This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.
You can jump to nearby pages of the game using the links above.
Sanctuary
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The game starts with a short movie style intro.
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Alma will appear in a cutscene.
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Go towards the light at the end of the street.
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Jump down the hole where Alma stands.
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A team of soldiers is sent to investigate the aftermath of the events from the previous game.
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Go around the statue to the right.
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Enter the coffee shop.
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Go through a door on the left.
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The stairs aren't an option.
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Enter the door on the left near the stairs.
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Step through the door with green exit sign.
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Crouch to get under the fence.
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Follow Griffin.
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You have to find Aristide, the owner of the corporation that started this mess.
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The team is attacked by a soldier from the elevator.
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Keegan is wounded. Enter the elevator.
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You and Stokes go up with the elevator. Fight the soldiers that are guarding the building.
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After you kill the soldiers, exit the room through a door near a closed fence.
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The outside area is guarded as well. Watch out for enemies on elevated places.
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Stokes will open the next fence.
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Go through the skywalk corridor.
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A helicopter will attack you. Sprint forward to avoid getting shot.
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You are getting nearer to Aristide. You hear about Col. Vanek. He will be your main opponent for some time.
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Watch for some ammo and weapon caches around the levels. Sometimes they are hidden from the main path.
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Prepare for a big firefight once you reach this museum room.
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Exit through the blasted doors.
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You can change the rate of fire of your guns if you need to.
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Some soldiers will drop down from a chopper when you reach a rooftop bar.
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Enter the room next to the bar.
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More soldiers are inside.
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Go through the fence.
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The kitchen will be barricaded. Pressing 'control' will activate your slow motion ability. Dealing with many enemies becomes much easier then.
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Exit the office.
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Jump outside through the window.
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Jump to the lift.
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Enter the vents.
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Step over the pool of water.
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A brief cutscene will play.
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You will have to find a hidden door to reach Aristide.
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Some soldiers will be patrolling around. You can attack them while they have their backs turned.
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Go up the stairs.
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Pass the corridor with a sculpture.
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Enter the bedroom and go to the bookcase near the TV.
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Press E to close the music box.
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Brief cutscene will play.
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Enter the secret room.
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Go down the stairs and enter the greenlit door.
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You will find Aristide.
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Time to get back out.
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Go down the stairs from where you came in before.
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Alma's presence is strong here.
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An explosion occurs and knocks down Becket.
More F.E.A.R. 2: Project Origin Walkthroughs
This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.