F.E.A.R. 2: Project Origin Walkthrough Sanctuary

September 12, 2016 (Last Updated: ) | Reading Time: 5 minutes

This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

You can jump to nearby pages of the game using the links above.

Sanctuary

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 0
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 0

The game starts with a short movie style intro.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 1
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 1

Alma will appear in a cutscene.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 2

Go towards the light at the end of the street.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 3

Jump down the hole where Alma stands.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 4

A team of soldiers is sent to investigate the aftermath of the events from the previous game.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 5

Go around the statue to the right.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 6

Enter the coffee shop.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 7

Go through a door on the left.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 8

The stairs aren't an option.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 9

Enter the door on the left near the stairs.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 10

Step through the door with green exit sign.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 11

Crouch to get under the fence.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 12

Follow Griffin.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 13

You have to find Aristide, the owner of the corporation that started this mess.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 14

The team is attacked by a soldier from the elevator.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 15

Keegan is wounded. Enter the elevator.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 16

You and Stokes go up with the elevator. Fight the soldiers that are guarding the building.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 17

After you kill the soldiers, exit the room through a door near a closed fence.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 18

The outside area is guarded as well. Watch out for enemies on elevated places.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 19

Stokes will open the next fence.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 20

Go through the skywalk corridor.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 21

A helicopter will attack you. Sprint forward to avoid getting shot.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 22

You are getting nearer to Aristide. You hear about Col. Vanek. He will be your main opponent for some time.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 23

Watch for some ammo and weapon caches around the levels. Sometimes they are hidden from the main path.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 24

Prepare for a big firefight once you reach this museum room.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 25

Exit through the blasted doors.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 26

You can change the rate of fire of your guns if you need to.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 27

Some soldiers will drop down from a chopper when you reach a rooftop bar.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 28

Enter the room next to the bar.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 29

More soldiers are inside.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 30

Go through the fence.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 31

The kitchen will be barricaded. Pressing 'control' will activate your slow motion ability. Dealing with many enemies becomes much easier then.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 32

Exit the office.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 33

Jump outside through the window.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 34

Jump to the lift.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 35

Enter the vents.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 36

Step over the pool of water.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 37

A brief cutscene will play.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 38

You will have to find a hidden door to reach Aristide.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 39

Some soldiers will be patrolling around. You can attack them while they have their backs turned.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 40

Go up the stairs.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 41

Pass the corridor with a sculpture.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 42

Enter the bedroom and go to the bookcase near the TV.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 43

Press E to close the music box.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 44

Brief cutscene will play.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 45

Enter the secret room.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 46

Go down the stairs and enter the greenlit door.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 47

You will find Aristide.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 48

Time to get back out.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 49

Go down the stairs from where you came in before.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 50

Alma's presence is strong here.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 51

An explosion occurs and knocks down Becket.

More F.E.A.R. 2: Project Origin Walkthroughs

This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

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