This MegaMan 10 walkthrough is divided into 14 total pages.
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Wily Stage 3
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Chill Spike this guy first.
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On the elevator ride. Use the left or right button to guide it in that direction.
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Don't get spiked now.
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Neo Heli Metalls might get in your way.
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At the top is a gate to the next part of the stage.
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Returning Machinegun Joe is no big problem. Time your shots to hit him as he fires then repeat the process.
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Jump between these spikes into the water.
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This is reminiscent of Mega Man 2. Move left to avoid landing on any spikes.
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You need to use the see saw to get through this area.
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Be on your toes. It's full of Shrimpage 91s
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Jump carefully over this spike and get on the other see saw.
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Clear out these Dar Spiders from the ladder.
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Another room where you guide the elevator.
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This is the end of the ride.
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Get the life up with the Commando Bomb and duck into the pocket it was in.
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It doens't matter if you take the ladder or fall. Arm the Rebound Striker and off to face Block Devil.
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Block Devil is similar in ways to the 2nd Wily Boss in Mega Man 2. Avoid the blocks as it forms.
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The eye will come into play. Shoot your Rebound Striker at it rapidly.
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Avoid the laser and don't fall.
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The blocks will unform. Avoid them again.
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The eye will attack from outside but you can finish it off with the Triple Blade.
More MegaMan 10 Walkthroughs
This MegaMan 10 walkthrough is divided into 14 total pages.