This MegaMan 10 walkthrough is divided into 14 total pages.
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Strike Man
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There are two types of Mecha Pitchan. The red ones throw the ball straight.
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The blue ones throw a homing baseball.
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Dockalockers appear in certain spots in the locker area and open up to shoot at the player or surprise them.
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The miniboss is the Keeper. Use the Commando Bomb to hit the ceiling near its head for splash damage. Avoid the fists that come into play and sometimes a soccer ball.
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The fists creates shockwaves when they pound the ground.
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You can jump on the fist without taking damage as some other weapons can be use to attack the head.
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There are two types of Carou Qs. Purple ones throw baseballs that are no problem avoiding. The red ones throw footballs with a strange bouncing pattern.
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Get on thes hoop buckets to take the high road. Commando Bombs kill Sprinklans too.
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Take out the blue Mega Pitchan first so you can climb up easier.
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You may have noticed that you can shoot the soccerballs to make them rocket up and take you to place out of reach.
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These soccer balls have spikes so don't junp on them. Just make a run for it and shoot them to make them rise and run under them.
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As seen in this picture.
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You will need to do that when you reach the ladder and go down.
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Get the 1-up at your own risk.
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Defeat the Keeper the same way as before but don't touch the sides.
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More DockaLockers are in this room.
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If you want the bolts, stand on the soccer balls without spikes.
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Defeat the Carou Q here so you can get to the gate.
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Time to face Strike Man with the Triple Blade.
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Strike Man can barrell into you with his rolling attack.
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His other attack is the Rebound striker that bounces around the room.
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The Triple Blade can do major damage to him if you hit him at point blank range as each blade in one use does separate damage.
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You got the Rebound Striker.
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Rebound Striker demo.
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Wily Stage icon.
More MegaMan 10 Walkthroughs
This MegaMan 10 walkthrough is divided into 14 total pages.