This MegaMan 10 walkthrough is divided into 14 total pages.
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Strike Man
![MegaMan 10 Walkthrough - MegaMan 10 206](megaman-10-206-small.webp)
There are two types of Mecha Pitchan. The red ones throw the ball straight.
![MegaMan 10 Walkthrough - MegaMan 10 207](megaman-10-207-small.webp)
The blue ones throw a homing baseball.
![MegaMan 10 Walkthrough - MegaMan 10 208](megaman-10-208-small.webp)
Dockalockers appear in certain spots in the locker area and open up to shoot at the player or surprise them.
![MegaMan 10 Walkthrough - MegaMan 10 209](megaman-10-209-small.webp)
The miniboss is the Keeper. Use the Commando Bomb to hit the ceiling near its head for splash damage. Avoid the fists that come into play and sometimes a soccer ball.
![MegaMan 10 Walkthrough - MegaMan 10 210](megaman-10-210-small.webp)
The fists creates shockwaves when they pound the ground.
![MegaMan 10 Walkthrough - MegaMan 10 211](megaman-10-211-small.webp)
You can jump on the fist without taking damage as some other weapons can be use to attack the head.
![MegaMan 10 Walkthrough - MegaMan 10 212](megaman-10-212-small.webp)
There are two types of Carou Qs. Purple ones throw baseballs that are no problem avoiding. The red ones throw footballs with a strange bouncing pattern.
![MegaMan 10 Walkthrough - MegaMan 10 213](megaman-10-213-small.webp)
Get on thes hoop buckets to take the high road. Commando Bombs kill Sprinklans too.
![MegaMan 10 Walkthrough - MegaMan 10 214](megaman-10-214-small.webp)
Take out the blue Mega Pitchan first so you can climb up easier.
![MegaMan 10 Walkthrough - MegaMan 10 215](megaman-10-215-small.webp)
You may have noticed that you can shoot the soccerballs to make them rocket up and take you to place out of reach.
![MegaMan 10 Walkthrough - MegaMan 10 216](megaman-10-216-small.webp)
These soccer balls have spikes so don't junp on them. Just make a run for it and shoot them to make them rise and run under them.
![MegaMan 10 Walkthrough - MegaMan 10 217](megaman-10-217-small.webp)
As seen in this picture.
![MegaMan 10 Walkthrough - MegaMan 10 218](megaman-10-218-small.webp)
You will need to do that when you reach the ladder and go down.
![MegaMan 10 Walkthrough - MegaMan 10 219](megaman-10-219-small.webp)
Get the 1-up at your own risk.
![MegaMan 10 Walkthrough - MegaMan 10 220](megaman-10-220-small.webp)
Defeat the Keeper the same way as before but don't touch the sides.
![MegaMan 10 Walkthrough - MegaMan 10 221](megaman-10-221-small.webp)
More DockaLockers are in this room.
![MegaMan 10 Walkthrough - MegaMan 10 222](megaman-10-222-small.webp)
If you want the bolts, stand on the soccer balls without spikes.
![MegaMan 10 Walkthrough - MegaMan 10 223](megaman-10-223-small.webp)
Defeat the Carou Q here so you can get to the gate.
![MegaMan 10 Walkthrough - MegaMan 10 224](megaman-10-224-small.webp)
Time to face Strike Man with the Triple Blade.
![MegaMan 10 Walkthrough - MegaMan 10 225](megaman-10-225-small.webp)
Strike Man can barrell into you with his rolling attack.
![MegaMan 10 Walkthrough - MegaMan 10 226](megaman-10-226-small.webp)
His other attack is the Rebound striker that bounces around the room.
![MegaMan 10 Walkthrough - MegaMan 10 227](megaman-10-227-small.webp)
The Triple Blade can do major damage to him if you hit him at point blank range as each blade in one use does separate damage.
![MegaMan 10 Walkthrough - MegaMan 10 228](megaman-10-228-small.webp)
You got the Rebound Striker.
![MegaMan 10 Walkthrough - MegaMan 10 229](megaman-10-229-small.webp)
Rebound Striker demo.
![MegaMan 10 Walkthrough - MegaMan 10 230](megaman-10-230-small.webp)
Wily Stage icon.
More MegaMan 10 Walkthroughs
This MegaMan 10 walkthrough is divided into 14 total pages.