Psychonauts Walkthrough Black Velvetopia

September 12, 2016 (Last Updated: ) | Reading Time: 5 minutes

This Psychonauts walkthrough is divided into 13 total pages.

You can jump to nearby pages of the game using the links above.

Black Velvetopia

Psychonauts Walkthrough - Psychonauts 194
Psychonauts Walkthrough - Psychonauts 194

"Seems the big oaf is trapped by art, both in real life, and being tormented by the Bull in his mind. This place is not just trippy but a really messed up puzzle.

Psychonauts Walkthrough - Psychonauts 195
Psychonauts Walkthrough - Psychonauts 195

"His art therapy in real life is constantly ruined by the Bull that haunts his mind, and inside his head he is unable to free to lady in the Sky before the Bull knocks down his efforts. Let's go fetch some cards and see what we can do to help.

Psychonauts Walkthrough - Psychonauts 196
Psychonauts Walkthrough - Psychonauts 196

"Grab all the info from the Talking dog, then "buy" the free painting and hang it on the wall to open back up the alleyway. Paintings are magical in this world!

Psychonauts Walkthrough - Psychonauts 197
Psychonauts Walkthrough - Psychonauts 197

"Watch out while on the street, this level is one big linear line and El Odio charges RIGHT down it. Make it too the next alley and climb up the pole.

Psychonauts Walkthrough - Psychonauts 198
Psychonauts Walkthrough - Psychonauts 198

"Make your way across the balconies and rooftops to advance to the next alleyway.

Psychonauts Walkthrough - Psychonauts 199
Psychonauts Walkthrough - Psychonauts 199

"Use Kinesis to throw trash cans at buttons to open gates for you to progress.

Psychonauts Walkthrough - Psychonauts 200
Psychonauts Walkthrough - Psychonauts 200

"After a while you'll see the first Queen card floating in front of a Painting. A giant Tiger arm comes out and pulls it into the painting though. Seems inviting, lets following it in!

Psychonauts Walkthrough - Psychonauts 201
Psychonauts Walkthrough - Psychonauts 201

"We've been dragged into a Mini-boss against some weird wrestler dude over the card! Most methods of attack work against him.

Psychonauts Walkthrough - Psychonauts 202
Psychonauts Walkthrough - Psychonauts 202

"This one will try and launch himself at you, and grab you if you get too close. Dodge through his predictable attacks and wallop him, or whittle him from afar.

Psychonauts Walkthrough - Psychonauts 203
Psychonauts Walkthrough - Psychonauts 203

"Once the Tiger is awake no more, the arena will turn back into the card, and you'll make away with it!

Psychonauts Walkthrough - Psychonauts 204
Psychonauts Walkthrough - Psychonauts 204

"Take the card back to Edgar and he'll build a chunk of the tower solid, then head back into the alleys.

Psychonauts Walkthrough - Psychonauts 205
Psychonauts Walkthrough - Psychonauts 205

"Climb up the ladder and swing yourself across each hang pipe. Watch out for the ones that fling backwards when the Bull rushes by, though!

Psychonauts Walkthrough - Psychonauts 206
Psychonauts Walkthrough - Psychonauts 206

"In the next alleyway we find another Art Dog. Talk to him all you like and grab the Guitar Painting. Feel free to squeeze out some gossip about the one who can take out the Bull if you'd like.

Psychonauts Walkthrough - Psychonauts 207
Psychonauts Walkthrough - Psychonauts 207

"And just on the other side is the Queen of Hearts… and another mini-boss wrestler.

Psychonauts Walkthrough - Psychonauts 208
Psychonauts Walkthrough - Psychonauts 208

"This time you'll be facing off against Dragon. He has a mean charge combo hit attack, and AOE stunning Roar attack, but he's almost identical to the previous boss.

Psychonauts Walkthrough - Psychonauts 209
Psychonauts Walkthrough - Psychonauts 209

"Once beaten, take the card back to Edgar again. Then, hang the Guitar painting up next to the Queen painting and climb up.

Psychonauts Walkthrough - Psychonauts 210
Psychonauts Walkthrough - Psychonauts 210

"Make your way forward above the road, and then quickly duck into these sewers. Explore around to find the way back up.

