Psychonauts Walkthrough The Milkman Conspiracy

September 12, 2016 (Last Updated: ) | Reading Time: 5 minutes

This Psychonauts walkthrough is divided into 13 total pages.

You can jump to nearby pages of the game using the links above.

The Milkman Conspiracy

Psychonauts Walkthrough - Psychonauts 131
Psychonauts Walkthrough - Psychonauts 131

"Boyd's mind is a complete mess, you'll never figure it out, let alone solve it, without some insight. Luckily boyd gives you just the thing, Clairvoyance! Use it on Boyd to skip to the conclusion of his hunt, The Milkman is Dead!

Psychonauts Walkthrough - Psychonauts 132
Psychonauts Walkthrough - Psychonauts 132

"You'll go out looking for the Milkman's grave anyway, so exit the house. Welcome to the Neighbourhood.

Psychonauts Walkthrough - Psychonauts 133
Psychonauts Walkthrough - Psychonauts 133

"A car parked by the driveway of a nearby house on the left has a Stop sign item. Grab it before tackling your hardest foe yet…

Psychonauts Walkthrough - Psychonauts 134
Psychonauts Walkthrough - Psychonauts 134

"The G-man. These ridiculously stupid things are the worst actors I've ever seen, they act out there job by holding a single related item and saying barely related things. Thankfully that means it's really ease to fool your way through their quarantine zones, but don't get seen across the dotted lines without the correct item! Pull out your Stop sign to make your way safely through the construction area.

Psychonauts Walkthrough - Psychonauts 135
Psychonauts Walkthrough - Psychonauts 135

"Jump across to the next block of houses. After scaring off a little kid, walk safely along the side of the sewer workers. We'll come back for all the G-men zones we've missed later.

Psychonauts Walkthrough - Psychonauts 136
Psychonauts Walkthrough - Psychonauts 136

"Keep going onto the third block and head into the park. You've Vision with the crow to open the door to the Flower item.

Psychonauts Walkthrough - Psychonauts 137
Psychonauts Walkthrough - Psychonauts 137

"After that head all the way to the end of the third block to the Post office. Interact with the number pad and put in any random code.

Psychonauts Walkthrough - Psychonauts 138
Psychonauts Walkthrough - Psychonauts 138

"Back away from the door, a G-man will come out to check what happened. Use Vision on him, and spy on him as he inputs the correct code to reset the alarm. Head inside and use the Cobweb duster to go into the door inside.

Psychonauts Walkthrough - Psychonauts 139
Psychonauts Walkthrough - Psychonauts 139

"This room is pitch black! Use vision on the highlighted security camera to help guide you to the Toilet Plunger Item at the end of the room. Then, head back out.

Psychonauts Walkthrough - Psychonauts 140
Psychonauts Walkthrough - Psychonauts 140

"Upon heading outside, you'll be jumped by a Nightmare and dragged into a hellish Miniboss!

Psychonauts Walkthrough - Psychonauts 141
Psychonauts Walkthrough - Psychonauts 141

"Carefully harp on him with whatever you have while dodging his ranged swipes until he goes into the ground. You'll then be assaulted by a constant stream of the ranged arms.

Psychonauts Walkthrough - Psychonauts 142
Psychonauts Walkthrough - Psychonauts 142

"Once you empty his health, he has one final trick to properly kill it. It'll open up its neck mouth and spew out the annoying bomb things, so use Telekinesis to throw one right back into the mouth! It'll turn into stone and crack up, leaving you able to escape back into the weirder world you came from.

Psychonauts Walkthrough - Psychonauts 143
Psychonauts Walkthrough - Psychonauts 143

"Time to finally use that flower. Head back to the Graveyard and make your way to the back with the Flower in hand. Then burn down the weeds in front of the mausoleum. Smack open the door and make your way in for mind blowing info.

Psychonauts Walkthrough - Psychonauts 144
Psychonauts Walkthrough - Psychonauts 144

"Well, you got caught, but Boyd seems happy enough. You've got a new lead, and now you're armed with a Sniper Rifle! …Only a fake one though, to sneak by the Assassin G-men. Pull out the Plunger I had you get earlier and make your way down the sewers.

Psychonauts Walkthrough - Psychonauts 145
Psychonauts Walkthrough - Psychonauts 145

"Pull out your Sniper Rifle to make your way through the ranks of Assassins, but be careful, someone is out-sniping them. Use your Shield to prevent your head being taken off like Poor Freddy.

Psychonauts Walkthrough - Psychonauts 146
Psychonauts Walkthrough - Psychonauts 146

"The Sniper was another one of those Girl Scouts. Weird. Grab the Pilot helm and use Vision on it to get a birds-eye view from the Helicopter.

Psychonauts Walkthrough - Psychonauts 147
Psychonauts Walkthrough - Psychonauts 147

"After locating the Milkman, grab the phone for an interesting call with Boyd, head to the Power Pole and use the phone to climb up it.

Psychonauts Walkthrough - Psychonauts 148
Psychonauts Walkthrough - Psychonauts 148

"Not before getting dragged under by another Nightmare though! The battle is the same though, so I'll save myself repeating.

Psychonauts Walkthrough - Psychonauts 149
Psychonauts Walkthrough - Psychonauts 149

"Climb up to and grind your way across the telephone lines all the way to the house of those creepy girl scouts.

Psychonauts Walkthrough - Psychonauts 150
Psychonauts Walkthrough - Psychonauts 150

"Turn invisible and knock on the door to trick the Girl Scout into opening up the door, involuntarily letting you inside.

Psychonauts Walkthrough - Psychonauts 151
Psychonauts Walkthrough - Psychonauts 151

"After an interesting cutscene, you'll get into a Boss battle with the head of the Rainbow Squirts. Watch out for her exploding cookies and attack het anyway you can. Out of Marksman? Throw the cookie boxes at her!

Psychonauts Walkthrough - Psychonauts 152
Psychonauts Walkthrough - Psychonauts 152

"After taking her down a few hits, she'll turn the lights off, leaving you blind. Pick up the item in front of you and use vision on it to fight the battle from HER perspective!

Psychonauts Walkthrough - Psychonauts 153
Psychonauts Walkthrough - Psychonauts 153

"Boyd awakes his inner Milkman, makes his special delivery, and gets his head straight! Not so much though, he's kind enough to open the gate for you, he's now frozen in the act of burning down the Asylum.

Psychonauts Walkthrough - Psychonauts 154
Psychonauts Walkthrough - Psychonauts 154

"Smash through some trash to the right and make your way to our first Asylum patient! Throw the door at her face and let's get started on fixing more nutjobs.

More Psychonauts Walkthroughs

This Psychonauts walkthrough is divided into 13 total pages.

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