Psychonauts Walkthrough Waterloo World

September 12, 2016 (Last Updated: ) | Reading Time: 4 minutes

This Psychonauts walkthrough is divided into 13 total pages.

You can jump to nearby pages of the game using the links above.

Waterloo World

Psychonauts Walkthrough - Psychonauts 171
Psychonauts Walkthrough - Psychonauts 171

"Fred is having a very interesting battle in his mind, as he's playing a literal board game against his sanity. Talk to Fred to find out what exactly is going on, and then jump down into the board to see if we can help things to his favour.

Psychonauts Walkthrough - Psychonauts 172
Psychonauts Walkthrough - Psychonauts 172

"After talking to the walking chair version of Napoleon to learn the rules, head over to the Carpenter's house and interact with it to shrink even further.

Psychonauts Walkthrough - Psychonauts 173
Psychonauts Walkthrough - Psychonauts 173

"Talk to the carpenter to find out he won't help until you get rid of the baddie on his roof, so head over to the Peasant's house and talk to him. He won't help you unless you can get Fred to prove he cares. For now, climb up the peasant's house and levitate across to the wooden structure.

Psychonauts Walkthrough - Psychonauts 174
Psychonauts Walkthrough - Psychonauts 174

"Use Invisibility to get past the dropping blade and make your way on top of the Carpenter's roof.

Psychonauts Walkthrough - Psychonauts 175
Psychonauts Walkthrough - Psychonauts 175

"Clear the roof and open the vault to satisfy the carpenter. Talk to him again and he'll move his piece onto the board.

Psychonauts Walkthrough - Psychonauts 176
Psychonauts Walkthrough - Psychonauts 176

"To go back to medium size, smack off a cork and levitate upwards.

Psychonauts Walkthrough - Psychonauts 177
Psychonauts Walkthrough - Psychonauts 177

"Use telekinesis to move the Carpenter piece in front of the bridge and he'll repair it for you, allowing pieces to cross the river.

Psychonauts Walkthrough - Psychonauts 178
Psychonauts Walkthrough - Psychonauts 178

"Climb out of the board and tell Fred he needs to show the peasants he cares. He'll sign something on a piece of paper, so take that and show it to the first peasant.

Psychonauts Walkthrough - Psychonauts 179
Psychonauts Walkthrough - Psychonauts 179

"Before going back in though, use kinesis to grab the golden coin out of the fire. We'll need that for later.

Psychonauts Walkthrough - Psychonauts 180
Psychonauts Walkthrough - Psychonauts 180

"Move the armed peasant over the bridge to Napoleon's Soldier. They'll get into a fight and both die, but at least the path is clear.

Psychonauts Walkthrough - Psychonauts 181
Psychonauts Walkthrough - Psychonauts 181

"Napoleon will have a new soldier kill another bridge. Throw that salt shaker out of the way and have the carpenter repair the second bridge.

Psychonauts Walkthrough - Psychonauts 182
Psychonauts Walkthrough - Psychonauts 182

"Shrink yourself down and let's talk to the newly unblocked peasant. The greedy bugger is only interested in money though, so coax him out with that rare coin you found. Send him immediately to kill the soldier.

Psychonauts Walkthrough - Psychonauts 183
Psychonauts Walkthrough - Psychonauts 183

"The 3rd peasant wants nothing but his special musket inside the right tower. You can't get in the one, but go into the left tower and climb up.

Psychonauts Walkthrough - Psychonauts 184
Psychonauts Walkthrough - Psychonauts 184

"Once you've made it to the roof, use the levitate ball to bowl yourself of the curved roof to the other side.

Psychonauts Walkthrough - Psychonauts 185
Psychonauts Walkthrough - Psychonauts 185

"Make your way into the right tower through the window and proceed to burn everything until you find the musket. Take this to the peasant and have him fight the soldier.

Psychonauts Walkthrough - Psychonauts 186
Psychonauts Walkthrough - Psychonauts 186

"Napoleon on the brink of losing will withdraw his bridge and cheat by jamming it with an eyedropper. Make your way across the moat to the bottom of his stronghold.

Psychonauts Walkthrough - Psychonauts 187
Psychonauts Walkthrough - Psychonauts 187

"Jump onto the ladder and make your way around the parkour course.

Psychonauts Walkthrough - Psychonauts 188
Psychonauts Walkthrough - Psychonauts 188

"Once at the end, you can use Telekinesis on the Eye dropper to lower the gate.

Psychonauts Walkthrough - Psychonauts 189
Psychonauts Walkthrough - Psychonauts 189

"Last but not least, time to get the Knight onto the board. Go to the final house near the beginning and talk to him. He'll need you to make a meal out of only the finest snails from the orchard.

Psychonauts Walkthrough - Psychonauts 190
Psychonauts Walkthrough - Psychonauts 190

"Head over to the Orchard to... "recruit" some snails. It's really easy if you use Kinesis to pull them towards you.

Psychonauts Walkthrough - Psychonauts 191
Psychonauts Walkthrough - Psychonauts 191

"Once you've gotten them all, the Snail Bucket piece will land down on the board. Throw them all the way across the board to the Knight and he'll come out.

Psychonauts Walkthrough - Psychonauts 192
Psychonauts Walkthrough - Psychonauts 192

"Throw him into Napoleon's stronghold to win Fred's battle with his mind!

Psychonauts Walkthrough - Psychonauts 193
Psychonauts Walkthrough - Psychonauts 193

"Fred offers to strangle Orderly, the one who sent him into that madness, after you take off his Jacket. Instead he goes for a nap, but I tell you, the Jacket is just as important. Head up to Painting-Throw-Man to find out what his deal is.

More Psychonauts Walkthroughs

This Psychonauts walkthrough is divided into 13 total pages.

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