Psychonauts Walkthrough - Psychonauts 211
Psychonauts Walkthrough - Psychonauts 211

"You'll pop out right in front of the Third Dog. Talk to him for more info, and then grab the Vine Painting, we'll need that later.

Psychonauts Walkthrough - Psychonauts 212
Psychonauts Walkthrough - Psychonauts 212

"Head back towards the street to find the third card. Jump in too face… EAGLE!

Psychonauts Walkthrough - Psychonauts 213
Psychonauts Walkthrough - Psychonauts 213

"Eagle's charge grab is pretty mean, and his Dive Bomb attack can be hard to dodge. Don't forget about your Levitation ball and you'll make short work clipping this bird's wings.

Psychonauts Walkthrough - Psychonauts 214
Psychonauts Walkthrough - Psychonauts 214

"Card to Edgar, back to alley. Make your way up and around to be on the ledge above the tunnel in the street. Time it perfectly, then ball roll through it to the other side.

Psychonauts Walkthrough - Psychonauts 215
Psychonauts Walkthrough - Psychonauts 215

"On the other side we find the final dog, trying to paint an ad in the middle of the street… where the bull runs. The 4th card is behind, and fight him if you want, but you don't have the right tools to beat him yet. Instead, let's head up to talk to the bull fighter.

Psychonauts Walkthrough - Psychonauts 216
Psychonauts Walkthrough - Psychonauts 216

"The Matador is a prick, and demands you to help paint the ad. But he does give you a tool we need, the confusion grenade! Works even better when it's not throw at your face by a brain tank.

Psychonauts Walkthrough - Psychonauts 217
Psychonauts Walkthrough - Psychonauts 217

"Use the confusion grenade to knock El Odio out of his speeding rage long enough to send the Dog out to pain the ad. Do this until it's finished.

Psychonauts Walkthrough - Psychonauts 218
Psychonauts Walkthrough - Psychonauts 218

"Cobra seems to have this weird thing thinking you're Edgar, but he has some insane concentration! You won't be able to hit him unless you break it…

Psychonauts Walkthrough - Psychonauts 219
Psychonauts Walkthrough - Psychonauts 219

"Great thing we have those Confusion Grenades though. Use them to make him vulnerable to hit for a period of time.

Psychonauts Walkthrough - Psychonauts 220
Psychonauts Walkthrough - Psychonauts 220

"Take the final card back to Edgar and he can finish his tower! But now he's vanished, and all that is left to do is climb the tower ourselves.

Psychonauts Walkthrough - Psychonauts 221
Psychonauts Walkthrough - Psychonauts 221

"Turns out Edgar was keeping himself prison in his own mind, he was El Odio all along! Now it's time to take down El Odio and release Edgar from the Bull!

Psychonauts Walkthrough - Psychonauts 222
Psychonauts Walkthrough - Psychonauts 222

"Trick Edgar into charging into a wall, and while he's stuck, throw one of the… big darts into his back.

Psychonauts Walkthrough - Psychonauts 223
Psychonauts Walkthrough - Psychonauts 223

"Only after we Half health him, the Matador swoops in and tries to kill of Edgar! (Which is now a bad thing).

Psychonauts Walkthrough - Psychonauts 224
Psychonauts Walkthrough - Psychonauts 224

"Use confusion grenades to trick Dingo into thinking he's the Bull! He'll stupidly charge and get knocked out. Take this time to Remove one of the poles and throw it into Dingo instead!

Psychonauts Walkthrough - Psychonauts 225
Psychonauts Walkthrough - Psychonauts 225

"Finish off Dingo and ACTUALLY free Edgar's mind. He'll finish off the Painting of the Mad Doctor and hand it to you too...

Psychonauts Walkthrough - Psychonauts 226
Psychonauts Walkthrough - Psychonauts 226

"Head downstairs and get dressed. Equip the Painting, the Jacket and the Trophy and you'll look like the spitting image of Loboto! Well, close enough to fool Orderly anyway. Chat him up to take the Elevator up to the tower.

More Psychonauts Walkthroughs

This Psychonauts walkthrough is divided into 13 total pages.

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