital rooms and fight the soldiers.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 70

Proceed through the long corridor with vending machines.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 71

Some soldiers are trying to get in the security office. Surprise them from above. Then drop down there.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 72

Call the elevator.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 73

The elevator will get stuck.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 74

Navigate through a vent to get out.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 75

Go through a destroyed double door.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 76

You will find a door that requires a keycard.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 77

You will find the keycard in the room just left of the locked door.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 78

Once you use the keycard you will find some armor and ammo further in.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 79

You will find a doctor struggling to save someone.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 80

Fight through the next corridor.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 81

Go through the morgue and expect a visitation from Alma.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 82

Get inside the elevator shaft.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 83

Press E to slide the table out.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 84

Once the elevator goes down, hold E to open the doors.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 85

Follow the bloody footprints.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 86

Enter office 202.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 87

Fight some soldiers.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 88

Enter the room with bodies.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 89

More soldiers through the offices.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 90

Big fight will ensue once you reach this room.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 91

Use the keycard to enter.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 92

Enter the round place that looks like a revolving door.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 93

A cutscene will play.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 94

Col. Vanek will stop your advance.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 95

Time to find another way.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 96

Go through a stairway to end the level.

More F.E.A.R. 2: Project Origin Walkthroughs

This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

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