This MegaMan 10 walkthrough is divided into 14 total pages.
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Wily Stage 2
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If you want those weapon-ups get them but don't kill yourself.
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Take out the Garinkou as you move against the treadmill.
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Furaibons can be a pain. For these ones you can wait for them to come out and then jump across since they are low enough.
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The Searchy will change the direction of the conveyor belts when they see you.
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It can be helpful in some spot to get tricky items.
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Stay on the top level here.
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Get rid of this guy first.
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Use the Commando Bomb to get the E-Tank.
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You can use the Wheel Cutter to scale up the wall and reach this ladder.
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Same for this room.
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Shoot these guys through the wall to make things easier.
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Suzaku and Fenix we meet again. Deal with them as you did before.
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The presses will kill you instantly if they squash you flat.
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Get these small life ups.
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We meet again too, Octobulb. You know what to do.
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Guide yourself to the left as you fall.
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You will avoid landing on those spikes in the process.
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Carefully fall down to get in this pocket. As you noticed, the left side is too risky.
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Stay on the top level.
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Get rid of the ice block to get the 1-up.
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Knock the Piledan down a bit so you can get on it and reach the ladder safely.
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This is a good height here.
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Use Rush Coil to reach this platform then you can jump to the top left to get the ladder.
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The presses fall down in sequences here. Study them good.
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Wait for the press to go up to avoid an accidental spiky death.
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The Furaibons try to catch you off guard. Shoot one as it goes up then jump across.
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Have your Commando Bombs ready.
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The boss is Crab Puncher. You want to aim them at the center between the eyes so that the splash hits both eyes simultaneously.
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Watch out for the punches that Crab Puncher launches at you and get on the platform that it spawns for better shots.
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Crab Puncher draws back its eyes to protect them.
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It then fires random bubbles.
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Some contain health you can collect.
More MegaMan 10 Walkthroughs
This MegaMan 10 walkthrough is divided into 14 total pages.